141,907 Commits over 4,536 Days - 1.30cph!

32 Days Ago
more pooling state resetting
32 Days Ago
updated all instances that use loot crate for bradley and elite variations with new model and materials.
32 Days Ago
jukebox - minor micro polish on game model
32 Days Ago
Model, entity, and textures for halloween garland (WIP)
32 Days Ago
more reset state fixes for heli, bike, ram, vehicle modules
32 Days Ago
Fix sound positions
32 Days Ago
Ensure cue follows hand prop position + rotation given in animations
32 Days Ago
Fix timesince and car audio not being reset properly
32 Days Ago
Adding initial events for power grid state, fuses, and garages.
32 Days Ago
Improve sound loop stop
32 Days Ago
Add simple clientside component for playing powergrid startup/loop/winddown sound
32 Days Ago
Merge from terrain_renderer
32 Days Ago
merge from terrain_parallax_fix
32 Days Ago
Merge from main
32 Days Ago
Merge from PlayerMaintainedMonuments
32 Days Ago
Merge from satellite_crash
32 Days Ago
Merge from satellite_internal_meshfix
32 Days Ago
Merge from thruster_module: Adds a new Thruster Module item. 3 salvagable from the satellite remains. Recyclable only. Item has condition level based on remaining satellite fuel at target lock-in. Recycles to explosives based on condition. More fuel = more explosives.
32 Days Ago
revert quality mapping
32 Days Ago
Change local parallax keywords to global Map to terrain quality setting Adjust terrain material parallax values
32 Days Ago
Gate debug dot to editor only
32 Days Ago
merge from hackweek_sv_pie_menu
32 Days Ago
Added back inventory tab checks
32 Days Ago
Run the custom pie close command (if available) if it cannot be opened due to dialogs
32 Days Ago
Manifest
32 Days Ago
32 Days Ago
Thruster item setup
32 Days Ago
adding tripple transition train tunnel part
32 Days Ago
merge from main
32 Days Ago
32 Days Ago
Fix grass
32 Days Ago
Updating Jenkinsfile to match required params for build step with latest FPBuild
32 Days Ago
adding small modular train tunnels
32 Days Ago
removing unused station blockouts
32 Days Ago
initial/wip
32 Days Ago
Merge from playermaintainedmonuments
Rin
32 Days Ago
merge from water_wheel_gibs
32 Days Ago
Unsaved changes to animator
32 Days Ago
Add master key to icon generator manifest Update master key icon
32 Days Ago
Update manifest
32 Days Ago
Animation code hooked up for master key - uses a custom AnimationSubSystem before we figure out how to simplify it to the OverrideAnimationSubSystem
32 Days Ago
Merge from main
32 Days Ago
Add dev only terrain depth prepass convar for testing
32 Days Ago
Stop terrain hole mask sampling when no terrain holes are registered Split TerrainHoleRenderer into TerrainHoleCamera for per camera textures Fix inconsistent terrain queue order across subshaders
32 Days Ago
Fixes after converting ItemManager.Items static -> instance
32 Days Ago
Switch ItemManager.Items from a static class to a instance - fixes it not being reset by ResetStaticFields (and this being the easier way to do so) - add master key item too
32 Days Ago
Make the balls drop into the pockets rather than instantly teleporting
32 Days Ago
Fixed laggy left/right movement in the pool mountable
32 Days Ago
Fix having to re-rack a pool table to make the balls reappear
32 Days Ago
merge from main -> masterkey