240,621 Commits over 3,867 Days - 2.59cph!

11 Months Ago
various trimsheet fixes
11 Months Ago
Strip multiview instancing / instancing scalars from engine Remove D_MULTIVIEW_INSTANCING and multiview methods from shaders Remove X360 macros INSTANCING_PARAMS & INSTANCED_SHADER_PARAMS Update system.fxc
11 Months Ago
Refactor some Graphics files, remove long obsolete methods
11 Months Ago
Fog
11 Months Ago
Support Feathering https://files.facepunch.com/garry/b05a94f5-efda-4e6d-b03e-cb3f28846879.jpg
11 Months Ago
Leaderboard backup, run #7348
11 Months Ago
Create particle.sheets.scene Move sheet sampling to system.hlsl
11 Months Ago
Test scenes
11 Months Ago
quick trim prop corrections
11 Months Ago
Copied over WIP action graph editor WIP dynamic action graph nodes OnShoot example in TurretComponent Node error messages, GetRelevantNodes, property get / set Let TurretComponent.OnShoot handle setting the velocity HandleConfigs Tweak how properties appear in node creation menu Fixed getting relevant nodes for signals WIP property panel in action graph editor Constant node drawing tweaks Small action graph editor fixes Error list panel https://files.facepunch.com/ziks/2023-10-12/sbox-dev_75o6iDzzHZ.png Fix error when clearing links Stack trace integration for exceptions thrown by action jigs Field get / set, sort nodes better Instance method nodes Type selection drop down Fleshed out type selector, now checks constraints Pure attribute for some things that should be expression nodes Comment nodes Node display tweaks Icon fixes Rerouting and other fixes Error list title fix Action link pulsing in editor Jig -> Graph Editor.ActionGraphs -> Editor.ActionGraph To match Editor.ShaderGraph Start on undo / redo ActionGraphComponent OnUpdate, OnTouch action components Football demo using action graph Enum constant node fixes Action component tweaks ColliderBaseComponent was renamed to Collider Copy / pasting nodes Rework comment and reroute nodes in action graph Make comment node inspection work like ShaderGraph Comment nodes are listed separately Basic variable selector / creation Rework how variables are added Fix suggested variable nodes when dragging from an output On node deletion, remove unreferenced variables Show variable type in add node context menu
11 Months Ago
Move some code back to Engine, raise console dock when clicking status bar log
11 Months Ago
Delete Error List
11 Months Ago
A chance to die as a result of a collision
11 Months Ago
Clear status bar on compile, remove test button
11 Months Ago
Particles can push physics objects
11 Months Ago
Made particle collisions smoother
11 Months Ago
Sort diagnostics by severity / project, so errors are output last on compile
11 Months Ago
More cleanup
11 Months Ago
Refactor
11 Months Ago
Cleanup motion blur Cleanup
11 Months Ago
Leaderboard backup, run #7324
11 Months Ago
Fixed some issues, cleaned, improved and integrated into deferred lighting
11 Months Ago
trimsheet map progress
11 Months Ago
Turned off darkening of voxels as they are damaged as I don't think it improves the look
11 Months Ago
Motion blur https://files.facepunch.com/garry/73ed326b-4ce6-4a72-bd3f-70faf633165a.jpg
11 Months Ago
merge from main
11 Months Ago
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11 Months Ago
Fixed more type errors
11 Months Ago
added trimsheets props + fabric tileable https://files.facepunch.com/jason/1b1011b1/opera_sKzyE9qREq.png
11 Months Ago
Fixed a bunch of type errors with maths expressions and binary expressions. Added type error checking.
11 Months Ago
11 Months Ago
Merged RT progress so far; added runtime terrain mesh conversion for experiments
11 Months Ago
Added persistent variables to symbol table.
11 Months Ago
Added accumulator. Fixed conversions and literals not being converted to floats.
11 Months Ago
ConsoleEntry refactor, can read simple stack of diagnostic messages now
11 Months Ago
Terrain Rust terrain and materials
11 Months Ago
Tamagotchi sound support
11 Months Ago
Can debug draw Scene.PhysicsWorld with physics_debug_draw
11 Months Ago
On compile, store diagnostics in console and display warnings/errors. When clearing console, always show important diagnostics Progress on supporting showing 'simple' stacks for diagnostics
11 Months Ago
Updated WIP in game chip.
11 Months Ago
Store random floats on the particle instead of using a seed
11 Months Ago
Use LFS for .jpg Concrete triplanar material Icons, small fixes Update object creation menu https://files.facepunch.com/ziks/2023-11-10/sbox-dev_Wbi2NqjYcU.mp4
11 Months Ago
Added input and output expressions to link chip code with rust in game io.
11 Months Ago
Fixed mesh / textures not always updating Fixed box SDF distance calculation
11 Months Ago
Added bunch of trig functions: cos, sin, tan, acos, asin, atan Added pi and tau as preset variables.
11 Months Ago
Added infinite loop detection to try and stop these infinite loops from freezing everything :( Message stack clears itself between runs Omg I think I fixed the infinite loops Added support for true and false values
11 Months Ago
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11 Months Ago
Sliding/Bumpiness https://files.facepunch.com/garry/3815b497-446b-4fd3-85ef-51b102f907b8.mp4
11 Months Ago
Fixed infinite loop bug Greatly improved error recovery Greatly improved block recognition Fixed errors with discovering new line New lines now seperate statments the same way as semi colon does in other languages