141,054 Commits over 4,505 Days - 1.30cph!

29 Days Ago
clamp min damage multiplier on playerboat hurt triggers for better low-speed behaviour
29 Days Ago
Rebuild localization phrases
29 Days Ago
Upped density of power plant chimney smoke
29 Days Ago
Merge from main
29 Days Ago
LOD/fake render setup for new stuff
29 Days Ago
Fix bad merge for vine tree fix
29 Days Ago
Fusebox indicators & related files. Lighting prefab update.
29 Days Ago
merge from PlayerMaintainedMonuments
29 Days Ago
Increased extents/offset of edge terrain anchors of cliff_hills_large_c from 2 -> 2.5
29 Days Ago
Merge from main
29 Days Ago
Enable model
29 Days Ago
Fixes
29 Days Ago
Further tightened anchor setup of cliff_hills_large_b
29 Days Ago
Re-add to prefab
29 Days Ago
Debug rendering for directions
29 Days Ago
Rotate impact effect to match satellite travel direction
29 Days Ago
Merge from PMM
29 Days Ago
Sat entity fx recovery
29 Days Ago
Comment purge/cleanup
29 Days Ago
Tightened anchor setup for cliff_hills_large_c
29 Days Ago
When the raycast checks are enabled, also store the first height map success result, and fall back to that if need be.
29 Days Ago
Add terrain raycast checks, default off, behind a convar.
29 Days Ago
Merge from satellite_crash
29 Days Ago
Fixed a bug in satellite.launch
29 Days Ago
merge from satellite_crash
29 Days Ago
Satellite.launch now includes trhe usual debug rendering for target location.
29 Days Ago
merge from main
29 Days Ago
merge from demoui2
29 Days Ago
Merge: from fix_app_turretcontrol - Bugfix for frozen turret view in Rust+ app Tests: controlled turret in Rust+ app
29 Days Ago
Bugfix: feed controlled entities transformation matrices to Rust+ camera instead of transforms AutoTurret has a virtualized hierarchy, so the eye transform was never moved, and the camera rendered same view angles Tests: used Rust+ app to control the turret
29 Days Ago
merge from sculptures
29 Days Ago
removed old wrong sculpting tooltip
29 Days Ago
merge from main
29 Days Ago
Grow buffer when hole counts reach limits Fix editor only issue of depth prepass not running when returning from playmode
29 Days Ago
merge from main
29 Days Ago
Merge from satellite_crash
29 Days Ago
Codegen
29 Days Ago
Merge from satellite_crash
29 Days Ago
Merge from PMM
29 Days Ago
Merge from crash_fix
29 Days Ago
Reskinned the garage door
29 Days Ago
Fix following while grazing not working Enforce an exposed time limit on milk (temp until it gets hooked into stats) Animals now run away when hurt Added a button the skeletonProperties inspector to set all bones to a given value Set up cow skeletons for hitboxes, still not quite working
29 Days Ago
Fixed the eating animation not looping properly Grazing now gets set to false 3s before we leave the state so the animation can fade out
29 Days Ago
Merge from bag_favourite
29 Days Ago
Add support for marking a respawn option as a favourite WIll ensure it is always at the left of the list of bags
29 Days Ago
Merge from occlusion_culling_nre_fix_2
29 Days Ago
Unsaved
29 Days Ago
Another attempt at fixing the OcclusionCulling precull One attempt at a proper fix, make sure the visibilityChanged arrays are populated Also harden ProcessCallbacks to prevent exceptions
29 Days Ago
Merge from rustplus_camera_fixes