250,840 Commits over 3,959 Days - 2.64cph!

56 Days Ago
Define cards
56 Days Ago
Scene Overlay: unsubscribe from event properly
56 Days Ago
merge ice_sculptures->main
56 Days Ago
merge from main
56 Days Ago
corrected carving bounds check - big performance gain
56 Days Ago
Can no longer tongue objects through walls (might need to tweak this) Fix music pitch not resetting when entering a new scene Make coin sound less ear-piercing Add Interact Prompt to the DialogueBubbleUI when you can advance the text Added cooldown to interacting with NPCs so you can't accidentally re-enter their dialogue when spamming Added Interactable.CanInteract Added Area Coin Counter to Pause Menu (top right of minimap)
56 Days Ago
Try to make SceneOverlayWidget size/position updating a bit more foolproof Add cloud browser to default editor layout
56 Days Ago
Shop name now reflected in stats page
56 Days Ago
Plushy crafting cost 50 cloth
56 Days Ago
Merge from simple_upgrade
56 Days Ago
Restore child entities. Allow gates with locks to be upgraded again, copy the lock across instead.
56 Days Ago
manifest update post merge
56 Days Ago
- Add empty feed entry if theres no data yet - Refresh colours
56 Days Ago
Arena two
56 Days Ago
Fix in RustUI: Menu options now respect having no icon on them. Rather than defaulting to an information icon Force rebuild of the icon and text setup if the icon has no been swapped to no icon
56 Days Ago
Merge from simple_upgrade
56 Days Ago
UI for half/round end state
56 Days Ago
Call AttachToBuilding
56 Days Ago
merge from main
56 Days Ago
Cinematic high hit is way too loud
56 Days Ago
Some networking fixes, implement halves. Initial round loop is implemented
56 Days Ago
Use custom functions instead of GJK to bake physics shapes into the navmesh Baking a physics shape now takes sub 100μs in most scenarios.
56 Days Ago
Tutorial Art Tutorial Scene
56 Days Ago
Merge from simple_upgrade
56 Days Ago
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56 Days Ago
Fix NRE on start
56 Days Ago
set ID
56 Days Ago
Merge: from main Tests: none, no conflicts
56 Days Ago
Simple basic recoil
56 Days Ago
Merged from siege_weapons
56 Days Ago
Camera.hlsl and Time.hlsl stubs
56 Days Ago
Broadcast tracers Show health in hud
56 Days Ago
removing old autospawn cliff related prefab folders
56 Days Ago
Player damage
56 Days Ago
merge ice_sculptures->main
56 Days Ago
merge from main
56 Days Ago
added ice block to iconrender scene's ice sculpture
56 Days Ago
removing some incomplete unused content folder
56 Days Ago
removing old cliffs, old formations except types still in use, test folders
56 Days Ago
Fix not switching assembly during hotload
56 Days Ago
Adjusted World Mapping Size of all trimsheets Stepped the mapping size down to 64 from 128, effectively doubling the working resolution of our trims. They were too low-res in most use-cases, producing shit mipmap compression. This shouldn't fuck anything, just makes everything sharper when hotspotting from now on
56 Days Ago
Merge from simple_upgrade
56 Days Ago
blendable: vertex paint tint masks apply per layer https://files.facepunch.com/matt/1b2711b1/sbox-dev_GItra2hhLI.png https://files.facepunch.com/matt/1b2711b1/sbox-dev_hO2CNKhDzx.png
56 Days Ago
Re-exported rock_formation_mid_b_nrm to get rid of import errors
56 Days Ago
Frisbee blockout
56 Days Ago
Server sends code archive instead of assembly Client compiles code archives
56 Days Ago
Don't try to compile code archives on local packages
56 Days Ago
tint test map
56 Days Ago
Merge from launcher reload bug
56 Days Ago
Added separate mask tiling and offset and blending to the detail mask in the blend shaders