192,946 Commits over 4,049 Days - 1.99cph!

28 Days Ago
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28 Days Ago
Tests: Add more edge case testing - Testing 1 tick only - Testing up to capacity ticks Tests: ran unit tests
28 Days Ago
Bugfix: TickInterpolatorCache now properly handles "Reset" position - Fixed unit tests Tests: ran unit tests - all tests now pass
28 Days Ago
merge from softcore_update
28 Days Ago
merge from main
28 Days Ago
3p blowpipe animation updates
28 Days Ago
Update: Adding TickInterpolatorCache.PlayerTickIterator to help with code migration - Expanded unit tests to cover the new util and a couple more code paths Tests: none. Tests are currently failing as I uncovered a different issue - will fix in next CL
28 Days Ago
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29 Days Ago
Remove blank line
29 Days Ago
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29 Days Ago
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29 Days Ago
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29 Days Ago
Merge from parent
29 Days Ago
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29 Days Ago
merge from fix_tc_corpse_building_split -> main
29 Days Ago
Fix deployable corpses (specifically TCs) losing their attached building when the building splits - try to find closest building block, fallback to the largest of the splits
29 Days Ago
Add a branch highlight instead of DDraw, disable cylinder on the vine launch point
29 Days Ago
Merge from main
29 Days Ago
Update prefab with new model
29 Days Ago
Kapok tree progress
29 Days Ago
merge from fix_lock_ownerid_debris -> main
29 Days Ago
Fix lock not saving ownerid for deployable debris
29 Days Ago
merge from softcore_update -> main
29 Days Ago
merge from cinematic_export_pipes -> main
29 Days Ago
Fix pipe not being baked if selecting the renderer of the pipe instead of root of pipe
29 Days Ago
Change output directory from `Assets/Cinematic` -> `Assets/Media`
29 Days Ago
merge from main -> cinematic_export_pipes
29 Days Ago
merge from copy_paste_clientside_fixes -> main
29 Days Ago
Fixed `killbox` command skipping entities it should delete instead of the other way around Prevent `killbox` from killing players on the server
29 Days Ago
Print out "Pasted 5 entities" in F1 console
29 Days Ago
merge from main -> copy_paste_clientside_fixes
29 Days Ago
merge from softcore_update -> aux2
29 Days Ago
Set softcore max team size for 4 - also limits 4 players per TC and turret
29 Days Ago
Fix another NRE from wounding in softcore
29 Days Ago
Changeset 117626 optimizations (river / rail / road intersections)
29 Days Ago
merge from softcore_update
29 Days Ago
merge from softcore_update/deployable_corpse
29 Days Ago
Fixed corpse data request issues Cleanup
29 Days Ago
Add texture streaming support to indirect instanced rendering
29 Days Ago
Remove local define for MAX_EDICT_BITS in net.lua Fixed HLS shotgun right click pump sounds desync Make zoom_sensitivity_ratio save across sessions.
29 Days Ago
Remove local define for MAX_EDICT_BITS in net.lua Fixed HLS shotgun right click pump sounds desync Make zoom_sensitivity_ratio save across sessions.
29 Days Ago
Test shelves - added small wall mounted shelf and big wall mounted shelf (using ali's prefab and the standart shelf prefab respectively for now)
29 Days Ago
merge from softcore_update
29 Days Ago
merge from softcore_update/deployable_corpse
29 Days Ago
Enabled condition on TCs, so their corpses can be picked up broken
29 Days Ago
Fixed corpse pickup an open interaction using CanBuild instead of IsAuthed
29 Days Ago
Undo a certain change that could be causing crashes for 1 dude Apply a hack for bone manip level transitions Added `-noconclr` to disable srcds console colors Partially implement mat_ambient_light convars They require shader changes for LightmappedGeneric for full support, sigh Fixed regression with TTT team colors while spectating SpawnIcon.Copy copies tooltip & OpenMenuExtra mimics contenticon
29 Days Ago
SpawnIcon.Copy copies tooltip & OpenMenuExtra mimics contenticon
29 Days Ago
Added `-noconclr` to disable srcds console colors Partially implement mat_ambient_light convars They require shader changes for LightmappedGeneric for full support, sigh Fixed regression with TTT team colors while spectating