193,473 Commits over 4,079 Days - 1.98cph!

2 Months Ago
merge from crafting_update
2 Months Ago
VisualFoodSettings prefab attribute
2 Months Ago
Test
2 Months Ago
Merge from cookingv2
2 Months Ago
Merge from cookingv2/food_events
2 Months Ago
Tweaks. More debug log removal.
2 Months Ago
adjusted srgb setting for AO
2 Months Ago
merge from triggerbase_exclude_layers
2 Months Ago
client compile fix
2 Months Ago
Remove debug log
2 Months Ago
improved lods on io research table
2 Months Ago
merge from triggerbase_exclude_layers
2 Months Ago
setup for hiding/showing third person pie models at correct times
2 Months Ago
Bugfix: Use valid index in WaterTestFromVolumes Tests: detected during staging demo playback with useparallelupdatejobs - reran the demo, no more NREs
2 Months Ago
merge from io_research_table
2 Months Ago
base tree pass
2 Months Ago
vendor_listing_changes -> crafting_update
2 Months Ago
codegen
2 Months Ago
Show an clones genetics on the vendor UI. Lets people see the genetics before they buy (Also shows the grade of a nucleus)
2 Months Ago
Merge from tiger
2 Months Ago
Merge from main
2 Months Ago
merge to main
2 Months Ago
Updated Bee Grenade World Model Material so its not as transparent as before
2 Months Ago
Move printwipeid command into #if SERVER
2 Months Ago
Merge: from parallel_validatemove - Fixers a couple rare bugs leading to missing data from FullServerDemo recordings - More work on BasePlayer.SErverUpdateParallel, still disabled - Editor-only: Added a couple unit tests - Editor-only: ServerDemoPlayer - disable error spam during demo playback, improve log format - Editor-only: ServerDemoPlayer - automatically authenticate connections during demo playback Tests: played back demo from staging server, recorded a couple new demos in local editor
2 Months Ago
Merge: from main Tests: none, no conflicts
2 Months Ago
merge from wipe_id_command
2 Months Ago
Bugfix: Initialize WaterSystem coarse grid on clients - Also make it safe for scenes that don't have a water setup (like playground) Tests: tested with a separate client connecting to server - saw that Client was initializing everything correctly in the right order
2 Months Ago
Merge from tiger
2 Months Ago
Added Bee Grenade 4K Textures
2 Months Ago
fixed LODs on io research table
2 Months Ago
Fix hurt state being coupled to wolf
2 Months Ago
bees -> crafting_update
2 Months Ago
set .viewmodel and .entity meshes to 1 scale after model updates
2 Months Ago
Fix compile error
2 Months Ago
Show nucleus grades on hover
2 Months Ago
Merge from main
2 Months Ago
Bee Grenade 4K Textures Folder Setup
2 Months Ago
Clean any meat prefabs when destroying ovens
2 Months Ago
- Make sure tiger reacts appropriately when hit with hipfire - Polish eating behaviour
2 Months Ago
Camper bbq visual cooking setup
2 Months Ago
Custom vents for zigg exterior
2 Months Ago
Updated Bee Grenade Soruce FBX Scale
2 Months Ago
4k io research textures
2 Months Ago
Radwater now destroys the nucleus inside beehives
2 Months Ago
4k textures io research table
2 Months Ago
Beehives can now be heated with heaters - Split off GrowableHeatSource so it can support any object so long as it has a IHeatSourceListener interface - Clamped overall quality
2 Months Ago
Hobo barrel visual cooking setup
2 Months Ago
Bugfix: ensure WaterCollision grid is setup with right terrain dimensions Tests: In editor, started on craggy - size matched. Started on procgen - matched. Played demo - matched. In all cases validated initialization order to confirm no colliders/volumes were added too early. Exported PNG of the grid.