240,139 Commits over 3,837 Days - 2.61cph!

8 Months Ago
Flash bulb emission colour instead of just the light effect. (needs to be reduced)
8 Months Ago
Fix headers, fix scaling text
8 Months Ago
inventory.copyto now copies the contents of the backpack All of the inventory save/load loadout convars now copy the contents of the backpack (if equipped)
8 Months Ago
Updated 4K textures for SmallBackpack
8 Months Ago
Fixed UVsets in smallBackpack
8 Months Ago
Reduced scale by 20%
8 Months Ago
subtract 92275 (4k textures on main media_projects branch)
8 Months Ago
Make Widget.ConstrainToScreen more reliable
8 Months Ago
ComponentControlWidget: Support dragging in components where there might be multiple of them in a GameObject
8 Months Ago
Merge shelter icon fix
8 Months Ago
Fixed some extra merge issues
8 Months Ago
Fixed backpacks not responding to the 'ent' convar Note that this adds the Physics_Debris layer to the ent trace, so this might change the behaviour of that command in some cases
8 Months Ago
Updated 4K textures for SmallBackpack
8 Months Ago
merge main
8 Months Ago
Dragonlauncher 4k textures and material setup
8 Months Ago
Deal with left over shelter markers on client disconnect
8 Months Ago
Read back the window size from the main window the OS created, Windows will clip the size to the desktop if it's too big and we will have unmatching resolution between what we specify in the swapchain and the actual hwnd
8 Months Ago
Move ModelEditor.Nodes to game Add Prop component to engine (health, breakable, gibs)
8 Months Ago
merged main
8 Months Ago
moved Petur's lights over to fit new metal detector mesh viewmodel
8 Months Ago
removed erroneous chinese lantern emissive psd
8 Months Ago
vm metal detector - updated viewmodel base rig file with new model changes
8 Months Ago
sks folder setup and anim test with mid poly mesh
8 Months Ago
Review gap
8 Months Ago
Only allow reviews from people that own the game
8 Months Ago
Reviews v1
8 Months Ago
shovel and site marker 4k textures
8 Months Ago
Added additional pool safety checks inside the editor (disabled in standalone)
8 Months Ago
subtracting map_entity_load_fix
8 Months Ago
Fix infinite recursion crash with prefabs when the root object has bone proxies
8 Months Ago
merge from CNY_Spear
8 Months Ago
update to viewmodel metal detector - adjsuted position of the LEDs so both sit on the PCB Update to the World Model of the Metal Detector - adjusted position and scale of the LEDs to match viewmodel - updated all lod levels and improved LEDs LODs
8 Months Ago
cherrypicking 91786
8 Months Ago
cherrypicking 91780
8 Months Ago
cherrypicking 91734
8 Months Ago
cherrypicking 91731
8 Months Ago
tweaked grounds mesh
8 Months Ago
Set dressing harbor2 progress
8 Months Ago
Phrases update
8 Months Ago
manifest update
8 Months Ago
protocol++
8 Months Ago
merge from map_entity_load_fix
8 Months Ago
merge from main
8 Months Ago
Leaderboard backup, run #9220
8 Months Ago
Death/map screen profiling and performance improvements Don't populate the folded out version of the vending cluster widget until the player clicks it (seems like this is where most of the cost lies, this will also be fixed by the upcoming vending widget redesign) Enabled pooling on cluster and vending markers Old: 99.6kb of GC and 16.3ms for 101 vm's in 5 clusters New: 185kb of GC and 3.6ms for the same display Still WIP, can definitely fix the GC increase
8 Months Ago
Two reveal animations with different delays Invert states for reveals so it makes more sense Update Facepunch.Flexbox
8 Months Ago
Fix graphics transform not working correctly when nested
8 Months Ago
Update spear to be a wooden spear skin rather than stone spear
8 Months Ago
Merge from main
8 Months Ago
Fix dragon launcher backpack holster offset