160,986 Commits over 4,566 Days - 1.47cph!

22 Days Ago
▅ ▇▌▄▊▇ ▋▇▌▄ ▊▅█▊▌▊▄▄▌▅▇█▊▌▍▅▊▋
22 Days Ago
scrap king - updated colliders
22 Days Ago
Small Cleanups
22 Days Ago
Merge from render_pipeline_testing
22 Days Ago
Moved the projection reset for the jitter code to happen before culling as it caused an issue where it would reset the physical camera projection matrix incorrectly
22 Days Ago
▆ ▌▉▍▄▋▆▋ ▉▄▊▇▇
22 Days Ago
Stop most server projectiles from colliding with the Ragdoll layer. Fixes shooting a rocket near a dead body and it exploding mid air because the collider on the server was in a position the client couldn't see
22 Days Ago
pt_boat_turret_rewrite -> turret_viewmodels
22 Days Ago
Revert CodeGen
22 Days Ago
CodeGen
22 Days Ago
Merge from terrain_config_load
22 Days Ago
Compile fix
22 Days Ago
pt_boat_turret_rewrite -> main
22 Days Ago
Fixed animal footstep sounds not playing until its first idle animation finished
22 Days Ago
merge setflags_fix
22 Days Ago
enable for triangle frames and foundations as well
22 Days Ago
Merge from render_pipeline_testing
22 Days Ago
▍▊▌▍▋█▄▋ ▋▌▇█▋█ ▌▄▅▉ ▍ ▇▍▇▄▇▊▍ ▆▇█▌▋▍█▍ ▅▌▌▄ ▆▄▆▊▅▅ ▌▆▄
22 Days Ago
simplified 3-triangle closest point test to a single triangle for XZ and then clamping Y to the prismatic extents, more accurate and cheaper
22 Days Ago
▌▉▄▅▍▍▆▋ ▆▇█▆▍ ▇▄▉█ ▅▌▌█ ▇█▍▆▇▌▌▇
22 Days Ago
Fixed PT boat turrets not being able to be reloaded after rewrite
22 Days Ago
10 year old bug: Call OnFlagsChanged if SetFlagLocal gets called from CLIENT only ifdefs, it already gets called in editor with CLIENT && SERVER which is causing bugs to only show up when the server code is missing.
22 Days Ago
Merge from terrain_config_load
22 Days Ago
Terrain config swap state debugging
22 Days Ago
main -> pt_boat_turret_rewrite
22 Days Ago
storage box - fix component storage box bounds causing block by wall
22 Days Ago
Merge from batch_renderer_group
22 Days Ago
Fixed boars bulls cows and wolves having 4 left foot
22 Days Ago
merge from console_autocomplete_improvements
22 Days Ago
Ignore actively animated building block entities when calculating headroom for player movement - fixes awkward autocrouch when overlapping on a closing door
22 Days Ago
Fix console autocomplete match scoring, now suggests shortest / exact match first
22 Days Ago
merge from animated_entity_headroom
23 Days Ago
merge from main
23 Days Ago
electronic chessboard - model updates - texture updates - prefab updates
23 Days Ago
Rename ai.seed convar to ai.debug_seed so it doesnt clash with server.seed
23 Days Ago
merge from Livestock_animals
23 Days Ago
merge from main
23 Days Ago
merge from automated_testing/client
23 Days Ago
Compile fix
23 Days Ago
Fix command autocomplete realm sometimes being wrong
23 Days Ago
merge from automated_testing/client
23 Days Ago
Updated new tests
23 Days Ago
merge from main
23 Days Ago
merge from main
23 Days Ago
renamed skull wall light folder to skull wall lamp, rebuilt manifest, updated engine.json for spooky decor bundle, added temporary store icons
23 Days Ago
Merge from livestock_potential
23 Days Ago
Fixed failing tests
23 Days Ago
Merge from light_fixes
23 Days Ago
Fix prefabID on c
23 Days Ago
merge from ghostshiptodlighting