137,187 Commits over 4,474 Days - 1.28cph!

23 Days Ago
Fix "can't move / resetpath on agent outside on navmesh" error when wolf or tiger jumps at player on foundation
23 Days Ago
Fixed skin item modal not updating when using the arrow buttons to navigate
23 Days Ago
Fix wolf tiger etc not fleeing / jumping on unreachable players, instead just charging and getting stuck / attacking throw walls
23 Days Ago
Compile fix
23 Days Ago
Cleanup, rewrites
23 Days Ago
merge from apartment_complex_monument/prototype -> apartment_complex_monument
23 Days Ago
merge from main -> apartment_complex_monument
23 Days Ago
Gibs and LODs for heavy barricades. Plugged into entity setup.
23 Days Ago
main -> demo_compatability_layer
23 Days Ago
update_metabolism_network_optimization -> main
23 Days Ago
Code cleanup
23 Days Ago
merge from main
23 Days Ago
Fix SenseComponent.Tick InvalidOperationException
23 Days Ago
Fix ai sense adding to a dictionnary while iterating on it
23 Days Ago
Merge from new_navmesh_fixes, fix wolves eating corpses using telepathy, fix look rotation error spam
23 Days Ago
FIx ternary operator precedence oversight causing ai stopping distance being incorrect, remove unused string creation in -useNewNavmeshPath, fix ais not taking into account stopping distance properly
23 Days Ago
large apartment tweaks
23 Days Ago
collapsed blocker update
23 Days Ago
more optimisations in large apartment added a proper static prefab for the bear rug
23 Days Ago
tweaks to apartment large and med dressing, cleaned up large apartment having props outside the -furniture- group and thus not culling
23 Days Ago
Merge from new_navmesh_fixes, fix crash on linux, fix error when no saved navmesh yet on disk
23 Days Ago
merge from hanging pot plants
23 Days Ago
set dressing progress in floor 5
23 Days Ago
Log warning instead of error when no save file for navmesh is found
23 Days Ago
Fixed not being able to reskin large furnace while there's storage adaptors attached Fixed reskinning regular furnace <-> legacy furnace not preserving attached storage adaptor
23 Days Ago
Fix compile errors
23 Days Ago
23 Days Ago
merge from main
23 Days Ago
renamed to wip title bar games, rebuilt skins
23 Days Ago
merge from main
23 Days Ago
Fix an issue with streamer mode showing your own name when use_steam_nicknames is enabled
23 Days Ago
update from main
23 Days Ago
Merge from main
23 Days Ago
Merge from main
23 Days Ago
set dressing progress in floor 5
23 Days Ago
converting all Acceleration/VelocityChange to use Force/Impulse in prep for engine change
23 Days Ago
Merge from main
23 Days Ago
re-factoring the apartment wing prefab a bit with all floors set dressing organised under props disabled a bunch more shadow casters on top floor, base for 5th
24 Days Ago
Only enforce additional parent validation if an AreaCheck socket mod is present on a deployable, otherwise revert to original behaviour
24 Days Ago
Created a separate Electrical Branch config UI prefab so all I/O cant be named
25 Days Ago
update SetRenderFunc calls
25 Days Ago
subtract 153677 areacheck_parent_fix
25 Days Ago
cherrypicking 153697
25 Days Ago
merge from spraycan_reskin_refactor
26 Days Ago
Fixed Raw Input on 64bit Windows client Minor changes * Fixes for VS analysis warnings * Some merges from TF2 SDK VPC scripts Hammer tweaks * Minor fixes to layout of loading dialog * Prompt the user for a new name if picking an entity that has no name * Fixed "Make hollow" spin control not doing anything Minor cleanups * func_tank FGD descriptions Make Player:UnSpectate() clean up value set by Player:Spectate() * remove FSOLID_NOT_SOLID, remove EF_NODRAW, unhide HUD, enable damage. Only does this if observer mode was not already OBS_MODE_NONE * Prevent Player:Spectate() sending 3 useless usermessages to the player Minor cleanups + studiomdl.exe overflow checks Fixed MaxHealth not updating correctly in singleplayer for local player clientside
26 Days Ago
fix for last thrown dart in 2p counting as next players first throw
26 Days Ago
Communal interiors progress / top floor dressing
26 Days Ago
Glass AR - worldmodel
26 Days Ago
fix scoreboard not updating for 2nd player potential fix camera bug by removing viewmodel camera bone animation
26 Days Ago
Exclude SimpleBuildingBlock from tests as we are only interested in testing deployables here, not construction, high walls or wall frame socket pieces