198,704 Commits over 4,140 Days - 2.00cph!

1 Year Ago
Remove command used for testing
1 Year Ago
Merge from main -> native_memory_stream
1 Year Ago
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1 Year Ago
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1 Year Ago
Coastal rocks prefab tweaks
1 Year Ago
Added GM:OnPauseMenuShow This is meant to replace other methods of hiding the mainmenu (which will be disabled at some point). Return false to prevent main menu from showing for that key press. The user can hold SHIFT to bypass this hook at any time, in case the server/addon has malicious intent of not allowing the player access the main menu. Panel:GetFont works for RichText Hammer builds on newer C++ Windows toolset Limit GM:OnPauseMenuShow to ESC key
1 Year Ago
Kinematic rigidbody added to clients reprentation of players to allow appropriate triggers to run
1 Year Ago
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1 Year Ago
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1 Year Ago
Setup Food Cache Colliders and LOD's
1 Year Ago
fix for 3p shaky legs when using grenade launcher
1 Year Ago
Setup Food Cache Materials Started Food Cache Basic Prefab Setup
1 Year Ago
Merge from hood_and_cuffs
1 Year Ago
Fix wolf class not being set to partial
1 Year Ago
Added a ForceHidden check on item information display calls. Added ItemModHideInfoPanel which is checked by ForceHidden. Hide handcuff information panel.
1 Year Ago
latest wolf run attack animation exported
1 Year Ago
Added Food Cache Folders, Textures and FBX
1 Year Ago
Added Boomerang blockout.
1 Year Ago
mrege from main
1 Year Ago
Fix bug preventing foliage rustle sounds to only be heard on the local client. If someone moves in a bush nearby you will now hear it again.
1 Year Ago
named cameras individually
1 Year Ago
only applying constraints solve at the end of an iteration, avoids constraints feeding into eachother mid-iteration
1 Year Ago
configured ghostsheet with default length constraints
1 Year Ago
added default length constraint to be used by all bones without their own (before this allowed for full compression, which almost always gives bad results)
1 Year Ago
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1 Year Ago
Coastal rocks normal map fixes
1 Year Ago
Coastal rocks / prefabs / LODs and colliders
1 Year Ago
Updated Frontier Hatchet World Model to have correct LODS and to Include fur strip
1 Year Ago
merge from radtown_redux
1 Year Ago
radtown S2P
1 Year Ago
Added back door anim event sound component on residential door
1 Year Ago
changed door knock sound from metal to wood on residential door
1 Year Ago
fixed missing box colliders on ground floor chimneys in masterhouse
1 Year Ago
fixed electric fan b using fan a collider..
1 Year Ago
Fixed incorrect import options on colliders for radiators, vintage furniture, pushcarts, bathtub, large rubbish skip, radiactive vats, checkpoint hut, small rubbish skip, binbags, radhouse large
1 Year Ago
Fixed some material regressions on the siren lights. Siren lights use new fresnel emission
1 Year Ago
correct surface type on stairs from walkways set
1 Year Ago
Add proxy wolf2 to manifest
1 Year Ago
Early wolf root motion tests
1 Year Ago
Changed the technique for collider to Prevent Movement instead of transparent Changed to mesh lod
1 Year Ago
added missing ceiling box collider in recycler room of storage building large
1 Year Ago
Removed simplelight from gate prefab.
1 Year Ago
fixed AC unit missing collision on roof, was mesh - not prefab
1 Year Ago
moved mesh colliders from LOD0 to parent on radhouse_large
1 Year Ago
Moved hobo to lighting prefab, because it has bespoke optimized lighting for that area.
1 Year Ago
Merge from hood and cuffs
1 Year Ago
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1 Year Ago
Merge from main