156,185 Commits over 4,536 Days - 1.43cph!

28 Days Ago
glass ar store icon placeholder, set correct steam id
28 Days Ago
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28 Days Ago
merge from automated_testing
28 Days Ago
Update a bunch of entity flag toggles to fix issues after flag changes S2P floating cities
28 Days Ago
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28 Days Ago
Reflection hack to call ISteamInput::Init
28 Days Ago
Merge from MonumentBlockers
28 Days Ago
Codegen, manifest
28 Days Ago
S2P military tunnel, oilrig, launch site
28 Days Ago
Bugfix: make sure we modify EnsureMainThread in release builds That check is always active Tests: booted TLS scene
28 Days Ago
Merge from main
28 Days Ago
Update: integrate TLSTest into client bootstrap and server boot routines - copied over linux rustnative.so, to be tested Temp measure to test standalone builds Tests: booted both bootstrap and craggy in win editor - saw output (disabled in client, enabled in server)
28 Days Ago
triangulated wood armour gloves fbx file.
28 Days Ago
building blocks test
28 Days Ago
Merge: from main
28 Days Ago
Codegen
28 Days Ago
merge from main
28 Days Ago
Added SocketMod_LevelPlacement, added to animal fence/gate
28 Days Ago
merge from main
28 Days Ago
merge from DeepSeaTreasure_rw_fix
28 Days Ago
Enable Read/Write on primativelootbox_gibs
28 Days Ago
More prefab setup/cleanup
28 Days Ago
Merge from main
28 Days Ago
Merge from main
28 Days Ago
Merge from main
28 Days Ago
Started work on large control-room-themed randomised room
28 Days Ago
Merge from hlod_tex_sizes
28 Days Ago
Update the LOD baker to apply these sizes
28 Days Ago
Resized all HLOD normals and specular maps from 512 to 128, no visual difference that I can see Should save around 15mb of graphics memory
28 Days Ago
Add a rename dialog to livestock animals, can only be used while the animal is being led
Rin
28 Days Ago
merge from lootcrate_refresh
Rin
28 Days Ago
merge from SAR_LOD_fix
Rin
28 Days Ago
merge from toolgun_LOD_fix
Rin
28 Days Ago
merge from m4_flashlight_laserlight_attachment_fix
Rin
28 Days Ago
merge from minicrossbow_adssfx_fix
Rin
28 Days Ago
merge from spas12_3psfx_fix
Rin
28 Days Ago
merge from supplydrop_LOD_fix
28 Days Ago
Infant animals will now stay close to their mother
29 Days Ago
LIvestock animals now save who their parent is Added CompletePregnancy convar for debugging
29 Days Ago
All stats need to be >50% to allow breeding
29 Days Ago
Add a social stat to livestock - positive if there are 5 animals nearby, negative if there are less than or more than 5 animals nearby Hooked up stats to crosshair display
29 Days Ago
Fixed sizing of stats widget
29 Days Ago
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29 Days Ago
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29 Days Ago
Added pilot flame to 3rd person flamethrower.
29 Days Ago
Livestock animals now sit while pregnant (so it's not just visible via UI) Vitals get frozen so they don't end up starving
29 Days Ago
Merge from unused_assets_tool
29 Days Ago
Fixed some circuit system leaks and oobs
29 Days Ago
Removing/downsizing some big assets that aren't used as far as I can see Also got sidetracked looking through our LOD textures, many are too big: -Deleted explosion_2_high material with associated textures (191mb) -Deleted Temp_AssetStore_Crocodile.fbx (44mb) -Deleted FrontierHatchetBlockout + FrontierHatchetHandWrapBlockout (15mb) -Deleted Landmine.mat + textures (200mb, looks to be a duplicate of Landmine_n material) -Reduced battering ram and catapult LOD3 textures from 1024 -> 128 -Reduced floating city structure LOD textures from 1024 -> 256 -Reduced all floating city LOD textgures from 1024 -> 128 -RHIB lods from 1024 -> 256 -All Hemp LOD textures from 512 -> 256 -Quarry deployable LOD textures 512 -> 128 (although it looks like these LODs aren't even used?) -Pumping station LOD textures 512 -> 256 -Rentable shops LOD textures 1024 -> 256 -Wrecked sedan LOD textures 512 -> 256 -Siege tower LOD materials 2048 -> 256
29 Days Ago
merge from hbhf_flag_fix