155,459 Commits over 4,536 Days - 1.43cph!

32 Days Ago
cherry picking from small shark
32 Days Ago
cherry picking from sleepingbag worldmodel 2
32 Days Ago
cherry picking from sleepingbag worldmodel
32 Days Ago
cherry picking from bandage worldmodel 2
32 Days Ago
cherry picking from bandage worldmodel 1
32 Days Ago
cherry picking from electrical worldmodels 8
32 Days Ago
cherry picking from electrical worldmodels 7
32 Days Ago
cherry picking from electrical worldmodels 6
32 Days Ago
cherry picking from electrical worldmodels 5
32 Days Ago
cherry picking from electrical worldmodels 4
32 Days Ago
cherry picking from electrical worldmodels 3
32 Days Ago
cherry picking from electrical worldmodels 2
32 Days Ago
cherry picking from electrical worldmodels
32 Days Ago
cherry picking
32 Days Ago
optimised bloodbag textures
32 Days Ago
merge from main
32 Days Ago
Fix convar values sometimes getting rounded when applying through the console, if you opened the settings menu once in the session
32 Days Ago
Bloodbag now uses an actual world model instead of burlap sack LOD0 significantly cheaper than burlap sack
32 Days Ago
tuna can light, torch holder and hopper now have world models LOD0 optimised to be cheaper than burlap sack
32 Days Ago
Cherrypick from 160554 (heavy fuse lifespan changes)
32 Days Ago
Merge from PlayerMaintainedMonuments/powergrid
32 Days Ago
Merge from powergrid/fuse_deterioration
32 Days Ago
Adding sheep lean and react animations
32 Days Ago
Bump minimum decay rate from 6% to 8%
32 Days Ago
32 Days Ago
Merge from PlayerMaintainedMonuments
32 Days Ago
More fuse decay changes: - Worst 3 fuses decay at full rate (powergrid.fuseLifespanSeconds). Number of fuses which decay at full rate also controlled by convar (fuseFullDecayCount) - All other fuses decay at a reduced rate. Rate is picked randomly and persistent for item lifespan (powergrid.fuseSlowDecayFractionMin, fuseSlowDecayFractionMax) - Add powergrid.fuseStatus to output current condition info for all inserted fuses
32 Days Ago
Merge from main
32 Days Ago
adding small tunnel end piece, added random rooms to small station
32 Days Ago
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32 Days Ago
disabled mip-streaming on sculpture textures, there's no uv coords on the sculptures so the unity path for it exits early anyway
32 Days Ago
Add smallbackpack to render scene
32 Days Ago
Updating sheep skinning and Adding LODs to export
32 Days Ago
Add gamepad config convars as menu options. Fix menu cursor issue.
32 Days Ago
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32 Days Ago
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32 Days Ago
Zero-initialise _GlobalMipBias
32 Days Ago
32 Days Ago
Codegen
32 Days Ago
Merge from main
32 Days Ago
Merge from main
Rin
32 Days Ago
merge from terrain_holes_fix
Rin
32 Days Ago
merge from deepsea_terrain_texture_fix
33 Days Ago
Baseline
33 Days Ago
Fix terrain shader tags
33 Days Ago
Set default texture on start up
33 Days Ago
flasher light, siren light and simple light world models LOD0 optimised below burlap sack
33 Days Ago
Added door offsets for randomised rooms
33 Days Ago
Fix map_image_url and level_url being shared when the map is disabled or fog of war is enabled Block sending Rust+ the map in that case too
33 Days Ago
tesla coil, timer, water pump, and sprinkler proper world models optimised LOD0 to be cheaper than burlap sack