240,621 Commits over 3,867 Days - 2.59cph!

11 Months Ago
Add VrMonitor attribute to cubemap rendering, should stop AO proxies from showing up
11 Months Ago
monument greybox progress
11 Months Ago
Rotations
11 Months Ago
Basic libsdf editing tools
11 Months Ago
WIP way to rebuild chunks from a list of modifications
11 Months Ago
gammagotchi scale change
11 Months Ago
Stretch property
11 Months Ago
Add PhysicsWorld debug drawing methods for scenestaging
11 Months Ago
Color Group Fix color fucked
11 Months Ago
Can multiply colors together
11 Months Ago
Code won't be run in parser if lexer has an issue. Lexer now outputs to error stack. All expressions now output to error stack. Symbol table now outputs to error stack.
11 Months Ago
ParticleFloat
11 Months Ago
Enum control closes when you select an option
11 Months Ago
Fixed in game console not pushing stack messages correctly.
11 Months Ago
Clear current stack trace entry when clearing the console
11 Months Ago
Give StackTraceProperty a MinimumWidth so it pops out at a readable size
11 Months Ago
Kill StatusBarLog after some time, based on LogEvent level
11 Months Ago
Fixed TypeSerializedObject ordering so calls to OnPropertyChanged will have the new value
11 Months Ago
Remove corner conditional models from stone walls as they get in the way of voxels
11 Months Ago
Include sheet_sampling.fxc
11 Months Ago
Added splash damage to C4 against voxels
11 Months Ago
ResourceLibrary.Resolve assumes GameMenu if none is set. This might break some stuff, if it does we need to context wrap those calls. Fixes this stuff when editing in Scene system, no logical place to wrap.. https://files.facepunch.com/garry/3a7bb7e9-3040-4937-8d02-e7e73f6b4efb.png
11 Months Ago
Leaderboard backup, run #7300
11 Months Ago
Merge from tutorial_island
11 Months Ago
Compile fix
11 Months Ago
Fixed voxels NREing or reseting when neighbor building block changes Various fixes and changes
11 Months Ago
Merge from tutorial_island
11 Months Ago
Increased the size of the global LOD grid to account for tutorial island placement, fixes everything on the island getting culled
11 Months Ago
Move islands closer to the edge of the map
11 Months Ago
Minor fixes
11 Months Ago
Add some logs to the MeshTerrainRoot process to try and catch what's going wrong in the build
11 Months Ago
Add the unity timeline package to the link.xml to prevent il2cpp from stripping the classes
11 Months Ago
Skin viewer scene edit
11 Months Ago
Skin viewer basic UI for loading info etc
11 Months Ago
Explosion post process
11 Months Ago
Tamagotchi LCD and input set up
11 Months Ago
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11 Months Ago
Contact shadows respecting shadow intensity (foliage) and no longer overly dark; tweaked settings
11 Months Ago
StatusBarLog experiments https://files.facepunch.com/tony/1b0911b1/pfmbUSg70M.png
11 Months Ago
Setup stack system for messages and errors.
11 Months Ago
Fixed clothing items removing their bone setup in the skin viewer, causing them not to show
11 Months Ago
Added console and basic instructions to in game code editor.
11 Months Ago
Update new avatar meta guid
11 Months Ago
Merge from PlayerRIgUpdate/unity2021
11 Months Ago
Try applying skin to clothing in preview
11 Months Ago
Merge from tutorial_island
11 Months Ago
Added editor in game.
11 Months Ago
Move ConsoleWidget to addon so I can hotload it (move it back when done), add splitter window for stack trace viewer instead of using main inspector window https://files.facepunch.com/tony/1b0911b1/sbox_LIfiBOFDPg.png
11 Months Ago
More bundle assigning for cinematic, removed terrain to mesh dll at runtime
11 Months Ago
Fix skin viewer lighting layer issues