250,302 Commits over 3,959 Days - 2.63cph!

36 Days Ago
Remove cl_threaded_client_leaf_system It was disabled in 2016. Do not break Lua created hidden/unregistered convars
36 Days Ago
Find returns empty categories too Make categories a toggle, like in game
36 Days Ago
Fix coercing null values Explicitly specify types of default values
36 Days Ago
37 Days Ago
Sticky Puddle card
37 Days Ago
Cherrypick 99260 (make VectorData & Half3 IEquatable)
37 Days Ago
merge from fix_battery_charge_left -> main
37 Days Ago
Add `set_battery_charge` admin command to manually modify battery charge
37 Days Ago
Update fix titles to be more specific
37 Days Ago
SyncFlag -> SyncFlags. Support SyncFlags.Query - replacement for Query = true. Add Code Fixer for Query named argument - auto combine flags in fix if already exists.
37 Days Ago
Fix battery showing "5m" of charge left instead of "24hr 5m" when >24hrs charge left
37 Days Ago
Expose category tree and package properties to package find results Package category tree WIP filter, allow discovering WIP games
37 Days Ago
Cherrypick latest skins
37 Days Ago
Add IActionGraphDelegate.DelegateType
37 Days Ago
37 Days Ago
super basic in-editor marching cube setup to make experimenting a bit easier
37 Days Ago
Merge from qol_scope_zoom_toast -> main
37 Days Ago
IActionGraphDelegates can now be created from Type delegateType
37 Days Ago
37 Days Ago
Global Fog card
37 Days Ago
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37 Days Ago
Updated knight armour 4k textures
37 Days Ago
exported 3p shield anims correctly and turned 'write defaults' back on for the metal shield idle in player animation controller
37 Days Ago
Fix scientist corpse prefab ID not being updated after folder move
37 Days Ago
replaced greybox volumes with the wip floor kit in ruins
37 Days Ago
Use engine PlayerController Fix warnings
37 Days Ago
Remove debug amount
37 Days Ago
Always define vTexCoord2 by default Shader rebuild
37 Days Ago
Escape Card Increase base rerolls
37 Days Ago
merge from xmas2024
37 Days Ago
Fur fix Fur tweaks
37 Days Ago
Fix CameraComponent.ScreenNormalToRay
37 Days Ago
Always define vTexCoord2 by default santa outfit
37 Days Ago
Shader build
37 Days Ago
Leaderboard backup, run #16085
37 Days Ago
Humans: port over more animations from the Citizen set
37 Days Ago
Codegen
37 Days Ago
Codegen
37 Days Ago
Merge from primitive
37 Days Ago
Merge from main
37 Days Ago
Shading Complexity in ToolVis, quad overdraw isn't even working now, and certainly doesnt need it's own shading mode, can make all materials use same shader
37 Days Ago
Remove HighlightDeprecated from shaders, seems was never used?
37 Days Ago
Remove long unused shit from pixelinput and vertexinput and clean it up Remove D_ENABLE_USER_CLIP_PLANE, complete bullshit, we use oblique projection matrices now
37 Days Ago
ice sculpture sound import settings
37 Days Ago
ice sculpture sounds
37 Days Ago
Fixed priority of block impact anims so they don't go via the idle state
37 Days Ago
Fixed left hand driven camera animation not working when shields are active
37 Days Ago
Split "Save Backpack Holster" option on HeldEntity inspector into two options, "Save Scene Position as Holster" and "Save Scene Position as Backpack Holster" Added a "Save Holster Info to Prefab" button that copies the current holster values to the prefab asset Don't show any of these options on Held entities if they are not in the scene (they would have failed anyway)
37 Days Ago
Merge from primitive