239,548 Commits over 3,837 Days - 2.60cph!

6 Months Ago
Messed with input action panel dialogs, fix Facepunch/sbox-issues#5232
6 Months Ago
Completely remove throttle based movement on approach. On rails style movement instead
6 Months Ago
manifest
6 Months Ago
Added a new door prefab for the cargoship Added door to the cargoship (currently doesn't work)
6 Months Ago
Reposed Burlap Headwraps to match updated player rig
6 Months Ago
Fixed tesla coil draining 0 power on small batteries
6 Months Ago
Doubled reach for crowbar attacks
6 Months Ago
vm minigun - removed old asset in prefab, re-linked gameobjects for effects, removed ironsight scripts and conditions in animator
6 Months Ago
Fixed a crash with NWVars "Remember my choice for this server" is actually remembered for NO For the session only
6 Months Ago
Don't flag SceneObject and SceneModel as ESceneObjectFlags.IS_OPAQUE, the materials should dictate it, fixes translucent materials drawing in opaque passes (& drawing twice)
6 Months Ago
Cargoship / added cutouts for side doors and ladders Improved cargoship hull lods Fixed materials in the prefab and added ladder triggers
6 Months Ago
Change nexus favorites to use favorites.cfg
6 Months Ago
Fixed off centre harbor 2 incoming path Fixed swing bridge partly opening
6 Months Ago
Second screen light & AmbientLightLOD
6 Months Ago
Merge from main
6 Months Ago
Cargo now steers with its front rather than pivot point when docking: This prevents: -clipping with geometry -turning too fast/too slow -Innacurate movements
6 Months Ago
64px instead of 128px
6 Months Ago
Canvas fix
6 Months Ago
Top screen & icon optimization.
6 Months Ago
Include panel parent in hash, fixes panel not rendering when parent is disabled and enabled
6 Months Ago
OnDestroyInternal calls OnDisabledInternal instead of OnDisabled Reset panel parent before deleting it
6 Months Ago
bedframe + mattress adjustments added bedframe_b for Liam's room
6 Months Ago
Nicer test for if nodes are operators
6 Months Ago
Reposed burlap shirt to match updated player rig
6 Months Ago
Add ActionGraph node for quickly creating a prop
6 Months Ago
Reactive target will now only reset itself after being knocked down. Powering the lower aux input will keep it lowered It will not generate and pulse 1 power when lowered manually When both aux inputs are powered, the one with the highest power taakes over
6 Months Ago
minigun viewmodel exported with ammo belt
6 Months Ago
Hook up block anim for new npc
6 Months Ago
Removed a bunch of throttle lerps and rotation lerps when docking
6 Months Ago
Fixed deferred decal not blending specular
6 Months Ago
Make control sheet labels draggable
6 Months Ago
Merge property or variable get / set nodes https://files.facepunch.com/ziks/1b1611b1/sbox-dev_Bj6e15WZ0F.mp4
6 Months Ago
VHS DVD textures
6 Months Ago
Fix deserializing ActionGraphs in Menu context (#1506)
6 Months Ago
edited minigun world model anims
6 Months Ago
By default, clients (except host) can NOT refresh network objects. Host can change this with Connection.CanRefreshObjects
6 Months Ago
Compile fix Max 8x msaa
6 Months Ago
snow effect asset - updated color alpha value to be 1.0
6 Months Ago
Deploy & recall smoke grenade usage (convar'd)
6 Months Ago
Screen stuff & related shader+files.
6 Months Ago
Expose render settings to tools https://files.facepunch.com/garry/0c9677be-c880-4ac5-8976-3c69143c9f5b.png
6 Months Ago
Merge property or variable get / set nodes https://files.facepunch.com/ziks/1b1611b1/sbox-dev_Bj6e15WZ0F.mp4
6 Months Ago
Temporary fix for drag executing multiple times in one frame
6 Months Ago
anim file fixes
6 Months Ago
npc weapon block anim
6 Months Ago
VHS and DVD Meshes and cover WIP
6 Months Ago
backup
6 Months Ago
Fix action graph serialization tests
6 Months Ago
alert npc animation
6 Months Ago
game console added