141,346 Commits over 4,505 Days - 1.31cph!

28 Days Ago
Thruster buttons
28 Days Ago
new rock sculpture model and temp ao/normal textures. scale broken
28 Days Ago
Update: add a bunch of perf counters to try to track down the spike source - slightly amend Enqueue to help progress swap before creating a new segment if it failed The spikes are from GC collection events, likely triggered by excessive trashing of segments(after 10 runs - 106 created, 97 trashed) Tests: ran AllocDeallocMTShortLived(32, false) perf test
28 Days Ago
merge from uibindings_nre_fix
28 Days Ago
Fix attempt for the UI bindings NRE spam
28 Days Ago
Control screen wip
28 Days Ago
jukebox - added gibs - updated material and prefab
28 Days Ago
Dismount the player from the pooltable if theres no ground beneath them
28 Days Ago
pool: add more profiling everywhere
28 Days Ago
Offline screen finished. Removed some now dead UI code.
28 Days Ago
Bar Wallpapers - fixes and renames
28 Days Ago
assigned concrete physics mat to block
28 Days Ago
R/W satellite_crashed_col
28 Days Ago
Cooldown screen wip
28 Days Ago
merge from crafting_stall_fix
28 Days Ago
fixed clipping issues with barstool mounts
28 Days Ago
Fixed the 1s client stall when opening the crafting menu for the first time We now warmup the steam item definitions when they load, so the first ItemDefinition.skins2 call hits cached properties instead of doing thousands of cold native Steamworks calls (caused by the PlayerBlueprints.HasUnlocked recent optims)
Rin
28 Days Ago
Added heavy fuse spawn to crate_normal and crate_normal2 Removed spawns from LootSpawn.RadTown1 and LootSpawn.RadTown2.
28 Days Ago
merge from main
28 Days Ago
Locked screen finished
28 Days Ago
Merge from PMM
28 Days Ago
updated the pipe_hole mesh to be shaped more like junkpiles mounds
28 Days Ago
back from trip, big merge from main
28 Days Ago
fixed gas station interior LOD1 borked material assignment underground
28 Days Ago
Livestok animals now flee if a loud noise like a gunshot is heard nearby
Rin
28 Days Ago
Another heavy fuse loot table pass
28 Days Ago
Fixed missing interact collider on lamb Fixed following behaviour not working due to grazing taking priority If an animal is hurt while being led they will forget about who they were following after they flee
28 Days Ago
Aging boilerplate Expose a TimeToGrow field on livestock, when this time is reached they are replaced with a provided next stage prefab If no next stage is provided then the animal is just killed (old age?) Added livestockanimal.ageuplivestock that will age up the nearest animal with 20m
29 Days Ago
Lamb setup Fixed prevent building volumes too large on all livestock
29 Days Ago
Sheep hitboxes
29 Days Ago
Created a tool to copy hitbox definitions from one skeleton to another with an optional scale multiplier (not needed in this case as the animator root is scaled, not bones) Set up calf hitboxes
29 Days Ago
Fixed hitboxes on cow
29 Days Ago
Merge from main
29 Days Ago
Merge from powergrid
29 Days Ago
pool table sounds first pass
29 Days Ago
Merge from redirect_crafting_fix
29 Days Ago
dart board sounds first pass
29 Days Ago
Rock sculpture impact fx & related files.
29 Days Ago
Fixed item crafting not accepting redirect skins as ingredients Fixes not being able to craft a stone spear with a NY wooden spear
29 Days Ago
Fixed those gas station fixtures.
29 Days Ago
Steeper satellite crash terrain overlay, for better hill support.
29 Days Ago
Merge from CompassShieldViewmodel
29 Days Ago
Jukebox particle fx now plays in time with music
29 Days Ago
Jukebox cast lighting
29 Days Ago
Commit progress New StagedRendererLOD component for staged destruction entities which supports renderer and material swaps between destruction stages and LOD levels Custom inspectors for StagedRendererLOD and StagedDestructionEntityInfo Seems to work, need to migrate data from existing prefabs to new serialized fields
29 Days Ago
add visible water to tank, material of water can be blended
29 Days Ago
crashed satellite LODs
29 Days Ago
Update: reimplement pool internals on top of LPRQ Based on paper by Raed Romanov & Nikita Koval: https://dl.acm.org/doi/epdf/10.1145/3572848.3577485 Shows same or a bit better times than FuzzyPool, but periodically has a very spiky test (from 2ms to 40ms). Also needs further tweaking and documenting Tests: ran unit & perf tests
29 Days Ago
Fix roadside procedural car wrecks and telephone poles occasionally spawning too close to rail tracks, blocking trains from passing
29 Days Ago
fix "" invokes add convars for testing airfield terminals, forces charge to full - airfieldairdropterminal.force_charge - airfieldcallchinookterminal.force_charge