139,584 Commits over 4,505 Days - 1.29cph!

26 Days Ago
Null check player in RPC_FireThruster
26 Days Ago
backpack model.meta
26 Days Ago
Fixed compiler errors from merge
26 Days Ago
Compile fix
26 Days Ago
remove editor hacks
26 Days Ago
Server-side mount enforcement check for power
26 Days Ago
Updating arrow head and arrow meshes in weapon prefabs
26 Days Ago
merge from apartment_s2p_spawner -> main
26 Days Ago
Fixed game update notification showing up in aux builds, manifest only tracks release and staging
26 Days Ago
merge from updatenotif_aux_fix
26 Days Ago
Added fast bootstrap option in the editor preferences, skips some yield we don't necessarily need, will just cause some visual glitches we don't care about in editor Saves 4 seconds ish when loading from the bootstrap scene
26 Days Ago
merge from bootstrap_fastmode
26 Days Ago
merge from bootstrap_logs
26 Days Ago
merge from game_room_dlc
26 Days Ago
Merge from main
26 Days Ago
Correct occupation-over values for all dweller jumpsuits (fixes naked underwater dwellers)
26 Days Ago
Supermarket freezer new sounds
26 Days Ago
Merge from PlayerMaintainedMonuments/powergrid
26 Days Ago
Add _RRP multi_compile to all shaders with a forward pass
26 Days Ago
Remove _UsingRRP dynamic branch
26 Days Ago
Added support for the LensDirtinessEffect in RRP and added some if client wrappers around the night light effect's renderer feature and pass
26 Days Ago
S2P apartments
26 Days Ago
Add support for apartment rooms to only be spawned based on position instead of all the entities being baked into the monument's scene - stores list of entities to spawn inside a component attached to the output prefab - spawns them inside FindMapEntities() - fixes needing to run S2P when only the apartment room prefab is changed - reduces scene size from 175MB -> 75MB (unsure how that translates to actual RAM usage)
26 Days Ago
Abort the launch in the (unlikely) event the final lock-in search fails, prevents potentially locking up the event.
26 Days Ago
Bugfix(tests): remove test assertion that can sporadically fail Since we run some checks in parallel, some state results are unreliable Tests: ran unit tests as a batch and each in isolation
26 Days Ago
Manually force global broadcast, just incase - particularly for saves.
26 Days Ago
enabled censor on tank top (so skins don't reveal nudity)
26 Days Ago
merge from apartments_adminauth_bypass
26 Days Ago
Made apartment.adminapartmentnoclip a server variable instead Client compile fix, codegen
26 Days Ago
Fix darts throwing towards the player and bricking the darts board
26 Days Ago
Bugfix(tests): ensure env volumes get cleaned between TestIsFlyingConsistency runs Found a test that fails when run in isolation Tests: ran unit tests
26 Days Ago
merge from main
26 Days Ago
Bugfix(tests): use test state caches for PlayerState Fixes failures from previous change. Spotted a bug that should cause a failure, yet it passes somehow - will investigate next Tests: ran AH perf and unit tests
26 Days Ago
Added logs in bootstrap when each step starts and ends, helps debugging issues
26 Days Ago
assigned temp baseplate to rock sculpture
26 Days Ago
Update: move generic AH state from BasePlayer to AH.PlayerState struct Tests: ran AH tests, perf tests failing (will fix next)
26 Days Ago
Fixed world setup in train tunnels test to make dwelling spawning work
26 Days Ago
Cherry-pick: Fix shader errors about undeclared identifier '_ST_WindBranchAnchor'. (Use SpeedTree 8 Wind)
26 Days Ago
Fix shader errors about undeclared identifier '_ST_WindBranchAnchor'. (Use SpeedTree 8 Wind)
26 Days Ago
Halloween costume prefab fixes
26 Days Ago
Create new livestock testing scene with ai enabled Setup cow movement speeds
26 Days Ago
Train tunnels test scene cleanup
26 Days Ago
temporary pack icon, set up shotguntrap as skinnable and hooked up gamesroom shotgun trap skin to it
26 Days Ago
crate texture update
26 Days Ago
Bugfix: add missing reset call for noclip states - also minor refactor Tests: ran unit tests
26 Days Ago
merge from oldconsole_purge
26 Days Ago
More unused code
26 Days Ago
Manifest update and collision for lockers damage stages
26 Days Ago
Remove more old unused code Removed legacy_erroroverlay
26 Days Ago
Fix safety delay not working with a potential range