240,755 Commits over 3,867 Days - 2.59cph!

1 Year Ago
Reduced explosion force push on modular cars
1 Year Ago
Do the same for the fish
1 Year Ago
Updated holder loot panel to use generic resizable
1 Year Ago
box vs capsule
1 Year Ago
Start supporting CastShapeAgainstShape, starting with ray vs capsule to get hitboxes working
1 Year Ago
Cherrypick parts of hackweek backpack branch while keeping compatibility with parachute implementation
1 Year Ago
Move TestQuery to world, only physics game system uses this
1 Year Ago
Second entrance mesh progress
1 Year Ago
Create new BVH and swap it out for UpdateMeshShape (probably not fast but never was)
1 Year Ago
Implement ClosestPoints
1 Year Ago
Get rid of orthographic areas (used for drag?)
1 Year Ago
Compile fix
1 Year Ago
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1 Year Ago
Only collide on INTERSECTION_PAIR_RESOLVE_CONTACTS Get rid of CreateMeshShape on the interface, nothing uses it
1 Year Ago
Fallback to physics casting in 16m if the building block attached to the guntrap has no TC placed / it is destroyed
1 Year Ago
Grass weeds cluster set Leak decal
1 Year Ago
merge from main
1 Year Ago
merge from Deauth
1 Year Ago
merge from AltHoverFix
1 Year Ago
Save instanced render distance convar Codegen
1 Year Ago
Fix crashes when attempting to index invalid sentence IDs Fix spawnmenu saved cursor pos resetting to middle of the screen sometimes
1 Year Ago
added delay to bar door animation, added reverse anims, added anims to animator
1 Year Ago
Move GameObject to its own folder Add Transform Accessor
1 Year Ago
Force position test. Scene & save file.
1 Year Ago
metal_trim_01 + weathered + painted https://files.facepunch.com/jason/1b1011b1/Adobe_Substance_3D_Painter_CpAspnBaT1.png https://files.facepunch.com/jason/1b1011b1/Adobe_Substance_3D_Painter_2sOi9sX1OG.png https://files.facepunch.com/jason/1b1011b1/Adobe_Substance_3D_Painter_TVK7nZwYuq.png
Leaderboard backup, run #6566
1 Year Ago
merge from main -> hackweek_backpacks_2
1 Year Ago
Wearable prefab setup for Dracula Mask Icons for Dracula Mask/Cape Dracula cape no longer removes head attire
1 Year Ago
Merge from /main/deckard-render
1 Year Ago
Fixed animation lag and snapping issues when dof_deckard is enabled
1 Year Ago
more wip/tests
1 Year Ago
Added wedges to the storage barrel variant C and updated LODs and colliders
1 Year Ago
Maybe this will fix the matrix menu
1 Year Ago
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1 Year Ago
Install cloud assets when opening a scene in the editor Scene update
1 Year Ago
Add CloudAsset.Install
1 Year Ago
merge from rail_network_link
1 Year Ago
GameResources can load private properties marked with [JsonInclude] Add GameResource.GetReferencedPackages()
1 Year Ago
New Outfit Piece!- Chef's Apron https://files.facepunch.com/daniel/1b1011b1/Screenshot%202023-10-09%20173401.png Lods and adjustments to skinning coming ASAP!
1 Year Ago
Update README.md
1 Year Ago
Update README.md
1 Year Ago
When saving a GameResource, also save a list of packages that were referenced FixResourceNames is unsued
1 Year Ago
Cleanup Re-save scenes with package information
1 Year Ago
Allowed planters to be picked up. Added check to ensure planter is empty of plants.
1 Year Ago
Fixed cinemachine virtual cameras breaking water reflections
1 Year Ago
merge from main
1 Year Ago
merge from halloween2023
1 Year Ago
merge from DraculaCape
1 Year Ago
merge from main
1 Year Ago
merge from transparent-shadow-receiver