250,872 Commits over 3,959 Days - 2.64cph!

6 Months Ago
Use `background-size: cover` for screenshot carousel items, resolves Facepunch/sbox-issues#5833
6 Months Ago
Set "order" facet if we haven't already, resolves Facepunch/sbox-issues#5801
6 Months Ago
Fix origin/attach point pixel snapping on images that weren't square aspect ratios Fix origin/attach point bounds and dragging on images that aren't square aspect ratio "Point Controls" shortcut buttons now set origin directly instead of setting via the draggable Add CTRL+Wheel to quickly zoom in/out of Sprite Editor Timeline https://files.facepunch.com/CarsonKompon/2024/July/16_08-21-ThoroughVerdin.mp4
6 Months Ago
Fixed noise + light range check noise issue caused by varied hash start fixed. Removed light range check from shader as without a UI control for this it can result in large flat surfaces 'lightening; or 'darkening' at some camera angles. This was because light range check was added to reduce occlusion bleed, but without a UI to adjust the level it wont be correct for all scenes. So better not to have it. Merge branch 'master' of sbox
6 Months Ago
Placeholder model
6 Months Ago
Updated skinning on male player model with forearm twist bones and elbow twist bone
6 Months Ago
Re-add library template (couldn't create from Library Manager), resolves Facepunch/sbox-issues#5811
6 Months Ago
Prevent on draw gizmo spam in the editor
6 Months Ago
Package.Url points to sbox.game, closes Facepunch/sbox-issues#5838
6 Months Ago
Harbor shipping containers now allow vehicle movement onto cargoship by parenting vehicles
6 Months Ago
road/rail rejection for coastal cliffs
6 Months Ago
renamed 'new wolf anims' folder to 'anim2024_update' and added _rm to the end of wolf 180 turn and run attack anims
6 Months Ago
Candles use standard thick transmission shader instead of the depracated packed one.
6 Months Ago
Make property context menu always unfocus current control, fixes Facepunch/sbox-issues#5836
6 Months Ago
Apply workshop URL skin when starting scene. More tests.
6 Months Ago
Missing commits
6 Months Ago
Terrain: use hit position of the first brush stroke, instead of center, for a more reliable flatten Add a comment for later
6 Months Ago
Check if onfailure exists in http.Fetch/Post
6 Months Ago
WIP - Work in progress DO NOT USE
6 Months Ago
exported wolf idle 1 and 5 anims and shortened wolf run attack to remove the growling part
6 Months Ago
m700 wip textures
6 Months Ago
update to shockbyte toolcupboard - zeroed lods - fixed lod materials not being properly assigned (order was wrong)
6 Months Ago
Added a bunch of mount points for grenades, mounted prefab variants
6 Months Ago
Added new head to skinset.male
6 Months Ago
Secondary mount point is perfectly in the CT character's pistol holster
6 Months Ago
Add missing css spec cursor: aliases for diagonal resize, fixes Facepunch/sbox-issues#5497 (nesw-resize, nwse-resize)
6 Months Ago
Redo resource cleanup on world removal Facepunch/sbox-issues#5834
6 Months Ago
Update menu.scene
6 Months Ago
Re-add mount points for all equipment on the player
6 Months Ago
Improved bone mask behavior
6 Months Ago
exported all updated wolf animations in a new folder
6 Months Ago
Wire invisible over ~4 meters
6 Months Ago
Added distance-based culling to the wire shader
6 Months Ago
protocol++
6 Months Ago
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6 Months Ago
Increased the default npc vending machine IntervalHours to 5 in-game days This means that prices will adjust themselves every 5 in game days, used to be 4 times a day This should result in more stable prices and smooth out the sharp drop off of prices a week into a monthly wipe
6 Months Ago
Leaderboard backup, run #12487
6 Months Ago
Merge from main
6 Months Ago
Unsaved changes
6 Months Ago
Simplify TwistCorrectionComponent
6 Months Ago
exploder fix
6 Months Ago
Merge from main
6 Months Ago
Ported the two bone IK component into our framework Updated the twist scene with a more representative example of bone shearing
6 Months Ago
Made an example scene for the twist component Fixed the TwistCorrectionComponent resetting it's initial rotation offset value every time the component is updated, preventing it from working at all
6 Months Ago
Call OnContactRemoved when refreshing contacts
6 Months Ago
Fixed some poor logic 😅
6 Months Ago
DeathProgress no longer [Sync] var Thing networking changes Changed some [Broadcast] RPCs to [Authority] Added Singleplayer button to main menu
6 Months Ago
Gibs, more closely match icon
6 Months Ago
Allow non solid contacts to report touch events for trigger collision rules to keep the collision behaviour we have
6 Months Ago
Set up skin, rebuild deployable prefab to keep consistency with base TC