156,511 Commits over 4,536 Days - 1.44cph!

12 Months Ago
Fix burst compile issues by bringing back `DamageRegion` struct
12 Months Ago
Fuelbox for Boats
12 Months Ago
Add a delay before invoking the deep sea server tick after a server restart
12 Months Ago
Merge from parent
12 Months Ago
boat_fixes -> naval_update
12 Months Ago
Potential fix for IsDriverDead - Don't rely on a reference to dead driver (work with nulls) - Gate checks between has spawned
12 Months Ago
updated vm rpg skin anims
12 Months Ago
Prevent on killed from firing an nre during server restarts Dont save boat ai
12 Months Ago
Post merge fixes: - Fix phrase conflict - Rebuild manifest
12 Months Ago
merge from deep_sea
12 Months Ago
Restore /rpg folder in RocketLauncher, fixes broken vanilla rocket launcher caused by 133429
12 Months Ago
merge from floating cities
12 Months Ago
FC1,2,3 HLOD refresh and S2P
12 Months Ago
re-enabled some shadows in med barge
12 Months Ago
disabling shadow casting on prefabs, floating city walkways prefabs and casino barge shadow casters
12 Months Ago
Merge from scene_holster_tools
12 Months Ago
Move the scene based holster tool buttons into the scene view and not the inspector
12 Months Ago
Merge from water_pump_power_fix
12 Months Ago
Removed a couple of server allocations when firing events on Water pumps and Fluid Switches
12 Months Ago
Another potential fix for sprinklers still spraying when connected to a water pump with a large height difference and the pump loses power
12 Months Ago
Fix scientists moonwalking on ghost ships
12 Months Ago
Fix InfoZone NRE from scientists on ghostships
12 Months Ago
Mark two more collision meshes r/w
12 Months Ago
merge npc parenting to naval update.
12 Months Ago
merge back cannon and player animator fixes to naval_update
12 Months Ago
Embed playable graph tooling
12 Months Ago
Reset base animator layer weight whenever we're not playing one shots.
12 Months Ago
Try to fix black bars on RHIB (that can show up at certain angles)
12 Months Ago
mounted_turret_reloading -> naval_update
12 Months Ago
12 Months Ago
naval_update -> mounted_turret_reloading
12 Months Ago
Fix some more dodgy angles on the front seat
12 Months Ago
- Swap front turret to correct mount pose (standing) - Fixed problems with front turret being unable to progress its reload bar properly - Adjust eye position on front turret - Remove logs
12 Months Ago
12 Months Ago
Add server convar to allow mounting the cannons outside of boats
12 Months Ago
Fixed AI turrets not shooting at the players (incorrect dot calculation)
12 Months Ago
Topologies
12 Months Ago
Better driver caching, prevents a random other npc on the boat from being marked as the driver
12 Months Ago
Fixaroo
12 Months Ago
Final cliffing
12 Months Ago
Fixed ai mounted weapon controller so it points at the right location again
12 Months Ago
prevent rear turret clipping checks from failing right at the corners
12 Months Ago
- AI's can now reload turrets if they are empty - Extra profiling in a bunch of turret methods - Run at randomised time to keep the thread clear
12 Months Ago
Now disable their canvas when invisible: - Team ui - Fog overlay - Wounded screen Some fixes to other screens not disabling themselves by default
12 Months Ago
Setup swap RPG component on viewmodel
12 Months Ago
Marked remaining floating city collision meshes r/w
12 Months Ago
Delay visual chickens enabling for a second, seems to fix the distorted skinned mesh renderers S2P floating city 1+2
12 Months Ago
Removed the three GameUI.Hud.Buffs prefabs in GameUI.Hud Unused legacy stuff
12 Months Ago
Now disable their canvas when invisible: - Build cost indicator - Repair cost indicator - Game tip - Voice chat - God and invis overlays - All full screen overlays (9 canvases)
12 Months Ago
Merge from parent