239,550 Commits over 3,837 Days - 2.60cph!

6 Months Ago
Merged electricity_power_fixes to Aux2
6 Months Ago
Flipped harbor 1 path Adjusted swing bridge animation Smoothed approach path Still broken spawn nearby command
6 Months Ago
Fixed wire tool not clearing active wire when right-clicking while looking at another IO entity
6 Months Ago
Set up proximity manager for harbor 2 First pass swing bridge
6 Months Ago
Harbor 1 ladder and parent triggers
6 Months Ago
Cranes reset to their starting angle after a move Cranes now adjust the height during the move if placing the container on a really high destination Setup harbor_2 cranes and container spawn points Applied new container spawn point decal art, removed placeholder white cube
6 Months Ago
Initial docking path for harbor_2
6 Months Ago
First attempt at spawn near for docking command
6 Months Ago
Item setup
6 Months Ago
Only clear contacts on tag change if the contacts should have no interaction
6 Months Ago
fixes
6 Months Ago
Merge from main
6 Months Ago
Rework terrain casting and sweeping
6 Months Ago
Merge from main
6 Months Ago
updates
6 Months Ago
Actually just don't bother trying to read 0 bytes from a file
6 Months Ago
Fixed "cc_lang: invalid language" with empty cc_lang Bumped MAX_MAP_OVERLAYS to 8k from 1k Increased MAX_MAP_TEXINFO & MAX_MAP_TEXDATA MAX_MAP_TEXDATA 2048 -> 8192 MAX_MAP_TEXINFO 12288 ->16384 Fixed "Tried to Read into NULL memory!" when mounting L4D2
6 Months Ago
Moon pool crane textures
6 Months Ago
Merge from main
6 Months Ago
More progress on level
6 Months Ago
Fixed my fuckup with recent sound related fix Rework how lua_refresh_file generates paths to work with addons
6 Months Ago
Fix compile error Rework how lua_refresh_file generates paths to work with addons
6 Months Ago
Fix compile error Rework how lua_refresh_file generates paths to work with addons
6 Months Ago
Refactor ActionGraphDebugger First pass at listening for ActionGraph scene refs WIP show scene refs in scene view https://files.facepunch.com/ziks/2024-03-08/sbox-dev_HZ7Fs0R2x1.mp4
6 Months Ago
Fixed a crash due to sounds failing to be loaded Fixed a crash with meshes Fixed DModelPanel having issues with depth buffer when 2 panels are overlayed
6 Months Ago
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6 Months Ago
Fix hair blue line Scene.Load ShowLoadingScreen actually works Update avatar scene Open avatar scene when you click the avatar button
6 Months Ago
Fixed a crash due to sounds failing to be loaded Fixed a crash with meshes Fixed DModelPanel having issues with depth buffer when 2 panels are overlayed
6 Months Ago
Fixed fuel generator aux inputs draining power
6 Months Ago
Actually set D_MSAA combo on depth_downsample
6 Months Ago
npc hit animation wip
6 Months Ago
Vulkan: Fix validation errors with MSAA disabled, this should fix a lot of crashing problems for people playing without MSAA
6 Months Ago
Fixed removed components
6 Months Ago
Correct directions on lock C
6 Months Ago
Cargo decides what harbor to dock at based on spawn distance
6 Months Ago
Set up Padlock C (5 dial)
6 Months Ago
Update art_showcase.scene
6 Months Ago
Fixed melee hit effect not playing, removed some serialized timesince/timeuntils in anim states Run the hit effect on every hit attack
6 Months Ago
art showcase and lamp variant
6 Months Ago
Cargoship now moves around the island anti-clockwise
6 Months Ago
Re-added cargo notifier to harbor2 Scene2Prefab
6 Months Ago
Terrain collision is per triangle again instead of per cell, should be 100% accurate https://files.facepunch.com/layla/1b1911b1/sbox-dev_bZpdwNGM3P.mp4
6 Months Ago
animgraph: Updated parameters to include new states
6 Months Ago
Rounded upkeep timer minutes
6 Months Ago
AttackingState: run Agent.LookAt every frame instead of on state tick (which is staggered at 0.2s or so, so it was very jittery before)
6 Months Ago
added padlock_c
6 Months Ago
Make control sheet labels draggable Dropping a component property will create a set node https://files.facepunch.com/ziks/2024-03-12/sbox-dev_4FnI6RmoK5.mp4 Facepunch/sbox-issues#5129 EditorNode display fixes for embedded targets
6 Months Ago
Temporary fix for drag executing multiple times in one frame
6 Months Ago
Kill off stimuli if it's based on old information. Idle state uses full body anim Play actor voices a bit infront of their mouth Hook weapon_attack_idle in animator: lerp wish move
6 Months Ago
npc attack idle (wip)