136,352 Commits over 4,324 Days - 1.31cph!

1 Year Ago
NRE fix
1 Year Ago
Update: ServerDemoPlayer - added error logging on hierarchy desync Since some messages are handled by hand, it's possible things can go wrong in the future - this should catch it. Tests: played all demos I have, no errors reported
1 Year Ago
Fix a bunch of situations where an unnecessary full preset change would be applied. Fix preset name detection for single element changes.
1 Year Ago
Fixed ballista rotation sounds never stopping when dismounting while rotating
1 Year Ago
Add support for eras to provide custom loot tables
1 Year Ago
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1 Year Ago
Updating ballista rope skinning
1 Year Ago
Clean: removing no longer needed method - Was previously part of ClientDemoPlayer Tests: builds in editor in SERVER mode
1 Year Ago
Bugfix: ServerDemoPlayer - handle player rotation properly Tests: played back a new vehicle demo, and an old demo 2p where the player was shot in the head - no violations, no entity stutters
1 Year Ago
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1 Year Ago
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1 Year Ago
merge from lumberjackhoodieskinfix
1 Year Ago
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1 Year Ago
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1 Year Ago
Fix mipmaps settings, re-exported defaults
1 Year Ago
Fixed scattershot worldmodel offset model
1 Year Ago
wood armour plate world model + lods materials and textures
1 Year Ago
Remove skin weights option, force to 4 bones.
1 Year Ago
Tweaked static ballista culling distance
1 Year Ago
merge from primitive -> primitive_gm
1 Year Ago
Fixed catapult showing the scattershot loaded by default
1 Year Ago
Reapplying 109698
1 Year Ago
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1 Year Ago
Fix incorrect convar name for presets causing initial display error
1 Year Ago
Merge from main
1 Year Ago
Merge from fm1, restoring UI functionality after merge from main
1 Year Ago
Restore UI
1 Year Ago
Lead plate radiation protection
1 Year Ago
merge from main
1 Year Ago
art check on frontier and adobe gate/walls prefabs - updated gibs, and renderer lods scripts, layers
1 Year Ago
wip merge from main fixes
1 Year Ago
Tweak page header
1 Year Ago
Fixed RidableHorseAnimation.GetHipBlendFactorAndSpeed NRE
1 Year Ago
merge from primitive
1 Year Ago
merge + store tweaks
1 Year Ago
snake animations and rig exported
1 Year Ago
Fix rubble in train tunnel vent entrance always active S2P outpost, excavator and harbor 2
1 Year Ago
merge from prim
1 Year Ago
Horse anim tweak
1 Year Ago
Restored crafting costs in crafting menu
1 Year Ago
Added Medieval pack steam item
1 Year Ago
Tweaked piercer bolt damage
1 Year Ago
Armour plate insert world model setup
1 Year Ago
Disable gizmo on piercer projectile in time for the playtest
1 Year Ago
Removed tugboat mentions in siege tower construction components
1 Year Ago
handling horse animation visibility properly when occlusion culling is disabled (stops footsteps being heard while ragdolling)
1 Year Ago
merge from main
1 Year Ago
- implemented god rays as mask for mie scattering fog - fixed weird pre-multplied alpha - refactor to share code - render properly in reflection probe - output texture stores scalar light energies rather than combined RGB lighting, combined later in display shader
1 Year Ago
Fixed catapult ammo models being set active every loads
1 Year Ago
Merge from mfm1