240,257 Commits over 3,837 Days - 2.61cph!

10 Months Ago
Izabu: Add abstract concave shape to make it easier to derive concave shapes (mesh, heightfield, plane etc) and use the same contact code
10 Months Ago
Added EditorTool.AllowGameObjectSelection Expose Widget.WindowFlags Add WidgetWindow Add SceneOverlayWidget system Add WIP example EditorTool
10 Months Ago
Trick to only play sound to local player
10 Months Ago
merge from modelviewerfixes thanks taylor
10 Months Ago
table and wooden door setup
10 Months Ago
Added "Use Scene Transforms" option, to override the stored transforms
10 Months Ago
Remove this log
10 Months Ago
Some cleanup. Additional IsHost checks in some places / asserts. Fixed BallType not being assigned properly when potting first ball. Ball render alpha is networked / serialized.
10 Months Ago
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10 Months Ago
Leaderboard backup, run #8236
10 Months Ago
Added a Help secton to the main menu that displays all of the tutorial help messages in the one place
10 Months Ago
Merge main -> NewRagdollImprovements
10 Months Ago
Added a "Quit Tutorial" button to the main menu
10 Months Ago
When running in listen server mode, skip client-side corpses in the corpseinfo command
10 Months Ago
Remove all unused GameObjects from the server side of server-side ragdolls. They only need the bones that actually have colliders on, and can ignore+remove all the other bones.
10 Months Ago
Changed Metal frag step wording slightly
10 Months Ago
VR: stop NoOpPostprocess layer trying to clear again in stereo mode
10 Months Ago
Switched smelt frags step to a HaveItem objective, had to add a Can Reset toggle so it doesn't fail once the frags are used to craft the workbench
10 Months Ago
Just more materials to commit
10 Months Ago
Fix reversed conditional!
10 Months Ago
Merge ImproveButtFloating -> main
10 Months Ago
Removed old unused help infos
10 Months Ago
Added a popup prompt reminding player to close the door on the way out of their base
10 Months Ago
Merge from youtooz_deployables
10 Months Ago
Merge from main
10 Months Ago
Merge from main
10 Months Ago
Fixed GenericSpawnPoint gizmo not appearing in the right place when in hierarchies
10 Months Ago
Don't sleep ragdolls if they need the buoyancy sim
10 Months Ago
Fix keybinds being lost if they contain semicolon
10 Months Ago
Fix keybinds being lost if they contain semicolon
10 Months Ago
Fix keybinds being lost if they contain semicolon
10 Months Ago
Merge main -> ImproveButtFloating
10 Months Ago
Fixed find scrap objective missing ping icon in missions HUD
10 Months Ago
Removed Think coroutine in MissionsHUD, I don't think it's necessary? (easy to revert if I'm wrong) Fixes missions hud popping out twice when the player receives a mission Slight optimisations to MIssionHud hide process that is called constantly during regular gameplay, now has no cost if the missions hud is already disabled
10 Months Ago
temp fix
10 Months Ago
Set startup scene. Fixed NRE in PlayerDisplay. Can use [Authority] for PoolBall.TryMoveTo now
10 Months Ago
In OnTargetedMessage if the TargetId is Guid.Empty, assume it's for us (this may happen if we're using OwnerId as the Target, but the "owner" is the host)
10 Months Ago
dentist chair wheelbarrow present Merge branch 'main' of sbox-assets
10 Months Ago
Send actual connection id instead of checking steam id as fixes local testing Fix white ball placement, disable cue renderer when appropriate to hide it
10 Months Ago
Fix toasts not showing up Make some vars private Cleanup
10 Months Ago
Clean up Pot History
10 Months Ago
Don't render AO proxies if we're not casting shadows
10 Months Ago
Update player's BallType in INetworkSerializable.Read/Write
10 Months Ago
Move white ball move logic
10 Months Ago
Started porting over UI. Start implementing game logic for turns and potting logic. Try to network as much as possible right now - some hacky bits in the mean time.
10 Months Ago
Fix NRE when calling [Authority] RPC but authority is the host
10 Months Ago
VR: Clean up stereo rendering logic, fixes aoproxy rendering, reduces memory requirements VR: TrackedDevice defaults
10 Months Ago
Fix disabled components not dropping in from treeview
10 Months Ago
Fixed issue with header icon and text not being placed correctly Fixed header icon aspect ratio Adjusted padding throughout Finalised standard availability ui
10 Months Ago
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