158,015 Commits over 4,566 Days - 1.44cph!

26 Days Ago
Subtract the subtraction that nuked the navmesh doors
26 Days Ago
- Reduced the thumbnail stage from 523 objects to 21 - Spread thumbnail work across frames - Stopped thumbnails forcing unrelated textures into full detail Overall reduction from 300 ish ms to 80ms
26 Days Ago
Airfield and Harbor 1 loot rooms
26 Days Ago
Merge from main (need to subtract navmesh doors deletion after + dll rebuild)
26 Days Ago
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26 Days Ago
Updated cow, bull and calf with new uv set and LODs.
26 Days Ago
Add support for initiating NPC conversations over telephones
26 Days Ago
Force a depth clear before rendering the GBuffer renderer list
26 Days Ago
Texture Update Bradley flatbed
26 Days Ago
Merge from directional_armour_changes
26 Days Ago
Fix a save/load bug I found at the same time
26 Days Ago
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26 Days Ago
Fix cows healing when roaming, instead of when needs are met, causing walled in cows to do well
26 Days Ago
Updated Cow, Bull, Calf Corpse Prefab to give Raw Cow Meat when harvested
26 Days Ago
Update Cow meat item names and descriptions
26 Days Ago
merge from misc_error_cleanup
26 Days Ago
Manifest Update
26 Days Ago
Improve warning when unable to connect to a radio station url instead of erroring RidableHorse.prefab
26 Days Ago
Added Cow Meat Model and Textures Setup Cow Cooked, Raw and Spoiled Meat Materials Setup Cow Cooked, Raw and Spoiled Prefabs
26 Days Ago
Updated Big Cat Meat Spoiled Material so it as showing the spoiled effect
26 Days Ago
Remove "standard vis test" debug log when bradley targets non-players
26 Days Ago
merge from main
26 Days Ago
Fix "calling kill but already destroyed" warnings when cargo ship drives through junkpiles
26 Days Ago
Add a pool attribute, fix some formatting
26 Days Ago
Add editor tool to generate box colliders from DCC reference meshes Artists can build box collision in their preferred DCC, export an FBX, place it under the prefab’s collision object, then right-click to convert its boxes into individual BoxColliders. Object-name suffixes assign physics materials, e.g. _wood selects Wood, and are omitted from generated child names. Rotated boxes receive separate child GameObjects to preserve their orientation. Supports safe regeneration, Undo/Redo and automatic removal of the reference instance after conversion
26 Days Ago
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26 Days Ago
Applying shelved heli/hav direction based armour changes
26 Days Ago
Brackets for pipes (room c)
26 Days Ago
merge from main
26 Days Ago
Fixed stag not responding to ai select/move commands
26 Days Ago
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26 Days Ago
Post merge manifests
26 Days Ago
merge from cookingworkbench_stopping_fix
26 Days Ago
Refresh refrigeration status immediately when an item changes container, fixes the delay alltogether
26 Days Ago
Merge from animal_fencing_v2
26 Days Ago
Rather than using the active depth texture in the GBuffer pass, switched back to using the CameraDepth directly
26 Days Ago
Removed the UniversalPipeline tags from the blit shaders
26 Days Ago
merge from livestock_animals
26 Days Ago
merge from main
26 Days Ago
merge from automated_testing
26 Days Ago
Fix kick hazmat worldmodel outline
26 Days Ago
merge from main
26 Days Ago
Merge from main
26 Days Ago
Bradley Flatbed materials and textures. Model update
26 Days Ago
Add pillbox tranlsation strings. Add to icon generator manifest.
26 Days Ago
Merge from main
Rin
26 Days Ago
Reduced HQM collectable scale
26 Days Ago
Fix terrain compute uninitialised variable warnings
26 Days Ago
Merge from vehicle_panel_nre_fix
26 Days Ago
Hypothetical fix for NRE on VehicleEditingPanel