142,262 Commits over 4,536 Days - 1.31cph!

34 Days Ago
fixed workshop list not auto-expanding height
34 Days Ago
Skull Wall Torch - manifest
34 Days Ago
merge from game_room_dlc
34 Days Ago
merge from darts_game
34 Days Ago
darts fixes - fix timed out board not wiping scorecards - fix leaderboard flickering to incorrect values from other nearby boards - fix scorecard playername issue when re-joining game - fix multiplayer occasional 2 dart turn due to race condition - fix canvas LODS not being dyamic (breaks on boats) - change material on text to use depth offset shader for better lighting settings - removed lighting material from how to play stickynote (its black text, doesnt need it) - further reduced artificial tilt - fix scorecards not turning back on after leaving view distance
34 Days Ago
single shot gun trap world model + lods hooked up to .item
34 Days Ago
Add chat, vitals and voice chat notifiers to pool ui
34 Days Ago
Halloween door wreath setup, icon, testing etc. Manifest update.
34 Days Ago
Texture update Machete Refresh
34 Days Ago
texture resizing and optimisation
34 Days Ago
Merge from PlayerMaintainedMonuments
34 Days Ago
Merge from PlayerMaintainedMonuments/powergrid
34 Days Ago
added world model+lods for door key added worldmodel prefab, hooked up to door_key.item now throws an actual door key instead of burlap sack
34 Days Ago
Readd powerline_pole_a to original folder path so older maps still have powerlines. Is variant of new climbable prefab
34 Days Ago
improved admin panel to have continuous click drag instead of buttons, also uses proper material
34 Days Ago
merge from sculptures
34 Days Ago
updated stone sculpture final icon and added square images to steam item
34 Days Ago
Fix stool chair anim mask being off when using items without a viewmodel/3p hold type
34 Days Ago
Skull Wall Torch - initial config
34 Days Ago
forgot world model prefab
34 Days Ago
cut holes in tunnels for spawnable train area to connect to
34 Days Ago
fog machine now has a proper world model updated .item prefab updated fog machine lods
34 Days Ago
Merge from PlayerMaintainedMonuments
34 Days Ago
adding side tracks for spawnable trains
34 Days Ago
pull specific pass out of material instead of drawing all passes
34 Days Ago
Bigger env volumes for new station to fix visibility issues and errors
34 Days Ago
Merge from PlayerMaintainedMonuments/powergrid
34 Days Ago
Remove stale references to powerline entities in various scenes, WhatUsesThis now returns expected result
34 Days Ago
Fixed missing station links
34 Days Ago
Change water treatment plant spawn priority to highest
34 Days Ago
Remove usages of now unused powerline entity from various scenes S2P harbor1, harbor2, trainyard, gas station, warehouse
34 Days Ago
Updated store sculpture mdoels
34 Days Ago
pool_tweaks -> game_room_dlc
34 Days Ago
merge from Fixed SmallBackpack Workshop Model
34 Days Ago
sensitivity changes
34 Days Ago
Fixed SmallBackpack workshop model
34 Days Ago
Crate spawn fixes
34 Days Ago
Added stone sculpture to the skin viewer
34 Days Ago
Change door in new power plant loot room to use new colourless security door Update the loot in the room
34 Days Ago
merge from sculptures
34 Days Ago
small optim for better cache friendliness
34 Days Ago
merge from aiming_module_rename
34 Days Ago
Rename aiming module name + desc
34 Days Ago
LODs and gibs for Halloween Wreath
34 Days Ago
Add soem softness to the corner movements
34 Days Ago
Merge from PlayerMaintainedMonuments
34 Days Ago
merge from main
34 Days Ago
Make Rust/Standard SRP-Batcher compatible
34 Days Ago
Ensure mouse movement cant move faster than A/D movement
34 Days Ago
Stone sculpture store page wip