141,520 Commits over 4,505 Days - 1.31cph!

28 Days Ago
Optim: use same trick of oversized segment to avoid segment churn Looks faster than FuzzyPool, noice Tests: ran unit tests + select perf tests
28 Days Ago
Optim: inline segment storage and strip all ConcurrentQueue logic My previous estimate of 10% degradation was off - it actually was 6ms vs 3.5ms. With these changes I consistently get 4ms for AllocDeallocMTShortLived(32,False) perf test - 15% loss, still acceptable Tests: unit tests + AllocDeallocMTShortLived(32,False) perf test
28 Days Ago
tweaks to stone block materials to make edges more visible
28 Days Ago
Merge from PlayerMaintainedMonuments/powergrid
28 Days Ago
If Prediction=true then allow syncvars to be modified on the client, otherwise throw an error. Catches some possible issues with DeepSeaIslandMapMarker
28 Days Ago
Update powergrid convars - Add convar for overriding which power stage green recyclers return to their full efficiency - Removed delay between jobs in stage change work queue. Was mostly to get powerline poles lighting up in a sequence but we've since removed those lights - powergrid.status now displays the required number of fuses for each stage
28 Days Ago
Debug log time remaining and phase. Tweaks
28 Days Ago
Update(tests): port unit test fix from child branch Tests: ran PoolTests batch of unit tests
28 Days Ago
Second pass of checks over monument blockers now new blocker LOD system is in, fixed broken LOD chains, set LOD distances, disabled shadows, tested
28 Days Ago
syncvar_ornateframe_initialiser_fix -> main
28 Days Ago
Revert ornate frame back to how it was before - should fix issues with text color not working properly in build
28 Days Ago
Merge: from main
28 Days Ago
Merge: from main Random Editor crash seems to be gone on latest
28 Days Ago
Moved the bullshit PipelineTests menu items to Tools/PipelineTests
28 Days Ago
final grid resolution set for rock sculpture
28 Days Ago
Clamp descent seconds so phase 2 is always full
28 Days Ago
wip/test
28 Days Ago
Merge from PlayerMaintainedMonuments/powergrid
28 Days Ago
Rock sculpting pedestal - LODs
28 Days Ago
Merge from PlayerMaintainedMonuments
28 Days Ago
Merge from main
28 Days Ago
Update recycler offline english string
28 Days Ago
small gizmo and editor command fixes
28 Days Ago
Optim: use an over capacity segment to avoid segment churn This keeps GC activity at 0. Perf seems 10% worse than Fuzzy, but it's acceptable. Though there's a bug somewhere. Tests: AllocDeallocMTShortLived(32,False) perf test
28 Days Ago
- Improved red recycler activation feedback - Ran S2P
28 Days Ago
Trajectory debug draw
28 Days Ago
merge from menu_close_blur_fix
28 Days Ago
Alpha fitter tool for automated alpha map processing to replace holes
28 Days Ago
jukebox - updated icon
Rin
28 Days Ago
Merge from satellite_crash
Rin
28 Days Ago
Satellite crash harvest and Satellite crate loot pass
28 Days Ago
jukebox - updated emission lighting texture on the jukebox with refined pass
28 Days Ago
Added serialized name for animals Extend LookAtFarmAnimal that we used for chicken coop to display livestock animals Added ai.renamelivestock convar
28 Days Ago
Support non-instanced terrain holes when using a unique mesh instead of holeshape
Rin
29 Days Ago
merge from PlayerMaintainedMonuments
29 Days Ago
Remove an unused 2mb texture from the chicken coop UI
29 Days Ago
Boilerplate for animal breeding, triggered via console commands for now
29 Days Ago
Better transition if animal starts moving while grazing is ending
29 Days Ago
Jukebox - Updated textures, removed old textures, updated materials
29 Days Ago
Merge from main
29 Days Ago
Nudge the air drop freq button over slightly
29 Days Ago
Merge from airfield_maintainable_features
29 Days Ago
Clean up the airfield debug convars
29 Days Ago
Fixed Pressbutton_compact animation not working Added an option to ChargeUpIOEntity to require a trigger once it reaches full charge Enabled on both airfield terminals, triggered via a new button on the terminal
29 Days Ago
Merge from main
29 Days Ago
Switch Newtonsoft test to use Unity's test framework
29 Days Ago
Merge from PlayerMaintainedMonuments/powergrid
29 Days Ago
update from main
29 Days Ago
refactor + improve turn in place based on feedback. seems mostly stable now. this mainly fixes the weird catch up issues we had when a player turned constantly.
29 Days Ago
Livestock now gets saved, unlike other AI This has caused massive problems in the past, so yolo I guess FSM isn't saved/restored but we can probably get away with that