198,696 Commits over 4,140 Days - 2.00cph!

1 Year Ago
Removed electric furnace 'Turn On' and 'Turn Off' side inputs They are now automatically turned ON or OFF depending on whether they have power, this simplifies circuits and fixes a few issues on server restarts
1 Year Ago
Vendor will attempt to straighten itself up once it pulls over
1 Year Ago
Increased laser detector range to match the beam length (from 4 to 12 meters) Also fixed players not being detected when approaching the beam head-on
1 Year Ago
Increase industrial conveyor from 12 item filters -> 30 item filters
1 Year Ago
Code cleanup Exposed more things as variables Pullover timer added
1 Year Ago
naming updates
1 Year Ago
3p cuffs - 3p anim exports, also added an overirde controller for kidnapper state
1 Year Ago
Merge clientside and serverside physobj scaling code Update button spawnicons to face the camera mat_viewportscale tiny value Problem Remove unintended label from HL2 spawnlist Fixed stray "Other2" category name fallback in spawnmenu Added PhysObj:MakeShadow( maxSpeed, maxAngSpeed ) This allows making any physics object a physics shadow, not just Entity:PhysicsInitShadow Speed values of 0 or below mean do not allow movement. Added RegisterMetaTable( name, table ) "anim" type SENTs move physics objects clientside for you Hopefully this will not cause any issues surface.PlaySound can accept soundscript names clientside This will only translate the soundscript name to a file path, it will NOT affect ptich/volume, etc, since the function does not support that at all.
1 Year Ago
Minor tweaks to the IO handle positions
1 Year Ago
Reduced medium battery size by ~15% to balance them against large batteries and make them fit under half walls https://files.facepunch.com/Flavien/EoVPFQpcxFVKJJdp.mp4
1 Year Ago
world cuffs setup - Added poses for open & closed, as well as 'locked' bool to traverse between states
1 Year Ago
blunderbus 3p updated anims exported
1 Year Ago
Basic setup for pulling over
1 Year Ago
Dynamic exhaust
1 Year Ago
3p handcuffs updates: - rigged world model, added poses - added worldmodel animator - setup entity with cuffs model - added 1st pass 3p anims
1 Year Ago
blunderbus 3p and viewmodel updated anims exported and holster positon setup
1 Year Ago
Fix formatting not working for bullet/numbered lists for the in-game news
1 Year Ago
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1 Year Ago
merge from hackweek_renderlod_collapse
1 Year Ago
Fixed null renderers in the HideIfScoped viewmodel component causing NRE's (currently caused by flame arrows on the crossbow) Fixed flame arrows on crossbow not hiding their particle effects while using a scope
1 Year Ago
Spooky speakers audio now falls under the voice props volume slider
1 Year Ago
Remove translation debug logs
1 Year Ago
Fix RustCamera spamming exceptions in the editor when switching from server to client mode
1 Year Ago
Fixed oven loot panels not working (incorrect compiler define) Safety check for EmissionToggle renderer collapses
1 Year Ago
More ent setup and gameplay wip
1 Year Ago
Merge main
1 Year Ago
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1 Year Ago
Added support for multiple disable groups to CinematicEntity
1 Year Ago
Merge from main
1 Year Ago
Merge main -> Aux2
1 Year Ago
Fixed broken modular car spawn commands
1 Year Ago
main -> Aux2
1 Year Ago
Merge from main
1 Year Ago
merge from main
1 Year Ago
VM camera anims for SMG, MP5 and Thompson
1 Year Ago
Gesture collection is now a BaseScriptableObjet, doesn't need to be referenced by the BasePlayer
1 Year Ago
Merge from hackweek_renderlod_collapse
1 Year Ago
Added ch47event convar, similar to cargoshipevent
1 Year Ago
Added a MapRenderer.DebugLabs convar to debug lab rendering issues in a build
1 Year Ago
Don't collapse renderers if they are part of a LightGroupAtTime
1 Year Ago
Merge from main
1 Year Ago
Merge from main
1 Year Ago
Fixed stacks of engine components being lost when dragging over existing items in the modular car engine bay editor UI
1 Year Ago
Double size of mixing table recipe list from 4 -> 8 recipes shown at once
1 Year Ago
Merge from main
1 Year Ago
Remove one more doNonUserSpawn, fix compile
1 Year Ago
Merge from main
1 Year Ago
Initial cinematic rig setup/mats
1 Year Ago
Remove no-longer-used 'non-user-spawn' modular car engine code
1 Year Ago
Example arctic hazmat setup (will need to be fixed before merging to main)