159,652 Commits over 4,566 Days - 1.46cph!

24 Days Ago
Merge from main
24 Days Ago
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merge from Crossbow_Arrow_Fix
24 Days Ago
codegen
24 Days Ago
main -> character_customisation
24 Days Ago
merge from countby_command
24 Days Ago
merge from automated_testing
24 Days Ago
- Changed the NGSS shadow sampling code to keep the loops rolled to prevent register pressure. - Moved the poisson disk arrays to the CPU and passed them in to the GPU as a constant buffer to prevent them from taking up register space. - Reduced the amount of data needed per AdditionalShadowData element to reduce register usage during the shadow sampling process.
24 Days Ago
merge from minigun_ammo_reload_fix
24 Days Ago
Only change livestock hp in 5% increment when mood increases / drops, to avoid networking full entity snapshots everytime health changes because of mood
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Formatting
24 Days Ago
exported edited viewmodel pulpin anim and slight edit of pull pin to drop transtion on anim.controller
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Fix minigun ammo count not updating when reloading it inside a box Fix the reload option being visible when already at max ammo capacity
24 Days Ago
idle update
24 Days Ago
Cherrypick of 165805 from mt_snapshot_saving
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24 Days Ago
Optim: defer loading of small atlases, and pack them into ui dynamic bundle Prevents loading of ~30 atlases (original and small), which saves another ~250MB Tests: booted stnadalone build and compared snapshots. navigated to store with failloads and made sure small atlas versions are picked up
24 Days Ago
Fixed bull item name and description in prefab.
24 Days Ago
Fix issue with grenade starting in the wrong place when deploying the last in a stack in 1st person
24 Days Ago
Merge from rrp_ui_grabpass
24 Days Ago
Merge from main
24 Days Ago
Use GetTemporaryRT for UI blur capture
24 Days Ago
anim updates
24 Days Ago
Animal fence (+graveyard fence) category Misc -> Construction Fix being able to recycle milky and creamy teas since it makes no sense
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24 Days Ago
biofuel_generator -> main
24 Days Ago
merge from texture_optimization_2026
24 Days Ago
Indicator lights listen to their being disabled
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Part2
24 Days Ago
Scene2prefab
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Removed livestock pattern tester from Cow prefab. Updated values on BullPattern and CowPattern to allow full bias map utlisation.
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Phrase update 1/2
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Phrase update
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Fixed 'Pregnant' on Cow UI being offset
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Add profile markers and fix blur darkening
24 Days Ago
Fix fullscreenSkinViewer background
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slight edit to legs on frog jump anims
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Fix biofuel generator stringpool warnings Stricter angle placement Fix spoiled produce not compatible
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merge from main
24 Days Ago
merge from halloween_costume
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merge from main
24 Days Ago
Resized the last few remaining LOD textures
24 Days Ago
Fixing crossbow arrow head rotation
24 Days Ago
Fixed the Forward+ shadow and attenuation for directional lights
24 Days Ago
Fixed the light attenuation for the Forward+ path
24 Days Ago
merge from main
24 Days Ago
More LOD texture optimizations Rebaked some textures and adjusted LOD distances
24 Days Ago
Removed the GetAdditonalLight method, as that causes register pressure by returning a struct of light data that isn't needed right away in the shader
24 Days Ago
- anim updates - updated left Ik position