192,945 Commits over 4,049 Days - 1.99cph!

29 Days Ago
merge from softcore_update/deployable_corpse
29 Days Ago
Fixed corpses not being oriented properly when falling
29 Days Ago
Updated workshop OBJ models - Water purifier, Garage Door, Vending machine, Long Tshirt, Tshirt, Reactive Target, Table, Stone Hatchet, Stone Pickaxe, Spinning Wheel, Thompson, MP5
29 Days Ago
Update: translate ValidateMove to batched ValidateMoves Internally it's the same logic for now, as I've yet to properly intergrate TickInterpolatorCache and need to convert a lot of internal methods Tests: played back staging demo - got same numbers and no new errors
29 Days Ago
merge from softcore_update
29 Days Ago
merge from softcore_update/deployable_corpse
29 Days Ago
Added ignoredEntity support to DeployVolumeOBB, fixes corpses hitting themselves when looking for valid pos Show the placement error when attempting to repair a corpse on an invalid pos Fixed sleepers not blocking corpse repairing Cleaner checks
29 Days Ago
▉▇█▄▇▉██▆▆▉▍▋ ▅▆▍▌▌▅
29 Days Ago
▍▄▋▌▌▊▍ ▍▅▌▌▅
29 Days Ago
Update: made some caches stable across frames Tests: played back staging demo - no new errors and stats match expected
29 Days Ago
Apply a hack for bone manip level transitions
29 Days Ago
Corpses landing on invalid positions aren't killed anymore, they're just not repairable This prevents loot from being destroyed
29 Days Ago
Clean: simplify call Tests: none, trivial change
29 Days Ago
vertical_storage_test
29 Days Ago
wall shelf deployable for Mauro
29 Days Ago
Merge: from parallel_validatemove Tests: none
29 Days Ago
Merge: from parallel_validatemove - bugfix for invalid transforms in the cache - fallout from previous bugfix Tests: played back staging demo - counts as expected and no more errors about transform cache inconsistency
29 Days Ago
Bugfix: fix transform cache rebuild loop Previously threw away dirty indices too early, missing on some player cache changes Tests: played back the staging demo - no more error logs about transfomr cache inconsistency
29 Days Ago
Update: consolidate debug logic - Also ValidatePlayerCache fixed to actually check for native-null players I'm hoping I won't need this after tomorrow, but keeping it fixed to use for testing on staging for a bit Tests: ran through the staging demo - notifced it's picking up an issue from the prev merge, will fix shortly
29 Days Ago
▅▆▊▄▄ ▇▅█▉ ▄▆▄▅▍█_▅▍▅▋▆▆▆▇▍_▅▌▉▅▊▅▅▇_▊▄▅▉▌▊▍▄▋
29 Days Ago
▅▊▆▊▅▉ ▆█▆▇▋█▋▌▄ ▍▅ ▍▊▉▍ ▋▄▆▄▉▌▍▄▉ ▇▌ ▌▄██▅▆▊▍▆▌▄▄▉▆▄'█ ▆▊▇▌▋▊ ▅█▊▍ ▊▉▋▇▇▊▍▍▊▋█'▊ ▋▍ ▆▋▆▅▋ ▄▋▋██▊█▆▉ ▄▅▍▄ ▌▆▊▄▆▍█ ▇▄ ▉▉▇▍▊▌ █▉▄▇▍▊ ▉▅▌▄▆
29 Days Ago
Undo a certain change that could be causing crashes for 1 dude
29 Days Ago
Testing vertical storage, replacing shelves and dropbox for now
29 Days Ago
Set all corpses repair costs to match repair bench repairing costs
29 Days Ago
Minor changes Improve memory usage of 64 bit client & server on Windows? The game no longer allocates 3GB on start.
29 Days Ago
Merge: from parallel_validatemove Tests: none, no conflicts
29 Days Ago
Smaller TC corpses
29 Days Ago
Smaller workbench 3 corpse
29 Days Ago
Players do not collide with deployable corpses anymore
29 Days Ago
Merge: from parallel_validatemove - Bugfix for null players in PlayerCache causing UsePlayerUpdateJobs to get disabled Tests: played back staging demo - got similar results
29 Days Ago
Clean: fixing broken whitespaces that I spotted with the merge Tests: none, trivial change
29 Days Ago
Merge: from main Tests: none, no conflicts
29 Days Ago
Bugfix: PlayerCache now tracks players that are removed from the server Original impl left a space where it could miss some of the players, leading to rogue nulls. Tests: played back staging demo - had same numbers
29 Days Ago
Merge from jungle_update
29 Days Ago
Corpses can be picked up, gives you the associated item with 0 health
29 Days Ago
Owners can now open container corpses to retrieve the loot without repairing
29 Days Ago
Merge: from parallel_validatemove Tests: none (resolved into dest version)
29 Days Ago
Update: adapted code to PlayerCache change - FinalizeTickParallel now uses `player.StableIndex` as indirection, instead of iterator index - Updated validation checks - Transform caching job now checks for invalid transform accessses Tests: ran all relevant unit tests, played back staging demo - got comparable numbers
29 Days Ago
merge from softcore_update
29 Days Ago
Trying out some gameplay changes
29 Days Ago
▍▉▉▍▅█▇▍█▌▍▆█ ▋▇▉▅▋▌▉▌▅▌█▍▊▅
29 Days Ago
Remove some logs
29 Days Ago
Added newly baked AO to tshirt materials
29 Days Ago
merge from save266 - Staging wipe
29 Days Ago
Merge from softcore_update
29 Days Ago
Merge from softcore_update
29 Days Ago
Fix NRE when creating TC and large wood box corpses
29 Days Ago
phrases
29 Days Ago
trawler ship dirty greybox, concept art mesh before cleanup and break down - folder structure