13,122 Commits over 2,800 Days - 0.20cph!
Collider conditional fix for physics going crazy on SetActive
Fix health visuals not updating
MC inventory loadout edit
Cache ParticleSystem and LODComponentParticleSystem in ParticleSystemContainer; was generating garbage and generally being slow.
Merge from Main->Vehicles
Disabling more vehicle updates when asleep + minor edits
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Better car sleep solution.
Let cars actually go to sleep properly 😴. Also added IsStationary() and IsMoving()
Added labels to LOD utility window
Updated LOD settings on all chassis and modules to Thai's 40/15/1
Prefab variants don't pass through LOD group settings properly. Added new Window>Tools>Set LOD Group Thresholds editor to allow easy multi-selection LOD level updating.
Fix cockpit LOD assignments
Add modular car decay convar
Move attributes just in case
Fixed vehicle lift loot refresh + UI issues
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Add fuel storage model to the base chassis so we can LOD it
Add no-LOD models to LOD2, per discussion
Increase LOD levels from 25/13 to 40/20, per discussion
Handling meshes without LODs
Copy LODs from modules down into the master LOD on the chassis
Moved LOGGroups to client only area
Stop velocity showing in inspector
Set up LOD Groups for all modules
Adjusted lod groups to the usual 25/13/1 setup
Set up LODs for all chassis types
Simplified colliders on 2module_passengers
Fixed panel never dropping with damage on 2module_passengers
Simplified colliders on 2module_flatbed and 2module_fuel_tank
Simplified colliders on 1module_storage
Simplified colliders on 1module_rear_seats, plus fixed some missing physics material assignments.
Simplified colliders on 1module_flatbed
Simplified colliders on 1module_engine
Simplified colliders on 1module_cockpit_with_engine
Modular Cars inventory loadout edit
Finished simplifying 1module_cockpit.
Fixed conditional add as well
Fixed conditional removal not saving to the prefab, + new features
Working on simplifying colliders on modules