userBill Bcancel

13,122 Commits over 2,800 Days - 0.20cph!

4 Years Ago
New editor UI options for conditionals
4 Years Ago
Decay tick edit
4 Years Ago
Add ImmortalExceptDecay protection type
4 Years Ago
Decay modules before decaying chassis
4 Years Ago
Removed waterlogged ReturnToSpawn. We can use decay for that instead
4 Years Ago
Added basic chassis decay
4 Years Ago
▌▌▅ ▌▆▊▇▄▍▇▅▊▉ ▍▌▌▋▆. ▅▌▄▄▆ ▋▋▉▅ ▇▆▊█▆▆▅▅▆▊ ▍█▄█▄ ▋█▍▍▄ ▇▊ ▅▊▊▄▇ ▇▋ ▊▇▅▋▉▄ ▋▆▍ ▍██▌ ▉▅▋▋ ▄▇ ▄▇▌▋▋█▋ ▊▅ ▄▋▅▌.
4 Years Ago
Adjust lift height
4 Years Ago
Don't zoom item icon UI if the slot is not selectable
4 Years Ago
Remove health from chassis as discussed. Updated vehicle lift editing panel.
4 Years Ago
Remove test repel trigger
4 Years Ago
▍▌▍▊▄█ ▉▇█▅▌ + ▉▊▆▉▋▍ ▊▅▊▊ ▇▌▊▄██▋->▅▌▅█▇▇ ▄▉▇▋▋▅▌▋█▄. ▉▍▄▊▄ ▋▍█▌ ▅▉▉▄▆▉™
4 Years Ago
Fixed 1mod storage item ref
4 Years Ago
Test map edit
4 Years Ago
Manifest
4 Years Ago
Minor rename only
4 Years Ago
▉▊▇▋▍▊█▇▆▉▊█▆▌▍▉▇█ ▊▊▆ ▍▋▇▆▌▍▊▆ ▇▉▋▅-▍▋▋█ █▋▍▍▋▅▄▄▅▌▇ ▆▇ ▌▇▋ ▉▍▉▌▍▉ ▄▋ ▌▅▌ ▄▌▇▇▅▅ ▄▍▋ ▋▊ █▌▋▇▅. ▍▉▇▌▉▅▄▊▄▅▍▉▍▊▆▅▊▆ ▄▅▋▉▆▄ ▇▍ ▉▄▌ █▋▄▊▇▅▅█ ▆▆▌▌▋▇▍▆ ▉▍▅█ ▉▌▉▋▅▇▇ ▆▆ ▉▉▉ ▍▌▉█▌ ▌▉█▄▊▇.
4 Years Ago
Extra debug, and add one-frame wait to module add on the server as well.
4 Years Ago
Additional debugging for the live server
4 Years Ago
Added damage texture support to chassis
4 Years Ago
Modules now show damage texture effect
4 Years Ago
Enable instancing on vehicle mat
4 Years Ago
Adding explanation to SpawnPop params
4 Years Ago
Fix TestRidableHorse which had lost its spawnable script
4 Years Ago
Manifest rebuild after merge
4 Years Ago
▊▄▌█▅ ▌▅▅▇ ▇▇▉▆->▇▇▉▉▅▆▄▆. ▉▅▊▋: ▉▌▇▌▇▆▄ ▊▋▄▆█▆▋ ▆▋▅▌▉▉█▇ ▇▋█▍ ▊▋█▆.▅.▌▆▋ ▊▍ ▌▆▄▄.▆.▌▉▆.
4 Years Ago
Conditionals now check on the server as well, letting conditional colliders get enabled/disabled correctly
4 Years Ago
Fix compile again
4 Years Ago
Unified engine audio into a central manager. Engine sound now grouped by engine type. New ScraptableObject format for defining engine audio settings.
4 Years Ago
Fix server compile
4 Years Ago
Add additional wheel data to car audio manager. Move engine start/stop sounds to manager.
4 Years Ago
Minor edits to repel system. Added testing object to test map.
4 Years Ago
▇▆▄▍▇▋ ▍▌▌▆: ▇▆▊█▇ ▍▊▇▄-▉ ▍▍ ▄▆▅▇ ▉▉▇▆ ▅▍ ▆▍▋▍▄▋▆ █▌▇▅▄▇▄ ▊█▅▇▍▄▊ ▋▆█▆▋▌▄ ▆██▉▅▇▍ ▊▋ ▇▌▍▄ ▊▊▉ ▋▍▍▄▊▅█ ▄▇▄ ▇▉▋▆ ▋▆▍▆▅█▍.
4 Years Ago
Working on repel force for non-mounted players inside vehicle. New TriggerPlayerForce script runs on the client.
4 Years Ago
Adjust player damage multiplier with vehicle speed
4 Years Ago
Really basic damage trigger implementation for player damage. Using existing systems for now but this isn't going to be good enough for cars.
4 Years Ago
DON'T return the entity gameObject from InterestedInObject. Some existing trigger scripts do this, but it prevents entities with multiple colliders from working correctly. Updating my trigger scripts here.
4 Years Ago
Remove Mesh Baker
4 Years Ago
Adjusting spawn settings
4 Years Ago
Decrease vehicle default pop value from 10 to 2.
4 Years Ago
Code gen/manifest. Restores lost modularcar pop convar.
4 Years Ago
Fix incorrect vals on 3mod chassis
4 Years Ago
Put OnHealthChanged event back to being server-only (as it originally was before I changed it a while ago), but moved it to BaseCombatEntity.Server so it won't confuse future newbies. Code review: Converted module component update calls to come from the vehicle, instead of using the Unity methods. Removed the OnEnable/OnDisable use entirely.
4 Years Ago
Prevent "Look rotation viewing vector is zero" complaint from Unity
4 Years Ago
Another OnValidate switch to PreProcess
4 Years Ago
Merge coroutine/invoke changes branch
4 Years Ago
Use dictionary method instead of storing the action in the module
4 Years Ago
VehicleLiftObstuctionSensor removed. Use a basic TriggerBase instead.
4 Years Ago
Free the old magnet occupant properly
4 Years Ago
Update magnet snap to use a similar system to VehicleLiftOccupantTrigger