239,708 Commits over 3,837 Days - 2.60cph!
EnvironmentVolume overrides for BiomeBisuals and MaterialConfig
MaterialConfig can now specify shader toggles (only supported for some)
MaterialSetup has includeChildren flag to apply to all child renderer components instead of just the renderer on the same game object
Revert back to harmony 1.2 to fix aux2
Leaderboard backup, run #
10108
Make tracer come from muzzle if proxy
First pass on a harbor container manager entity, spawns containers and stacks them appropriately semi randomly (crane functionality is broken for now)
Bike is now mountable, some basic functions working
Update containers with a static version of the double door prefab
Hide VM camera for other players. When setting initial comp references, include disabled as setting from OnAwake
Don't serialize view models with the scene snapshot
Finally fixes Facepunch/sbox-issues#4716 - reloading Map Instance when recompiled in Hammer
Switch to net framework 4.5.2 version of harmony dll
Scrollbar just hides rather than disables
Ensured accordions are closed by default
Fixes for some bugs in the "flat water" boat system, to allow kayaks to sit nice and flat on tutorial island even when a storm is raging on the server. Will improve Tugboat behaviour too.
Make tutorial support disabled by default in server config
Automatically mark players as having declined the tutorial if they have over 50 recorded deaths
Increase size of vendor name box
Hide scrollbar for single vendors
Fix TokenisedPhrase strings containing [attack] returning the input bounds to [attack2] if attack2 is bound before attack in the keys.cfg file
merge from harmony_2 -> aux2
Disable assembly version validation
Lighting additions for heli wreck fire
Ensured vending screen only cancels invoke if the handler hasn't already been destroyed (prevents an error push in editor)
Fixed dragging prefabs into scene view sbox-issues/issues/5079
Candidate fix for texture streaming issues in store-ui menu
Attempt #2
Merge main -> optimize_rpc_src_connection/refactor_2
Vending Machine Screen now cleans up it's invokes on destroy
First attempt at hiding scrollbar when single vendor is shown
Fixed debug logs when equipping chicken costume
Increased shadow bias in SkinViewer's lights to reduce shadow acne
Merge from main -> optimize_rpc_src_connection/refactor_2
Test upgrade to harmony 2.3.1.1
Fixed tutorial start prompt appearing in demos
Don't allow players to pick up items with the hammer in the tutorial, can break tutorial steps
Replace Selected + Mulligan Renamer editor plugins
Fix typo in metal frags tutorial step
Change tutorial time of day to 9am for better lighting
blunderbuster initial setup
blockout mesh check
When setting a keybind, show a reply message
Portal camera reacts to ai_disable
Fix a warning on glados core spawn from spawnmenu
Allow render.CapturePixels in main menu when used on Lua RTs.
Block some of the screenshot commands
Camera SWEP can still do screenshots, don't worry, and so can your code
Portal Turret related fixes
Don't try to precache EP2 particle
Don't target rockets
Added CLASS_PORTAL_TURRET - Based on CLASS_COMBINE, but also hates COMBINE
Portal Rocket Turret adjustments
In spawned through spawn menu (spawnflag 2) - can be killed and can target NPCs.
Also fixed the case when it is disabled and its angles are not 0 0 0, it would look all broken
trace concommand also prints clientside entity classname
Allow render.CapturePixels in main menu when used on Lua RTs.
Block some of the screenshot commands
Camera SWEP can still do screenshots, don't worry, and so can your code
Portal Turret related fixes
Don't try to precache EP2 particle
Don't target rockets
Added CLASS_PORTAL_TURRET - Based on CLASS_COMBINE, but also hates COMBINE
Portal Rocket Turret adjustments
In spawned through spawn menu (spawnflag 2) - can be killed and can target NPCs.
Also fixed the case when it is disabled and its angles are not 0 0 0, it would look all broken
trace concommand also prints clientside entity classname
Block some of the screenshot commands
Camera SWEP can still do screenshots, don't worry, and so can your code
Portal Turret related fixes
Don't try to precache EP2 particle
Don't target rockets
Added CLASS_PORTAL_TURRET - Based on CLASS_COMBINE, but also hates COMBINE
Portal Rocket Turret adjustments
In spawned through spawn menu (spawnflag 2) - can be killed and can target NPCs.
Also fixed the case when it is disabled and its angles are not 0 0 0, it would look all broken
trace concommand also prints clientside entity classname
Add support for expression bodied methods for CodeGen. Fixes Facepunch/sbox-issues#5025
Add test for expression bodied CodeGen method