251,072 Commits over 3,959 Days - 2.64cph!

3 Months Ago
If tipping over turn on a trigger to hurt players inside
3 Months Ago
Siege tower now sets flag should it be tipped over
3 Months Ago
Quick fix to diving outfit Merge branch 'master' of sbox
3 Months Ago
Citizen/animgraph: removed several unused parameters + skid now relies on 2 new parameters, skid_x/skid_y, instead of move_x/move_y
3 Months Ago
Battering ram door prefab
3 Months Ago
Clothing Updates
3 Months Ago
t1 smg balance and techtree
3 Months Ago
- Added methods to check if siege tower is tipping over or has tipped - Moved them into BaseVehicle
3 Months Ago
Clothing Update
3 Months Ago
Battering ram back door physics tests
3 Months Ago
Fix readonly string control widget
3 Months Ago
Add top secret hidden feature to wolves
3 Months Ago
Fixed bug preventing loaded horses that are towing something from being detached
3 Months Ago
Merge from main
3 Months Ago
- Ensured ride horse shows up first instead of tow/detach (again?) - Fixed NRE with random.range
3 Months Ago
Tiled rendering for volumetrics https://files.facepunch.com/sam/1b0111b1/GsS5a4ZBVu.png
3 Months Ago
Fixed climbing ability not checking collisions properly and instantly dropping a grate at certain angles
3 Months Ago
- Improved rope tension values - Fixed weird rope wind amplitude - Tweaked wind values with some more randomness
3 Months Ago
Gesture Pack store page
3 Months Ago
Codegen/manifest
3 Months Ago
Added DisableFollowCam to CameraTrigger
3 Months Ago
- Adjusted wind amplitude - Adjusted connection points
3 Months Ago
Fixed TransformLineRenderer NRE
3 Months Ago
Enable horse siege harness if is towing flag enabled
3 Months Ago
Cutscene NPC mixer fix Camera doesn't turn automatically when running backwards
3 Months Ago
Move NPC Mixer from Game Mixer to Master
3 Months Ago
Hammer GameObjects (#1675) * Hammer Scene is serialized in MapWorld and gets written into VPK as world.scene_c * MapInstance additive loads the SceneFile from inside the VPK Tie Meshes to GameObject: * Replaces Entity * GameObjects with meshes tied have a HammerMesh component which procedurally creates a ModelRenderer and ModelCollider * HammerMesh is setup at map compile time with generated models. Editor: * Add HammerManagedInspector which can take over native inspector if it likes the MapNode type * Add HammerSceneEditorSession for handling saving properly * Gizmo interactions work in MapView, Hammer gizmo selectionset syncs with native selection set (native has authority) * Clean up MapView loop: run Scene.EditorDraw() for gizmos, remove old Entity.DrawGizmos Hammer Outliner: * Managed sets DragData of map nodes in Hammer outliner * Defer selection until mouse release so it acts like our managed treeview, allows dragging without selecting instantly * Removed duplicate entity list * Add "Create Game Object" button ActionGraph: * Add MapSourceLocation for editing action graphs in .vmap files * Open source map when inspecting graph from .vmap * Parent action graph editor to hammer window if editing map graph --------- Co-authored-by: James King <james.king@facepunchstudios.com>
3 Months Ago
lowered guide mesh pivot to be the ground rotated back door up removed wheels off of rear door
3 Months Ago
Cleanup Set native modified flag using SerializedObject callback, also emit EventMapNodeDescriptionChanged_t for the outliner
3 Months Ago
Fixed the siege harness in testridablehorse after the merge
3 Months Ago
further marching cubes work - separating sculpting data from marching cubes view through a sampling interface - pruning pass after initial generation to merge duplicate vertex data (21k verts to 3k verts in current test setup) - some vertex generation changes that would let us interpret non-boolean datasets better
3 Months Ago
Refinery updates catwalk work
3 Months Ago
update some particles new drowning mask small adjustments
3 Months Ago
Reserialized map
3 Months Ago
Get rid of map Update sbproj Don't tick this if we're not in VR Remove old VR stuff
3 Months Ago
Set HelpUrl
3 Months Ago
Battering ram constructable prefab stages
3 Months Ago
Can rotate and scale map game objects
3 Months Ago
Unify UI and ListenLocal, should have complete parity with how it was before 🤞
3 Months Ago
Tint default Color.White
3 Months Ago
Hammer Game Objects * Hammer Scene is serialized in MapWorld and gets written into VPK as world.scene_c * MapInstance additively loads the SceneFile from inside the VPK Tie Meshes to GameObject: * Replaces Entity * GameObjects with meshes tied have a HammerMesh component which procedurally creates a ModelRenderer and ModelCollider * HammerMesh is setup at map compile time with generated models. Editor: * Add HammerManagedInspector which can take over native inspector if it likes the MapNode type * Add HammerSceneEditorSession for handling saving properly * Gizmo interactions work in MapView, Hammer gizmo selectionset syncs with native selection set (native has authority) * Clean up MapView loop: run Scene.EditorDraw() for gizmos, remove old Entity.DrawGizmos Hammer Outliner: * Managed sets DragData of map nodes in Hammer outliner * Defer selection until mouse release so it acts like our managed treeview, allows dragging without selecting instantly * Removed duplicate entity list * Add "Create Game Object" button ActionGraph: * Add MapSourceLocation for editing action graphs in .vmap files * Open source map when inspecting graph from .vmap * Parent action graph editor to hammer window if editing map graph Co-authored-by: James King <james.king@facepunchstudios.com>
3 Months Ago
Basic Checkpoint system Basic ui for checkpoint Clean up
3 Months Ago
Properties with [Hide] don't contribute to features tabs Don't need these Hammer prefab templates anymore InspectorWidgets are explicitly marked with [Inspector( Type )] instead of [CanEdit( Type )], created with InspectorWidget.Create( SerializedObject )
3 Months Ago
switched jagged array lookup table to multidimensional, should play nicer with native code when I convert it later
3 Months Ago
Fixed menu scene, first pass balance of shooting sounds using new falloffs
3 Months Ago
merge rom dpv_player_animation_edit
3 Months Ago
merge from trainyard_water_tower_fix
3 Months Ago
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3 Months Ago
merge from train_caboose_disposal_error
3 Months Ago
ViewModel ApplyAnimationTransform NRE fix PlayerPawn.OnPossess NRE fixes