133,807 Commits over 4,262 Days - 1.31cph!

10 Months Ago
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10 Months Ago
Update: set out optim plans - reuse string builder via pool - Renamed TextTableOriginal to TextTableNew (otherwise I'll accidentally break the game before I mean it) Tests: none, trivial changes
10 Months Ago
lr300 holster position updates
10 Months Ago
updated wip v4 player loadout
10 Months Ago
merge from crafting_update
10 Months Ago
Merge from armor_slots
10 Months Ago
Explicity set wood and metal insert protection properties
10 Months Ago
merge from plantpot_gibs
10 Months Ago
merge from visual_cooking
10 Months Ago
merge from visual_cooking
10 Months Ago
merge from store-ui-frontiers-update
10 Months Ago
reduced amount rigidbody pos/rot is accessed when determining if a ModularCar is stationary, it was causing multiple unecessary transform syncs
10 Months Ago
use HasDriver flag instead of always searching for a driver seat for vehicles (reduces a lot of overhead from unoccupied vehicles, especially modular cars)
10 Months Ago
Update: initial test setup to validate optimizations for TextTable Tests: ran the new unit and perf tests
10 Months Ago
Meat now stops sizzling when fully cooked Fixes
10 Months Ago
Add TrianglePlanter to Frontiers view
10 Months Ago
Committing missing foliage meta
10 Months Ago
Started adding in generic debris assets. Enabled terrain blend on zigg pipes.
10 Months Ago
exported crocodile swim sprint attack animation
10 Months Ago
merge from crafting_update
10 Months Ago
merge from crafting_update/fridge power indicator
10 Months Ago
Cooking workbench bbq doesnt block bullet
10 Months Ago
Static hobo barrel cooking visuals
10 Months Ago
Sizzling sounds for all ovens VisualFood gameobject stripping
10 Months Ago
Tweaked bbq and camper bbq item overflow pos
10 Months Ago
Fixed cauldron and hobo barrel item overflow drop pos
10 Months Ago
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10 Months Ago
Fixed cooking workbench BBQ item drop position
10 Months Ago
Restored IO light mats looking super bright (caused by the new explosion effects branch) Created material variant for C4s
10 Months Ago
merge from iolights_fix
10 Months Ago
nucleus fix for lods set to meshlod fixed .worldmodel incorrectly referrencing beehive mesh
10 Months Ago
updated cull distance
10 Months Ago
single plant pot gibs and gibs hookup rendered icon and hooked up .item with new icon.
10 Months Ago
Meat sizzling sound and effect spawning logic, wip
10 Months Ago
Merge from armor_slots
10 Months Ago
Fixed armor insert icon alignment
10 Months Ago
fridge power mesh set to mesh cull updated fridge deploy with new mesh added on/off material to be hooked up
10 Months Ago
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10 Months Ago
Merge from armor_slots
10 Months Ago
Merge from cookingv2
10 Months Ago
Added position / rotation information to debugboatissue
10 Months Ago
Added null check
10 Months Ago
Jungle avoids even more transition areas from temperate to other biomes
10 Months Ago
Added another validation check to the DeferredIndirectLightingPass
10 Months Ago
Bumped all pie calories from 30->150
10 Months Ago
Show consumable info panel for pies
10 Months Ago
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10 Months Ago
Fixed missing small water catcher from io workbench
10 Months Ago
reconfigure vehicle substeps again when re-enabling wheels as the internal physx vehicle may have been destroyed from disabling them