240,603 Commits over 3,867 Days - 2.59cph!

11 Months Ago
merge from report_name_fix
11 Months Ago
merge from rail_network_link
11 Months Ago
merge from base_decor_DLC
11 Months Ago
Collider uses new shape.Tags Dragging objects into the scene uses physics traces instead of scene traces
11 Months Ago
Add PhysicsShape.Tags
11 Months Ago
Leaderboard backup, run #7396
11 Months Ago
Apply the heldEntitySpineAimOffset to the head as well (still looks bad, but slightly better than before)
11 Months Ago
Moved IK settings on Held entities into a dropdown Moved disable spine IK and disable head IK into the held entity Exposed a spineAimOffset, this modifies the target angle of the spine IK per held entity
11 Months Ago
Fixed multiple tea and pet vital bars appearing (we should modify GameUI.Hud.Vitals in future instead of adding vitals in parent prefabs)
11 Months Ago
Split different IO budget systems into specific queues by type. This should allow servers to maintain responsive monument IO even if something player deployed is throttling the IO queue. Removed IOEntity.framebudgetms convar Added IOEntityconvars: -frameBudgetElectricHighPriorityMs (default 1ms) -monument IO entities -frameBudgetElectricLowPriorityMs (default 0.5ms) -all player placed electrical entities -frameBudgetFluidMs (default 0.25ms) - all player placed fluid entities -frameBudgetKineticMs (default 1ms) - a small selection of monument entities like door wheels -frameBudgetGenericMs (default 1ms) - currently unusued -frameBudgetIndustrialMs (default 0.25ms) - all industrial entities (this is separate from server.frameBudgetIndustrialMs where most of the work happens, hence the small budget)
11 Months Ago
Added 3 additional stone tiled cube prefabs
11 Months Ago
Updated Balaclava + LODs for existing assets
11 Months Ago
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11 Months Ago
Can drag prefabs from assetbrowser to hierarchy (fixes sbox-scenestaging/issues/4)
11 Months Ago
Basic skeletal pose component - only works with Alyx hands, needs some more thought https://files.facepunch.com/alexguthrie/1b1311b1/vrmonitor_2IaktVphKK.png Remove unused UseRelativeTransform from tracked pose component
11 Months Ago
Render VR separately Rename RenderWithViewport to RenderStereoAndSubmit, clean up SceneCamera stereo rendering code Set VR controller type (Input.VR.Type) Remove some CSS logs I forgot about (sorry)
11 Months Ago
WIP expression generation rewrite * To support expression nodes with multiple outputs * Make sure nodes are evaluated as few times as possible * Make sure output values are properly scoped / not overwritten WIP CallGraphNodeDefinition
11 Months Ago
Basic item and icon setup.
11 Months Ago
Would be good if I actually clamped this value
11 Months Ago
Viewmodel renderer setup
11 Months Ago
Experiment moving log counts to status bar
11 Months Ago
Added icon render scene to scene loader.
11 Months Ago
Add SceneCamera.EnableDirectLighting, SceneCamera.EnableIndirectLighting Unobsolete SceneCamera.AmbientLightColor - is added to World.AmbientLightColor
11 Months Ago
Add button for unlit mode to SceneView (fixes sbox-scenestaging/issues/48)
11 Months Ago
Fix GameObject/Component references not filling in disabled objects
11 Months Ago
Make name unique when duplicating (ctrl+d) Make ID's unique when pasting
11 Months Ago
Merge in main
11 Months Ago
breaking down the interior greybox into task folders/individual meshes
11 Months Ago
merge from main
11 Months Ago
Set the correct surface on ModelColliders (fixes sbox-scenestaging/issues/39)
11 Months Ago
PhysicsGroupDescription parts expose the of each Surface sub-part
11 Months Ago
Don't call resource changed callback if interop isn't loaded
11 Months Ago
Move resourcesystem into engine Call Sandbox::Resource::OnResourceReloaded when a resource is reloaded Remove old "model reloaded" callback (was called from client/server) Model clears physics, bone and data cache on resource reload (fixes sbox-scenestaging/issues/34)
11 Months Ago
Lights don't accept PixelInput - explicitly pass positions / lightmap uvs
11 Months Ago
Hackweek backup
11 Months Ago
Add try catch to compile.complete event, any exception that gets thrown in that event will halt the compile forever
11 Months Ago
updated ironsights
11 Months Ago
fixed offset in gingerbread roof top line concave conditionals
11 Months Ago
Update bounds of bone merged models (fixes sbox-scenestaging/issues/32)
11 Months Ago
continuity improvements on gingerbread roof meshes features
11 Months Ago
Citizen/animgraph: re-added 2X walks to the 2D blendspace, made them use new fast walks where currently applicable, and renamed "Walk_[direction]_2X" to "Walk2X_[direction]" for consistency
11 Months Ago
Fix GetComponents not returning derived classes (fixes sbox-scenestaging/issues/33)
11 Months Ago
Add *#local.json to .gitignore so that local keyboard preferences don't get committed
11 Months Ago
Fix menu sometimes wanting mouse when in game in editor (fixes sbox-scenestaging/issues/31)
11 Months Ago
Temporary group header in componentsheet Move Static to Collider - fixes sbox-scenestaging/issues/28
11 Months Ago
removed conditional wood topping on gingerbread triangle roofs
11 Months Ago
gingerbread triangle roof blocks pivot offset fix
11 Months Ago
some extra frontier roof colliders fix
11 Months Ago
Add GetAttachment method to AnimatedModel (#29) * Add GetAttachment method to AnimatedModel --------- Co-authored-by: Fortune <7847372+Fortune117@users.noreply.github.com>
11 Months Ago
Adding play and stop event (#49) This events has triggered when the scene is started or stopped.