130,528 Commits over 4,232 Days - 1.29cph!

10 Months Ago
Merge from holo_nvg_fix
10 Months Ago
Holosight reticle now resets to the default red colour while the NVG camera is on, eliminating the slightly different appearance of the different colours combined with the NVG post fx Automatically switches back to the selected colour when the NVG camera is disabled
10 Months Ago
Environment volume updates for the above ground / below ground transition pieces
10 Months Ago
Environment volume updates to better fit the shapes of the underground train tunnel segments
10 Months Ago
ProceduralMapRailSimple and ProceduralMapRoadSimple fixes
10 Months Ago
Station prefab updates
10 Months Ago
10 Months Ago
VRAD: Only show "Warning! Invalid model version" with verbose flag Also expand the warning to show the versions Fixed crash when ents.CreateClientProp is given an empty string Do not complain if gmod_uncache_test doesn't exist (srcds) Change Hitbox 7 color from white to orange Fixed NPC icons in spawnmenu search not having default weapons set COLOR:SetUnpacked type checks its inputs Remove IMaterial:GetColor override hack as it is no longer needed Improve type errors thrown from Lua Makes it so that the error() call does not override current execution position, so error points to the faulting file, not the base game file at the top level. Remove RegisterMetaTable and vgui.GetAll polyfill hacks Hammer: Update Lighting Origin to mention info_target, not info_lighting
10 Months Ago
Side atlas
10 Months Ago
Replicated horse head turn
10 Months Ago
Save item to disk immediately when modifying era of item via era editor window
10 Months Ago
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10 Months Ago
Fixed normal compression with workshop imported normal maps and normal maps exported to steam
10 Months Ago
Add convars to control what building grades are allowed - `upgrade_{grade}_enabled` will remove upgrade tiers - `upgrade_{grade}_cost_multiplier` will increase or decrease the cost - `build_twig_cost_multiplier` is used for twig - replicated so applied to both the clientside UI & server resources taken
10 Months Ago
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10 Months Ago
Moved siege tower drawbridge notifiers to a slightly better position
10 Months Ago
Removed old towing code left on modular cars
10 Months Ago
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10 Months Ago
merge from siege_weapons (horse siege harness)
10 Months Ago
Fixed occasional legs animator NRE when destroying the collider a leg is attached to
10 Months Ago
edited vm mini crossbow shoot animations
10 Months Ago
Merge from integration
10 Months Ago
Various atlas iterations.
10 Months Ago
RFO debug stuff for Dayaan
10 Months Ago
Fixed female breasts censor cube covering screen when using ballista
10 Months Ago
reset ragdolling player flags properlly if they unmount at any point (usually early dismount from dying) - stops player model getting stuck in cursed states
10 Months Ago
- Changed reload fraction duration to recommended - Enable loop pose on idle
10 Months Ago
-Updated Ballista Texture and material assignments
10 Months Ago
Negative background to fix halo.
10 Months Ago
Set shadows to hard & soft across all quality levels, in-line with previous settings.
10 Months Ago
Fixed horses floating when hitched Fixed horse air time not being reset correctly when stationnary
10 Months Ago
Added DLAA support and added it as an option in the graphics menu
10 Months Ago
merge from main -> primitive_gm
10 Months Ago
Fixed horses keeping the last input from driver if there is a passenger and driver dismounts
10 Months Ago
-Hopper Blockout
10 Months Ago
Merge from parent
10 Months Ago
New flame impact atlases.
10 Months Ago
Updating Ballista rig with new LODs
10 Months Ago
Switch to quiet run so that setting convar changes aren't printed to console
10 Months Ago
Remove some more logging
10 Months Ago
cargo_docking_fishingvillage_fix -> main
10 Months Ago
Increased min distance to a better level
10 Months Ago
Merge: from profiling_improvements Avoids recording methods that are tiny/fast - helps with overhead. Tests: in editor on Craggy generated a new snapshot and opened in Perfetto, couldn't find my methods.
10 Months Ago
Merge: from main Tests: none
10 Months Ago
Update: Further reduce what methods we annotate - Removes get_* property accessors, as they are frequent but usually quick - Removes various storage classes and math utilities (ByteExtensions, BitUtility, Facepunch.System.Enumerator, all of Unity.Mathematics, etc) - Removes operator invocation (any op_* method) - Removes comparison method calls (as they are usually quick) This should reduce performance degradation in tight loops that frequently invoke these methods and produce smaller snapshot(6.7mb -> 6.1mb). Tests: in editor on Craggy generated a new snapshot and opened in Perfetto, couldn't find my methods.
10 Months Ago
Refactor defaults loading to a separate function. Also load defaults in safe mode.
10 Months Ago
Removed commented out code.
10 Months Ago
Remove test convar
10 Months Ago
exported latest vm mini crossbow anims