240,621 Commits over 3,867 Days - 2.59cph!
Add VrMonitor attribute to cubemap rendering, should stop AO proxies from showing up
monument greybox progress
Basic libsdf editing tools
WIP way to rebuild chunks from a list of modifications
Add PhysicsWorld debug drawing methods for scenestaging
Color Group
Fix color fucked
Can multiply colors together
Code won't be run in parser if lexer has an issue.
Lexer now outputs to error stack.
All expressions now output to error stack.
Symbol table now outputs to error stack.
Enum control closes when you select an option
Fixed in game console not pushing stack messages correctly.
Clear current stack trace entry when clearing the console
Give StackTraceProperty a MinimumWidth so it pops out at a readable size
Kill StatusBarLog after some time, based on LogEvent level
Fixed TypeSerializedObject ordering so calls to OnPropertyChanged will have the new value
Remove corner conditional models from stone walls as they get in the way of voxels
Include sheet_sampling.fxc
Added splash damage to C4 against voxels
ResourceLibrary.Resolve assumes GameMenu if none is set. This might break some stuff, if it does we need to context wrap those calls.
Fixes this stuff when editing in Scene system, no logical place to wrap.. https://files.facepunch.com/garry/3a7bb7e9-3040-4937-8d02-e7e73f6b4efb.png
Leaderboard backup, run #7300
Merge from tutorial_island
Fixed voxels NREing or reseting when neighbor building block changes
Various fixes and changes
Merge from tutorial_island
Increased the size of the global LOD grid to account for tutorial island placement, fixes everything on the island getting culled
Move islands closer to the edge of the map
Add some logs to the MeshTerrainRoot process to try and catch what's going wrong in the build
Add the unity timeline package to the link.xml to prevent il2cpp from stripping the classes
Skin viewer basic UI for loading info etc
Tamagotchi LCD and input set up
Contact shadows respecting shadow intensity (foliage) and no longer overly dark; tweaked settings
StatusBarLog experiments https://files.facepunch.com/tony/1b0911b1/pfmbUSg70M.png
Setup stack system for messages and errors.
Fixed clothing items removing their bone setup in the skin viewer, causing them not to show
Added console and basic instructions to in game code editor.
Update new avatar meta guid
Merge from PlayerRIgUpdate/unity2021
Try applying skin to clothing in preview
Merge from tutorial_island
Move ConsoleWidget to addon so I can hotload it (move it back when done), add splitter window for stack trace viewer instead of using main inspector window
https://files.facepunch.com/tony/1b0911b1/sbox_LIfiBOFDPg.png
More bundle assigning for cinematic, removed terrain to mesh dll at runtime
Fix skin viewer lighting layer issues