240,141 Commits over 3,837 Days - 2.61cph!

8 Months Ago
Increase default engine api version to 17 Add Texture type
8 Months Ago
Leaderboard backup, run #9124
8 Months Ago
Fix ragdoll compile when neither SERVER nor CLIENT are defined (build server needs it)
8 Months Ago
Merge from main
8 Months Ago
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8 Months Ago
Force NVG scale 1 and distortion 0 in profile.
8 Months Ago
Do the same for 2D skybox
8 Months Ago
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8 Months Ago
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8 Months Ago
Expose show death on compass in the options menu (User Interface section)
8 Months Ago
Add Skybox support to Render Tags - good for View Model Camera where we don't wanna render the skybox, or usually anything but things with a viewmodel tag
8 Months Ago
Need to set viewmodel camera constantly to main camera position to have particles render in the right place?
8 Months Ago
Missed another use of useContinuousCollision on gibs
8 Months Ago
This should probably just be the radius of the input shape, not both
8 Months Ago
Fix HitPosition for Trace.Sphere https://files.facepunch.com/layla/1b2511b1/sbox-dev_CvSjg1QMpX.mp4
8 Months Ago
Push trigger pushes physics objects ShaderGraph belt scrolling
8 Months Ago
When gibs have useContinuousCollision on, they now use Continuous Dynamic, rather than just Continuous. Hopefully helps with gib->gib interaction
8 Months Ago
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8 Months Ago
Fix izQueryFaceDirections using the max instead of the min distance for face separation
8 Months Ago
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8 Months Ago
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8 Months Ago
Fix for hashcode
8 Months Ago
Merge from hazmatpipefixes
8 Months Ago
Fixed all diver suit pipe variations appearing all the time (moved all pipe renderers into a child tranform and turned that on and off via backpack notify component)
8 Months Ago
Add appropriate unit tests
8 Months Ago
Backwards compatibility for IList and IDictionary but it isn't ideal so throw a warning to use NetList and NetDictionary Fix some documentation. Add ExchangeNetList test. When new instance of NetDictionary or NetList is created, add Reset change immediately. We want clients to know it's completely changed.
8 Months Ago
Merge from backpacks
8 Months Ago
Adjust m39 height on backpack
8 Months Ago
Adjust m39 height on backpack
8 Months Ago
Adjust m39 height on backpack
8 Months Ago
Improved holster positioning on m4 shotgun, double shotgun, hmlmg, flamethrower
8 Months Ago
large backpack sound tweak
8 Months Ago
Citizen/animgraph: made vertical swimming work, it's janky as hell, but at least it's reflected visually; becoming increasingly clear that this state will need custom code on the controller side https://files.facepunch.com/maxlebled/1b2411b1/2024-01-24%2018-50-19.mp4
8 Months Ago
Updated backpack positioning on all pickaxes, hatchets, jackhammer, fishing rod and chainsaw
8 Months Ago
Re-compile ui backdrop filter shader w/ SPIR-V block VR: fix LOD rendering, remove bVr from CFrustum::ComputeScreenSize
8 Months Ago
Add global.showDeathMarkerOnCompass convar
8 Months Ago
Citizen/animgraph: change the swimming 2D Blendspace from Z/X to Y/X, it was an interesting idea that unfortunately didn't pan out
8 Months Ago
Cityhall progress
8 Months Ago
VR: Fix VROverlay xml comment
8 Months Ago
VR: Fix vulkan submit, submit depth texture to compositor VR: Update overlays from the render thread, because SetOverlayTexture might touch vulkan queue Forward InputData and VROverlay through to Sandbox.Game to preserve compatibility VR: Minor VROverlay cleanup
8 Months Ago
Fixed lock slot ID not clearing when door lock is removed. Should fix rare bug where door can't be picked up until a lock is placed and removed again
8 Months Ago
Change delay when picking up backpack from 0.5s -> 1.5s Can configure pickup delay in ItemModContainer Change icon of "looting box" to backpack when looking at backpack on the ground
8 Months Ago
Recalcualte bones for large backpack wearable Reserialize small backpack worldmodel
8 Months Ago
Fix linux compile
8 Months Ago
Particles
8 Months Ago
Fixed AddCSLuaFile'd addon paths not being detected by file.IsDir Allow immediate entity removal during timers, concommands and Think hooks This addresses most use cases for game.CleanUpMap() Mitigate a random crash with NPC:SetSquad Allow omitting first arg to NPC:SetSquad() to remove the NPC from its squad Hide IP address in status command for P2P servers Fixed CWorld model pointer being set to -1 during saverestore
8 Months Ago
Merge from main -> backpacks
8 Months Ago
Abyss hazmat helmet02/03 pipe fixes
8 Months Ago
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8 Months Ago
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