134,640 Commits over 4,293 Days - 1.31cph!

1 Year Ago
Removed extra renderer component
1 Year Ago
Setup LOD Renderers on Worldmodel
1 Year Ago
Snap scientists to their cover even if those are slightly off navmesh (else they don't stick to the walls because of navmesh erosion, and can be spotted easily)
1 Year Ago
1 Year Ago
Prevent scientists from sneaking if they need to get into cover asap
1 Year Ago
Remove rifle body, SMG body, semi body since they are only used for restricted weapons
1 Year Ago
Add categories to rust editor window loadouts, and add loadouts for every workbench tiers
1 Year Ago
Fix metal detector not applying item era restrictions
1 Year Ago
Restrict access to rifle ammo since no weapons that use rifle ammo are available
1 Year Ago
Fix advent calendar able to bypass primitive era item restrictions
1 Year Ago
deleted test file
1 Year Ago
test commit
1 Year Ago
Remove `npc_junkpile_a_spawn_chance` and `npc_junkpile_g_spawn_chance` convars as no junkpiles in the project actually use the components the convars are referenced in - replace with the normal convar `npc_junkpilespawn_chance`
1 Year Ago
- Swapped to using correct order reload anims - Multiswap arrows improvements - Temporary swap code
1 Year Ago
Rebuild options UI after merge
1 Year Ago
Merge from main
1 Year Ago
merge from main
1 Year Ago
base shield gameplay pass
1 Year Ago
Medieval barricade base gameplay pass - now shared the same stats as barbed barricade. - Removed rope requirement from barbed barricade
1 Year Ago
clean up /asset folder, deleting duplicate icons and radiator prefab
1 Year Ago
Merge from main
1 Year Ago
Fix and improve foliage placement compute map sampling/decoding, fix incorrect foliage cells being used, clean up and move shader setup for instancing to includes, fix bounds calculations, add function to get foliage counts per cell, implement instance offsets and density handling to foliage placement.
1 Year Ago
Merge from demo_shot_improvements
1 Year Ago
Fixed spears not working with shields
1 Year Ago
Fixed full screen interaction blocker also blocking the main menu Fixed the record shot name input field resetting on ESC
1 Year Ago
Restrict double barrel shotgun
1 Year Ago
Properly disable camera control when a shot finishes recording Loop button is now always visible and applies to the whole demo timeline, not just shots
1 Year Ago
Camera now gets mouse input at the start of the 3 second pre shot countdown, not after
1 Year Ago
Merge from main
1 Year Ago
Merge from admin_wanted_toggle
1 Year Ago
Added a toggle to control whether to show wanted posters in the admin UGC panel
1 Year Ago
Better generic conversation flow
1 Year Ago
Can now specify which NPC has a mission from the mission inspector
1 Year Ago
Generic mission provider can now support multiple missions Added a new mission type where the player has to go and turn on an object, the object requires a long hold
1 Year Ago
Cata airtime & impact WIP.
1 Year Ago
Added an objective Start After Prior Objectives field, bypasses the need to use the old start after completed objectives array
1 Year Ago
Move the scheduling and tutorial systems into a foldout (rarely used, reduces clutter)
1 Year Ago
Catapult flame ammo + lighting + sound emitter.
1 Year Ago
Fixed siege_weapon_ballista_base generating new materials on import
1 Year Ago
Fixed incorrect back bone offset on knight chest piece
1 Year Ago
lunar new year branch and very wip item setup
1 Year Ago
Nuked the legacy source engine RCON code. +rcon.web now just toggles websocket RCON on or off (default on as before).
1 Year Ago
Catapult incen ammo.
1 Year Ago
Fixed potential NRE when using ioentity.debugqueue
1 Year Ago
Disable all scientists in primitive mode
1 Year Ago
Add convars to block NPCs from spawning - `npc_spawn_on_junkpile` specifically for junkpiles - `scientist_spawners_enabled` will disable all scientists spawning (peaceful & hostile)
1 Year Ago
- Rewrote crossbow vm attack and reload code from near scratch - Fixed reloads not working correctly - New animation controller setup - Use Viewmodel Camera
1 Year Ago
Can now pull horses when leading them, allowing you to pull them out of tricky spots (experimental) Improved spine IK motion again
1 Year Ago
FX progress backup. Small transmission tweak on catapult bucket.
1 Year Ago
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