140,606 Commits over 4,352 Days - 1.35cph!

11 Months Ago
fixed missed doprepare on jungle berries
11 Months Ago
merge from tea_time
11 Months Ago
manifest
11 Months Ago
merge from main
11 Months Ago
Updated crafting tea shortname
11 Months Ago
Advanced and pure warming teas
11 Months Ago
Advanced and pure versions of cooling teas
11 Months Ago
merge from Jungle_equal_spawns
11 Months Ago
Missed Files - Code Analysis Dependencies
11 Months Ago
Roslyn Compiler setup for SyncVars working (auto property generation) Not adding to queue etc yet. Seperated .csproj to seperate directory since Unity keeps forcing .NET Framework
11 Months Ago
Added Advanced and pure crafting teas Updated mixing table recipe list
11 Months Ago
Added advanced and pure harvesting teas - in line with older teas Updated recipe list manifest
11 Months Ago
Tweaked jungle ore node spawn rules Added dedicated berry and hemp populations for the jungle
11 Months Ago
merge from feedback_server_version
11 Months Ago
merge from workshopsource_lwbtransparency
11 Months Ago
Boleadoras - Updated models textures and icon, looks cool now :)
11 Months Ago
merge from inputfield_rtl_fix
11 Months Ago
Bag rename UI RTL support
11 Months Ago
Minor cleanups Remove temporary hacks for DButton and IMaterial.GetColor Clear networking queue on map shutdown, not map init Fixes clientside errors happening before LevelInit hook not being sent to the server Remove most of deprecated CSteamAPIContext usage on the client It is removed entirely in some newer version of Steamworks API Merge Pull Requests * Pico optimization for cam.Start2D() * Added list.GetEntry
11 Months Ago
Changed the RustInput base prefab input field for a RTLTMP_InputField
11 Months Ago
Changed crafting menu input field to use RTLTMP_InputField
11 Months Ago
Added RTLTMP_InputField, inherited by TmProEmojiInputField and can be used by RustInput
11 Months Ago
Sea mines...
11 Months Ago
Fixed chat input field and chat entries not supporting RTL languages (Arabic, Hebrew)
11 Months Ago
Setup syntax receiver
11 Months Ago
Implemented Microsoft.CodeAnalysis via plugins instead (fetched nuget dlls from external project)
11 Months Ago
projection madness
11 Months Ago
Fixes
11 Months Ago
Added more test floor wallpapers
11 Months Ago
Added TOD based density attenuation
11 Months Ago
FX
11 Months Ago
Optimisation on jungle concrete walkways (LOD3 bake pending)
11 Months Ago
merge from phraseupdate_improvements
11 Months Ago
Safe deployable
11 Months Ago
Spikes!
11 Months Ago
Include Microsoft.CodeAnalysis Initial Source Generator setup
11 Months Ago
Do not try to build this yet
11 Months Ago
Optim: PrefabPreProcess.FindComponents is now using GetComponentsInChildren With profiler, this ended up 2x faster than old way (lighthouse monument goes from 96ms to 46ms) Tests: used old code inline to validate outputs of new code
11 Months Ago
Can now cancel the phrase update process Improved the loading bar info, giving more context Cleanup
11 Months Ago
Server browser, sidebar and start of table
11 Months Ago
Throw a non halting Lua error when hitting Lua file limit So it appears in the problems menu, so the player can know that there is a problem and what it is. Trying to understand why this code causes issues on Linux only This likely fixes the Linux mapload crash (and possibly others) Undo extra debug stuff Minor cleanup Prevent crashes with steamworks lib when called too early on SRCDS it really needs to be queued until its ready, this at least won't crash now. Do not run friendsID check for HLTV clients Fix console spam about sprite orientation when the material is missing Fixed crash to do with env_projected_texture's texture Merged Pull Requests * Remove default return in WorldPickerMouseDisable * Fix lua error with creator tool and missing NPCs Block .vdf and specific .cfg files from file library Minor cleanups Add one more Lua backdoor URL FIxed compile warnings with LuaJIT Bump mem_max_heapsize to 512, and block it & datacachesize from Lua "Optimization" addons setting these to very low values (lower than GMod defaults) when "turned off" causes crashes Undo internal texture changes from CS:GO that affect monitor materials
11 Months Ago
merge from selectionhistory_improvements
11 Months Ago
Can drag and drop entries
11 Months Ago
fix reversed noise channel order
11 Months Ago
Minor cleanups Disable setting cl_timeout to 45 on load that never worked before Add one more Lua backdoor URL Fix double clicks not invoking VGUIMousePressAllowed Minor whitespace cleanup Fix compile error Minor cleanups of empty/unused files Minor cleanups/warning fixes FIxed compile warnings with LuaJIT "Mounting %i workshop addons" reports mounted count, not total count Bump mem_max_heapsize to 512, and block it & datacachesize from Lua "Optimization" addons setting these to very low values (lower than GMod defaults) when "turned off" causes crashes Undo internal texture changes from CS:GO that affect monitor materials Remove voice_modenable in favor of voice_enable Both of them existing only causes confusion for players. Also fixed a case where voice chat would cease to work voice_enable is set to 0 and back to 1 Player:VoiceVolume works for local player without loopback This only works when using Steam voice, and only when not recording voice to file. (The default state) Minor cleanups
11 Months Ago
Right clicking an entry only pings it and doesn’t select it
11 Months Ago
Give queue back to the pool if its empty (after sending)
11 Months Ago
Selection history window: - Added a setting to the to enable/disable duplicate entries - Added a search bar - Some optims
11 Months Ago
merge from selectionhistory_improvements
11 Months Ago
Fixed bitmask read using too small a bit count