239,711 Commits over 3,837 Days - 2.60cph!

7 Months Ago
Make toolgun reload use util.TraceHull for consistency (#2067)
7 Months Ago
Aligned close button to the list
7 Months Ago
Ensured display of BP items is consitent with other BP displays in game
7 Months Ago
Set rangefinders to dashes when cast fails Clamped max distance to 999m
7 Months Ago
Ensured selector gets drawn above vending machine icons in marketplace
7 Months Ago
Code cleanup
7 Months Ago
Fix both friends & non friends having blue names Fix blue name being darker than expected
7 Months Ago
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7 Months Ago
Server side optimizations: cap initial egg spawn amount, spread egg spawning over multiple frames to avoid server stalling and cache prefab resource paths
7 Months Ago
spaghelli M4 shotgun worldmodel lods update weapon attachments world model and lods update
7 Months Ago
Add `max_upload_concurrency` convar to manually control upload rate
7 Months Ago
Fix demo disconnects not being saved (due to not having target connections)
7 Months Ago
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7 Months Ago
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7 Months Ago
When joing via new instance, Project.Current is null - this can break <style> because it can't get relative path of current file. Fix that by just using absolute path in that case. Remove unnecessary assert
7 Months Ago
Possible fix for fade out NRE
7 Months Ago
Mascot LODs
7 Months Ago
USP VM
7 Months Ago
Brutalist church progress
7 Months Ago
Fixed MP5 view model arms, and VMs now all good
7 Months Ago
Eggs client side optimizations: enabled GPU instancing and culling for meshes particles and animations
7 Months Ago
Hide Poncho - Update for Prefab, Material and Textures
7 Months Ago
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7 Months Ago
merge from stone_spear_repair
7 Months Ago
merge from ui_vendor_fixes_3
7 Months Ago
merge from BlackjackAbandonUIFix
7 Months Ago
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7 Months Ago
Leaderboard backup, run #10060
7 Months Ago
Floor TotalDays
7 Months Ago
Return hit if maxlength < 0 (!) Test reflection per input
7 Months Ago
Media asset updates for several store pages
7 Months Ago
Fixed awkward UI behaviour when leaving a Blackjack game as the only player in the game
7 Months Ago
Fixed code lock and key locks deploy guides not appearing on both sides of a door during placement
7 Months Ago
Tweaked/simplified some of the wording for help prompts. Fixed a few cases where key stroke IDs were not specified.
7 Months Ago
Lock tutorial build objective visual now repositions based on what rotation the door is deployed in
7 Months Ago
Fix editor exceptions in gizmo rendering when selecting the tutorial island
7 Months Ago
Merge from tutorial_island
7 Months Ago
Make kayak ignore ocean waves when spawned on the tutorial island
7 Months Ago
Merge analytics_pooling_refactor -> Main. Fixes list free bug that was affecting some unrelated things (e.g. blackjack machines).
7 Months Ago
Don't ask the player to start the tutorial if there are no tutorial island slots available
7 Months Ago
Fixed conversation typo
7 Months Ago
Fixed ambient sfx not using correct admin time value and playing night time sfx during tutorial
7 Months Ago
Merge from main
7 Months Ago
Some work on updating Pool for newer networking stuff
7 Months Ago
These url checks should no longer be needed
7 Months Ago
Fix TimeSpan overflows
7 Months Ago
Order packages by newest first by default News list on contest page
7 Months Ago
Added pages for collections, referenced by, dependencies Collections list their content on the front page