141,578 Commits over 4,505 Days - 1.31cph!

29 Days Ago
texture updates to wooden crate 1 rezised and optimized
29 Days Ago
dartboard and pool table unlock
29 Days Ago
Ensure proper animation events are synced up - allowing the arrow head to show at the same time as the arrow itself
29 Days Ago
arrow_late_loading_fix -> main
29 Days Ago
corrected comment
29 Days Ago
29 Days Ago
enforce mesh renderer is enabled in sculpting gui always
29 Days Ago
Merge: from fix_skipinit_error - Buildfix(editor) - replace unsupported intrinsic Tests: no errors in editor on script compile, checked asm
29 Days Ago
Buildfix: get rid of SkipInit, LLVM optimizes out variable initialization from final asm Tests: triggered compile - no errors in editor. Checked asm against externally stack allocated storage - same asm
29 Days Ago
Merge from PlayerMaintainedMonuments/powergrid
29 Days Ago
Remove debug 15s refresh times lol
29 Days Ago
29 Days Ago
Merge from PlayerMaintainedMonuments/powergrid
29 Days Ago
lod distances tweaks same as TC
29 Days Ago
Change supermarket freezer loot refresh - Reduced loot refresh contents but at a much shorter refresh cycle - Every x many reduced loot refreshes, we get a full refresh with lots and more variety of food - Contents of full refresh cannot be wiped by a reduced refresh unless someone has opened the freezer at least once after the last full refresh S2P supermarket
29 Days Ago
Rock sculpture - cleaned up duplicate textures, renamed for consistency
29 Days Ago
updated temp icon
29 Days Ago
main -> game_room_dlc
29 Days Ago
game_room_dlc -> new_pool_ui
29 Days Ago
Max trail length convar
29 Days Ago
changed name to rock sculpture, added colision and lods
29 Days Ago
do x and z while I'm at it
29 Days Ago
Merge: from pool_leak_experiments - Optim: replace FuzzyPool with LPRQ segment - it can be up to 20% faster and doesn't leak/spill sporadically Tests: unit + perf tests, loaded 2.5k procgen map, checked print_memory - no spills
29 Days Ago
Debug log satellite Y position for my sanity
29 Days Ago
Clean: remove editor-only add/remove fail counters - also cache cell buffer length - jit might already do it automatically, so might be moot Tests: compiles
29 Days Ago
Take the longest route across terrain possible
29 Days Ago
Merge: from lprq Prepping LPRQ segment implementation to use instead of current FuzzyPool Tests: ran unit tests
29 Days Ago
rock sculpture COL
29 Days Ago
Rock Sculpting Pedestal - gibs
29 Days Ago
Experimenting with a super duper long trail
29 Days Ago
Update(tests): expand TestAllocWhenEmpty test slightly to sanity check leaking behavior Tests: ran unit test
29 Days Ago
Trail fade
29 Days Ago
merge from PlayerMaintainedMonuments
29 Days Ago
trail fix
29 Days Ago
Perspective fix
29 Days Ago
Clean: Add general explanation on the pool implementation - remove TODOs - buildfix for non-editor builds - bugfix of setting the wrong epoch for a slot for stale cells Tests: ran unit and perf tests
29 Days Ago
more tweaks
29 Days Ago
set repair and pickup to correct item prefab
29 Days Ago
merge from f1menu_blur_fix
29 Days Ago
Updated BlurManager to use SingletonComponent instead
29 Days Ago
merge from water_surface_nametags_fix again (didn't go through)
29 Days Ago
merge from water_surface_nametags_fix
29 Days Ago
resized rock sculpture textures to 2k
29 Days Ago
merge from paintingui_inputs_fix
29 Days Ago
Added some slight forgiveness to query vis blocked by water check, to fix nametag inconsistencies (not being visible when your teammate is swimming right on the water surface)
29 Days Ago
Fix supermarket freezer causing "MaterialPropertyBlock index 0 is out of range" error
29 Days Ago
Changed painting UI inputs polling to event based, making it framerate independant Should fix the various issues introduced with the input system update
29 Days Ago
29 Days Ago
scale up test
29 Days Ago
Add PostOpaqueDepth component to sculpture camera to fix guide fx, and revert changes to BRZone shader