138,740 Commits over 4,352 Days - 1.33cph!

9 Months Ago
Merge: from main Tests: editor builds
9 Months Ago
Clean: remove unused Transform param on AutoTurret.FireAttachedGun Tests: editor builds
9 Months Ago
Bugfix: AutoTurret now shoots in all directions Tests: gun turret with deauth
9 Months Ago
ian_serializable_field_cleanup -> main
9 Months Ago
Fix siege weapon vehicle audio compile error
9 Months Ago
- When a scientist is hit, it'll warn unaware allies - Replace sightRangeMultiplier with IsInCombat check
9 Months Ago
Clean: simplify code Tests: gun turret being deauthed
9 Months Ago
WIP
9 Months Ago
Bugfix: AutoTurret now correctly detects player in front of it Still need to fix shooting code. Tests: gun turret on craggy being deauthed
9 Months Ago
Fix compile error
9 Months Ago
Potential fix for scientists not reacting well to being sniped
9 Months Ago
M15 Pistol - World model fixes and texture tweaks
9 Months Ago
main -> snap_deployables
9 Months Ago
ian_serializable_field_cleanup -> main
9 Months Ago
Serializable field fix - BatteringRamVisuals
9 Months Ago
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9 Months Ago
Serializable field fix - SiegeWeaponVehicleAudio
9 Months Ago
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9 Months Ago
patrol_heli_revision_2 -> main
9 Months Ago
Increased size of patrol helicopter map icon Made flee map marker more visible Made flee map path more visible
9 Months Ago
Potential fix for scientists not opening doors sometimes
9 Months Ago
merge from frontier_external_fixes
9 Months Ago
main -> patrol_heli_revision_2
9 Months Ago
populate_heli_path_nre_fix -> main
9 Months Ago
Additional check in map view
9 Months Ago
Fix scientists shooting super fast
9 Months Ago
removed wire from wall_a
9 Months Ago
removed stray damage volume
9 Months Ago
moved Frontier gate sockets match closer to the model making wall placement easier and alinged added temporary barbwire and hurt volumes added prevent building volumes to walkways
9 Months Ago
Dont render heli flee map path if the flee marker is useless Nuke flee marker if it still exists on heli death
9 Months Ago
syncvar_none_compile_fix -> main
9 Months Ago
Fix compile mode None throwing errors in syncvar generated classes
9 Months Ago
merge from main
9 Months Ago
WIP
9 Months Ago
Spherical harmonics baker (L0, L1) to store self shadowing data in foliage vertices
9 Months Ago
Merge from toolgun_deploy_fix
9 Months Ago
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9 Months Ago
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9 Months Ago
Fixed missing toolgun deploy sfx
9 Months Ago
Merge from nametag_streamer_fix
9 Months Ago
Fixed nametags on top of players heads not updating if streamer mode was toggled mid game
9 Months Ago
Fix compile errors
9 Months Ago
Converted the mission info panel to a flex element
9 Months Ago
Add a mission complete screen (pretty wip right now)
9 Months Ago
Created a drop down property drawer for position fields, makes hooking up mission positions a lot easier
9 Months Ago
merge from party_system -> main
9 Months Ago
Added a tab interface to the mission inspector Mission position generators can now be marked as non exclusive, allows us to have multiple player missions use the same point
9 Months Ago
Fix compile errors
9 Months Ago
Add document spawn points to other fishing villages
9 Months Ago
merge from party_system -> main