250,465 Commits over 3,959 Days - 2.64cph!

6 Months Ago
6 Months Ago
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6 Months Ago
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6 Months Ago
▋▊▄▄█▆ ▄▆▄▌▌ (▍▉▄▌▅ ▆▄ ▌▅▆▉▌▉ ▉▅▌ ▋▇▍▄▆▉▅ ▄▌▇██▊▌▊ ▉▌▋▋ ▌▆▍▋ ▅▋▍▌ ▄▆▌▉▉▇▇▆▌ ▅▌ ▉▇█▍▄▌▋▊ ▅▇▉ ▄▄▋, ▋▇▊ ▌▊▌▆▇▊ ▅▌▄▌▍ ▅▆▉▌█▄▆ ██▆▌▍█ ▅▌ ▉█ ▅▋▋▌▍'▊ █▆▆▉▆▊ ▇▄▄▄ ▋▉▌▋▋▊ ▍█▆▌▇▄▋█▅█▅▊▊▆▄ ▅▅▉ ▅▉▅█)
6 Months Ago
added road rejection to jutting cliffs
6 Months Ago
Have wolves only fall over on headshots
6 Months Ago
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6 Months Ago
Added Note World Model Imported Note World Model Materials, Model, Textures Setup Note World Model Prefab, LODS and Colliders
6 Months Ago
Fix filesystems not clearing properly between games Download required files from server
6 Months Ago
wip/test changes
6 Months Ago
exported wolf run hit left and right animations
6 Months Ago
Elevator vehicle merge -> main
6 Months Ago
Increased elevator floor colliders Hopefully prevent clipping off elevators
6 Months Ago
extra jutting cliff prefab
6 Months Ago
Interrupt sprint when trying to ADS
6 Months Ago
Do panel bind/parameter events when things change even if tree is empty, Facepunch/sbox-issues#5908 Custom panels that do stuff/populate from attributes etc should work again now, incl settings page
6 Months Ago
Clean: Review Feedback - Part 1 - Make scopes explicit with brackets - Get rid of System namespace prefix (as we declare that we use System's names) - Renamed `deepFree` defaulted arg into `freeElements` - FreeUnmanaged(MemoryStream) no longer sets Position anymore - Commented the API Tests: Built C+S target (as it's trivial build-only changes)
6 Months Ago
Only switch to picked up equipment that's in a lower slot Like don't switch to a picked up pistol if you've got a rifle out
6 Months Ago
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6 Months Ago
Populate Json reflection cache in Json.Initialize We were seeing some long frame times during first-time prefab instantiation caused by this
6 Months Ago
Entity Leak Fix -> Main
6 Months Ago
No network files needed for remote packages File download framework Add Connection.SendRequest<T> - allows async waiting for a response to a specific message, instead of routing through global handlers Request files loop
6 Months Ago
set mount pose to sit _DPV on DPV deployed prefab
6 Months Ago
Check if refill container move is unsuccessful. Delete to avoid memory leaking
6 Months Ago
Update: Removing FreeDynamic from Pool Reimplemented the 2 cases where it's used to work without losing information about the type (so we can use Free instead). This also gets rids of unnecessary allocations. Tests: Built all targets. Tried to test runtime (2p multipalyer), got confirmation that the server initializes but nothing hits it. In next CL I'll push out a unit test for ServerMgr, since it looks to be possible.
6 Months Ago
Switch player grabber back to physics body, just don't grab statics. Use IsValid checks because grabbed body can be deleted
6 Months Ago
re-enabling animation speeds for DPV
6 Months Ago
Fix some download toasts sticking around forever, and incorrectly displaying as cancelled
6 Months Ago
Added head.male.average
6 Months Ago
Fix warnings in ParticleVector3ControlWidget
6 Months Ago
Ignore colliders excluding player movements when running auto crouch
6 Months Ago
merge from EntityLeakFix
6 Months Ago
merge from main
6 Months Ago
merge from codelock_playerprefs
6 Months Ago
merge from dome_collider_fixes
6 Months Ago
merge from industrial_adaptor_movement
6 Months Ago
merge from SBToolCupboard
6 Months Ago
Revert "Add LargeNetworkFiles table" This reverts commit 7365c616af37ef1665abe4961344013815e89b70. Accidentally rebased master onto a branch - Metapyziks
6 Months Ago
Add LargeNetworkFiles table Respect JsonIgnoreAttribute when serializing component properties We were already checking it for fields
6 Months Ago
Update player_aces postpro prefab
6 Months Ago
merge from main
6 Months Ago
adjusted serverside player colliders while ragdolling
6 Months Ago
Add LargeNetworkFiles table
6 Months Ago
updated wording
6 Months Ago
jutting cliffs progress
6 Months Ago
merge from main
6 Months Ago
Merge from main
6 Months Ago
Add ParticleVector3
6 Months Ago
Support more than 1 gamepad input action with the same button