198,617 Commits over 4,140 Days - 2.00cph!

4 Months Ago
merge from fix_ownership_tape_recorder -> main
4 Months Ago
Fix cassette recorder losing item ownership when it's thrown into the world and picked back up
4 Months Ago
Fix croc spamming turn anim
4 Months Ago
Add some more placeholder audio to croc
4 Months Ago
water mask culling progress
4 Months Ago
Jungle river overrides.
4 Months Ago
merge from fix_deployable_corpse_place_lock -> main
4 Months Ago
Fix being able to put locks on deployable corpses (it didn't do anything but good to fix)
4 Months Ago
merge from softcore_update
4 Months Ago
merge from softcore_update/deployable_corpse
4 Months Ago
Fixed vending machine gibs not using skins
4 Months Ago
Combined gibs mesh for all corpses Cleanup, fixes
4 Months Ago
Mesh combiner now supports meshes with different materials, creates one submesh per material
4 Months Ago
Added tool to automate corpse gibs mesh combining (took me way more time than doing all of them by hand, classic)
4 Months Ago
Removed GibsSimulator component on retro tc corpse (editor component)
4 Months Ago
Added vending machine corpse
4 Months Ago
Enabled GPU instancing.
4 Months Ago
First pass of jungle color grade (not applied, needs a script amendment) Also first pass of jungle climate settings (probably gonna need an elevation multiplier for aerial density)
4 Months Ago
merge from high_walls_skins
4 Months Ago
Whitelist doors as well (to make sure gates aren't blocking reskin)
4 Months Ago
merge from high_walls_skins
4 Months Ago
Whitelisted furnaces, building blocks and barricades NRE fix
4 Months Ago
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4 Months Ago
Updated FGD files Added logic_register_activator, logic_coop_manager, point_viewcontrol_multiplayer and point_viewproxy Updated prop_vehicle_choreo_generic
4 Months Ago
ContentIcon.Copy also copies the tooltip Fixed some small memory leaks in dedicated server workshop Undo a certain change that could be causing crashes for 1 dude Apply a hack for bone manip level transitions Added `-noconclr` to disable srcds console colors Partially implement mat_ambient_light convars They require shader changes for LightmappedGeneric for full support, sigh Fixed regression with TTT team colors while spectating SpawnIcon.Copy copies tooltip & OpenMenuExtra mimics contenticon Remove local define for MAX_EDICT_BITS in net.lua Fixed HLS shotgun right click pump sounds desync Make zoom_sensitivity_ratio save across sessions. Fixed a server crash to do with keyvalues Fix particles never appearing with debugger attached Micro optimize Get_Entity Make PLAYER:AddCleanup server only (Community Contrib) Localize named Citizen NPCs Fixed KEEP_ON_RECREATE_ENTITIES sharing value with other flag Updated FGD files Added logic_register_activator, logic_coop_manager, point_viewcontrol_multiplayer and point_viewproxy Updated prop_vehicle_choreo_generic
4 Months Ago
merge from high_walls_skins
4 Months Ago
Block high wall spraycan reskinning if something is deployed on the wall and could be destroyed in the process Show a toast indicating which entity is blocking the action
4 Months Ago
Updated FGD files Added logic_register_activator, logic_coop_manager, point_viewcontrol_multiplayer and point_viewproxy Updated prop_vehicle_choreo_generic
4 Months Ago
gantry pipe end flipped variation. updated textures too
4 Months Ago
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4 Months Ago
Fixed a server crash to do with keyvalues Fix particles never appearing with debugger attached Micro optimize Get_Entity Make PLAYER:AddCleanup server only (Community Contrib) Localize named Citizen NPCs Fixed KEEP_ON_RECREATE_ENTITIES sharing value with other flag
4 Months Ago
Fixed a server crash to do with keyvalues Fix particles never appearing with debugger attached Micro optimize Get_Entity Make PLAYER:AddCleanup server only (Community Contrib) Localize named Citizen NPCs Fixed KEEP_ON_RECREATE_ENTITIES sharing value with other flag
4 Months Ago
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4 Months Ago
Updated workshop OBJ models - Custom SMG, Sleeping Bag, Waterpipe Shotgun, Pump Shotgun, Double Barrel Shotgun, Work Boots, Tank Top, Collared Shirt, Sword, Bear Rug, Rug, Rocket Launcher, Rock
4 Months Ago
merge from main
4 Months Ago
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4 Months Ago
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4 Months Ago
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4 Months Ago
Update: Split various tick validation functions into smaller loops - Added a couple small extension utils to NativeList This helps isolate code that we'll be able to run as Burst jobs - there's a bit more to split Tests: Staging demo playback - got comparable results
4 Months Ago
Merge from parent
4 Months Ago
Layer fix
4 Months Ago
trawler greybox progress
4 Months Ago
Merge from ent_setup
4 Months Ago
Skeleton.Snake fix
4 Months Ago
Some entity tweaks
4 Months Ago
fix compute shader error
4 Months Ago
progress on working underwater effects for rivers/lakes also add ushort encoding/decoding to BitUtility, and ushort variant of Write() to RawWriter
4 Months Ago
Updating skinning on outbreak scientist
4 Months Ago
Update: Integrate TickInterpolatorCache into the server flow Tests: played back staging demo, once with it enabled from start, another with disabling-enabling it multiple times during playback. Both cases had comparable telemetry numbers
4 Months Ago
merge from main