239,398 Commits over 3,837 Days - 2.60cph!

5 Months Ago
Unsaved deletes
5 Months Ago
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Recorder presets dir
5 Months Ago
Add Gizmo.IsDoubleClicked Select all mesh faces with double click
5 Months Ago
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5 Months Ago
Adjust priority of blocked by clothing prompt when wearing the chicken costume so it appears underneath prompts to open vehicle storage/push/etc Fixed blocked by clothing prompt appearing when the mount menu isn't visible, only affected mountables where we allow mounting while looking at specific colliders (eg. trains)
5 Months Ago
Added a proper localized string and icon when the player is killed by the moving shipping containers
5 Months Ago
Modify the map marker for the cargo ship so players can tell if it has already docked The map marker tooltip will now read "A Cargo Ship - Docking" while it is docked and "A Cargo Ship - Already Docked" once it has departed the harbor
5 Months Ago
Spawn the containers to be picked up when the cargo ship starts it's docking approach rather than when it docks, giving more time for players to get into the containers
5 Months Ago
Apply to chicken corpses as well
5 Months Ago
Don't allow harvesting of animals on the tutorial islands with weapons that don't preoduce any resource (eg. hitting a bear corpse with a spear will now do nothing rather than destroying the bear corpse and leaving the player with no resources)
5 Months Ago
Leaderboard backup, run #10965
5 Months Ago
wip tests
5 Months Ago
Set home position of scientists
5 Months Ago
Heavy bradly scientist navigator distances changed to match regular bradley scientist
5 Months Ago
Remove all atlas downsampling bullshit, not even being used Was accidentally creating new lightbinner (without light info I needed too) every frame :S CSceneSystem::GetLightBinnerStandard() is "FindOrCreate" while from CSceneView actually gets the actual one GPU Shadow Culling POC: Don't render shadows that are not visible by GPU depth bounds
5 Months Ago
Remove old prefab reference
5 Months Ago
merge from main
5 Months Ago
messing around
5 Months Ago
Grid Map Tool
5 Months Ago
Fix headbags not dropping when trophy is destroyed or picked up Fix headbags not returned to player when "clear head" is clicked
5 Months Ago
Support [Property] attribute on event fields (Facepunch/sbox-issues#4372)
5 Months Ago
Adding missing shaders
5 Months Ago
Improved military flamethrower jet line coherence, and collision/bounce behaviour
5 Months Ago
Increase move point terrina placement distance check
5 Months Ago
Update dynamic cubemap
5 Months Ago
merge from nexus
5 Months Ago
sks prefab setup progress
5 Months Ago
Coastal cliff whitebox progress / added more slope and bend pieces
5 Months Ago
Typo in GetHandleNormalFunc
5 Months Ago
Merge fom main
5 Months Ago
Fix photos & headbags not working when inside a backpack
5 Months Ago
Serialize and Deserialize Scene properties such as Time Scale, Fixed Update Frequency, Threaded Animation... joining clients will now have correct values for the Scene. These don't replicate when changed after that though. Fixes Facepunch/sbox-issues#4483
5 Months Ago
player update. speargun anim set edits
5 Months Ago
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5 Months Ago
Fix industrial moving items into empty slots instead of moving items into existing partial stacks
5 Months Ago
When creating networked object from remote (networked), wrap Deserialize and NetworkSpawnRemote in CallbackBatch so that _net is initialized before OnAwake is called. Fixes Facepunch/sbox-issues#4950
5 Months Ago
.meta files
5 Months Ago
TTT: add TTTShowSearchScreen hook More consistent Vector/Angle optional argument handling You can now do Vector( nil, 1, 2 ) and get the expected output. If you need to do that for some reason. Material() function can use .cache files from steamworks.Download
5 Months Ago
Remove all atlas downsampling bullshit, not even being used Backport shadowcache from CS2
5 Months Ago
Fix servers not always removing from favorites.cfg
5 Months Ago
Make CTextureManagerVulkan::GetTextureResource warning only when passed handle isn't invalid, matches behaviour of similar methods BufferedDescriptorSetVulkan: Handle handles with no data properly, e.g 2 queued texture updates where the 2nd one is replaced data in the handle
5 Months Ago
Codegen
5 Months Ago
Missing files
5 Months Ago
Add batch publisher to asset browser context menus draw icons in the asset list name instead of the icon
5 Months Ago
Update test1.prefab
5 Months Ago
Update test1.prefab
5 Months Ago
Update test1.prefab
5 Months Ago
Test
5 Months Ago
Fixed regular switch still showing 1 power usage in the UI