197,741 Commits over 4,140 Days - 1.99cph!

9 Months Ago
viewmodel - fixed ironsights being too low
9 Months Ago
Compile fix
9 Months Ago
cherrypicking world_update_2/concrete_barrier_material_fix
9 Months Ago
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9 Months Ago
merge from cuffs_backpack_fix
9 Months Ago
merge from fix_backpack_learnbp
9 Months Ago
renamed controller and anims to meet naming convention
9 Months Ago
network++ save++
9 Months Ago
merge from cave-reverb-fix
9 Months Ago
merge from world_update_2
9 Months Ago
added hammer anims to controller
9 Months Ago
added viewmodel hammer anims
9 Months Ago
Added larger radius terrain filter to avoid rivers to ice sheets
9 Months Ago
world_update_2 -> radioactive_water
9 Months Ago
Try rolling back changes to `game.CleanUpMap`
9 Months Ago
Added more terrain anchors to rock_formation_a to prevent gaps
9 Months Ago
cave_large_medium terrain check fixes
9 Months Ago
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9 Months Ago
wip fire rate test
9 Months Ago
Added second ocean topology pass after all cliffs have been spawned
9 Months Ago
Large coastal rock prefab variants for the arctic biome to fix an issue where grass was being projected on top
9 Months Ago
better separation of flow vector/angle generation, still need to find a proper home for it
9 Months Ago
Fixed collision issues and floating geo on cliff_jutting_d
9 Months Ago
Deleting old textures
9 Months Ago
attempt at preventing seaweeds close to coastal rocks
9 Months Ago
-Fire Extinguisher Texture update and material consolodation
9 Months Ago
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9 Months Ago
Changed river splat from stones to gravel
9 Months Ago
Only spawn 1 oasis on maps smaller than 4000 Don't spawn any canyons on maps smaller than 4000 Spawn 2 canyons on maps larger than or equal to 5000
9 Months Ago
Subtracting 105196 (shore margin increase) due to several regressions
9 Months Ago
Switch to a blend tree
9 Months Ago
Added support for multiple IViewmodelComponents on a single viewmodel Added BlunderbussViewmodel component that adds a shotsLeft state and lerps between three layers based on how many shells are left
9 Months Ago
Merge: from main Tests: built all modes in editor
9 Months Ago
functional waterflowmap - saved/loaded like other terrain data - need to adjust where it's written to, it's still hacked into other terrain generation processes
9 Months Ago
Show correct dart models when loading ammo (viewmodel). Added placeholder prefab variants for all dart ammo types.
9 Months Ago
adjusted improvised shield origin
9 Months Ago
Rebuilt manifest
9 Months Ago
added render batch scripts to seaweed clumps and increased lod distances for less pop
9 Months Ago
Merge from world_update_2
9 Months Ago
Merge from main
9 Months Ago
Added new SwapAmmoParticle class, same functionality as SwapAmmo on viewmodels but swaps a material on a particle effect Applied to 3rd person reload effect on HCR, shells dropped will now have the correct material
9 Months Ago
Merge from world_update_2
9 Months Ago
Merge from world_update_2
9 Months Ago
Further checks on waterball splash logic to prevent a splashing through foundation edge case
9 Months Ago
Parent merge
9 Months Ago
Merge from world_update_2
9 Months Ago
More culling volume fixes in cave_medium_hard
9 Months Ago
Manifest rebuild
9 Months Ago
Add harvestable layer to F1 layer tools
9 Months Ago
Batch mussel meshes