159,534 Commits over 4,566 Days - 1.46cph!

24 Days Ago
add singular crab prefab (mostly for media capturing)
24 Days Ago
- eye centre fix
24 Days Ago
merge from critter_animals
24 Days Ago
fix crabs LOD add physics materials to critters exclude player movement and player (server) from collision layers so critters dont move players around
24 Days Ago
Add stir lock convar
24 Days Ago
Better colliders
24 Days Ago
Re-export tests after merge from main
24 Days Ago
Part2
24 Days Ago
Part3
24 Days Ago
LOD texture optimizations Rebaked some LOD textures and adjusted LOD distnaces
24 Days Ago
medium train station update adding signal light which are off adding large ac with moveable fan blades
24 Days Ago
Fixed LODs on gate and fence
24 Days Ago
Update: make StoreFlashlightReveal support dynamic refs and httpimage - OverlayPage now controls flashlight reveal - ran update image urls Tests: opened glowing wallpaper page, works with blur hashes and fallback loads, but doesn't look exactly as before
24 Days Ago
biofuel_generator -> main
24 Days Ago
biofuel_generator -> main
24 Days Ago
Merrge from main (need to regen test list, not done yet)
24 Days Ago
merge from automated_testing
24 Days Ago
Test framework cleanup following livestock merge
24 Days Ago
Compile errors
24 Days Ago
merge from main
24 Days Ago
Commit the sheep blendshapes instead of everyone having to regenerate and cache them on asset import
24 Days Ago
Bugfix(editor): StoreBundleTool - update stale blurhashes when using an already uploaded image Tests: ran Update Image Urls for a prefab where I setup some new fields
24 Days Ago
merge from JellyfishShader_edit
24 Days Ago
main -> biofuel_generator
24 Days Ago
Fixed topper materials
24 Days Ago
merge from Livestock_animals
24 Days Ago
Fixed GIBs for fence and fence gate, removed crazy offset in fence prefab
24 Days Ago
Lods gibs and col
24 Days Ago
Pie topper entity and viewmodel hook up Fixed rich mutton pie name
24 Days Ago
Updated Nailgun World Model and Viewmodel to include magazine follower
24 Days Ago
merge from main
24 Days Ago
Fix demoui2 scenes not saving
24 Days Ago
throwable_prediction_fixes -> main
24 Days Ago
- Fix beancan throw looking a little wonky - Fix molotov not showing gibs on hit
24 Days Ago
Update: HttpImage now calls OnLoad callback with resulting texture/sprite Needed for upcoming flashlight effect Tests: naveigated through store
24 Days Ago
Updated jellyfish shader to allow sway to run seperately to pulse - added new optimised jellyfish model - added new mesh to prefab - changed settings in jellyfish movement material
24 Days Ago
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24 Days Ago
Client predict molotov breaking - would rather see broken fx and then have the fireballs spawn elsewhere than the molotov just not breaking
24 Days Ago
Fix incorrect rounding on vendor auction hqm ore
24 Days Ago
fix aiming not being accurate when using turn in place
24 Days Ago
Merge from new_achievements_oct26
25 Days Ago
merge from automated_testing
25 Days Ago
Fix machete worldmodel outline, add error message if theres stale entity type names in the testlist
25 Days Ago
Merge: from main
25 Days Ago
Merge from main
25 Days Ago
Merge from main
25 Days Ago
Mergee from heldentity_persist_anims_subsystems_fix
25 Days Ago
Instantly release handles if no clear event is coming rather than doing fades, matches previous behaviour
25 Days Ago
merge from main
25 Days Ago
Merge from main