251,153 Commits over 3,959 Days - 2.64cph!

2 Months Ago
merge from main
2 Months Ago
workcart_box -> main
2 Months Ago
Fixed compile errors
2 Months Ago
Initial work: - Shelter now takes 1.5 sewconds to place - Added logs
2 Months Ago
Add Distance and Falloff to Voice Transmitter
2 Months Ago
workcart_box -> main
2 Months Ago
- Force workcart to drop storage container loot
2 Months Ago
Split up generation procedure into more functions Convert obstacles from World to NavSpace
2 Months Ago
Humans: skinning updates Humans: more skinning updates & prefab changes Merge branch 'master' of sbox
2 Months Ago
Bugfix: Flamethrower sounds leaking or missing, pt1 - Recycle sounds when destroyed or holstered - Start play pilot sound on deploy (used to only take effect after firing) - Cleaned up a bunch of comments and whitespaces There's one more bug to do with holding the fire button while quick switching away and back to flamethrower, that's next. Tests: in editor fired and quick-switched away then monitored audio.printsounds
2 Months Ago
Storage monitor server optimization
2 Months Ago
Fireball light animation tuning
2 Months Ago
Merged the 3 industrial lights into a single item. Default is white with red and green as skin variants Will need to support IOEntity spraycan skinning before merging
2 Months Ago
Start new save with intro cutscene
2 Months Ago
More cleanup, early out if disbaned or toxic
2 Months Ago
Some cleanup
2 Months Ago
Applied Ian's zero rotation script tweak.
2 Months Ago
Small fireball
2 Months Ago
Dispose of navmesh + heightfield generators Add native obstacle rasterization for box, cylinder and convex shapes
2 Months Ago
Moved Map Camera
2 Months Ago
More fixes
2 Months Ago
- Expanded box on workcart to 18 slots - Moved forward and up slightly to try and fix weird interaction issues - Changed lot drop location to on top in order to try and stop dropped loot clipping
2 Months Ago
added mini crossbow viewmodel camera script and its updated rig and idle pose.
2 Months Ago
Refactor, add coffins
2 Months Ago
Temp fix for fire, using facepunch.fire_particle_fast
2 Months Ago
hazmat plushy icon fix
2 Months Ago
merge from hackweek_fishingvillageradio
2 Months Ago
merge from cold_breath_convar
2 Months Ago
mini crossbow textures resized too
2 Months Ago
Upgrade remaining old vmdl files so I can delete all this legacy model code
2 Months Ago
Tutorial map changes
2 Months Ago
Added Cutscene component that works independently from Dialogue component. Lever now uses cutscene to show what it did Hide TongueUI during cutscene Added StartOn and CanHitMultipleTimes to LeverSwitch. Lever in intro scene can only be hit once Lever is no longer targettable when it can't be used anymore More ISaveData stuff Added SaveEnabled Component which saves whether or not a GameObject was enabled. Added to everything necessary
2 Months Ago
Bugfix: fixing misplaced call in CompoundBow Tests: none, trivial change
2 Months Ago
Fixed headshot sound ranges
2 Months Ago
Bugfix: avoid leaking compound bow sound loop - Also added sound recycle on destroy It was just one instance that would be cleaned up on switch-back to bow per player. Tests: in editor pulled the bow till max, quick-switched away, checked via audio.printsounds that it was gone
2 Months Ago
free-floating islands are deleted when carving through the ice, can still have separate disconnected pillars as long as they are connected to the base in some way
2 Months Ago
merge from surgeon_scrubs_wb_craft_fix
2 Months Ago
Unique handshake id tests - if we restart a handshake its possible two could be running in parallel, this'll stop that
2 Months Ago
Split generator Into HeightField and NavMesh generator
2 Months Ago
Clip tutorial map
2 Months Ago
UI: Expose UI.WorldInput.Hovered inside WorldInput component
2 Months Ago
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2 Months Ago
Testing with handshake process fixes if host changes during handshakes...
2 Months Ago
Tutorial stage wip Teleport trigger icon
2 Months Ago
Delete these, they caused crashes and unused
2 Months Ago
VR: check for headset in PreInit() instead of Init()
2 Months Ago
Update: recycle sounds when destroying a BaseLiquidVessel Tests: none, trivial change
2 Months Ago
VR: init g_pVrSystem before finishing material system setup
2 Months Ago
Update: recycle sounds when PhoneController is destroyed Tests: none, trivial change
2 Months Ago
Some final water tweaks (for now) https://files.facepunch.com/ziks/2024-11-20/sbox-dev_7Cb3eqtn8Z.mp4