156,415 Commits over 4,536 Days - 1.44cph!

1 Year Ago
Serialize list of interfering turrets during save so we can restore the same state after restart
1 Year Ago
Add toggle for DepthOfField in workshop scene, add tooltips to all control toggles
1 Year Ago
Regenerate manifest
1 Year Ago
Added a generic await WaitForWarmedUp method in UI_Page
1 Year Ago
Fixed a tmp nre caused by UI_Page text caching
1 Year Ago
Added comments in store warmup methods
1 Year Ago
Anim updates for smg and l96
1 Year Ago
Rejigged barge prefabs to centre pivot at origin, fixed transforms in scene. Vert painted barge surfaces on supplies, farm, food market.
1 Year Ago
Convert prefab ship wires to new client IO wires, disable ship wires on the server in every variant.
1 Year Ago
Hooked up the custom emission mask UV tiling and offset and made the emission scroll velocity only show the X and Y fields
1 Year Ago
added some mannequin prefab variants for poses
1 Year Ago
merge from workshop_colourpicker -> main
1 Year Ago
fix compiler errors
1 Year Ago
centered pivot of security barge and refactored prefab hierarchy. Merged the prison sub prefab into the sec barge prefab as it was a bit redundant
1 Year Ago
Can attach boat AI to an existing RHIB Abstract out the bow and stern transforms to just Vectors (stops allocations for nothing)
1 Year Ago
Added optional blinking and scrolling features for emission on the standard shader
1 Year Ago
Merge from main
1 Year Ago
re added skeletonjail prefab
1 Year Ago
security prison lod distances and bug fixes. hanging tarp collision fixes. skeletonjail lods and prefab
1 Year Ago
placeholder halloween wallpaper skin assets
1 Year Ago
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1 Year Ago
fixed incorrect name on LNY25 wallpaper folder, renamed temp halloween wallpaper, and rebuilt skins list
1 Year Ago
Casino barge prrefab
1 Year Ago
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1 Year Ago
Gesture menu now reliably waits for the store to be 100% warmed up before being initialised Pages cannot be warmed up twice when using the skip main menu warmup editor setting Refactored pages warmup
1 Year Ago
Manifest
1 Year Ago
Add ClientIOLineEditor to allow for creating lines without requiring an entity.
1 Year Ago
merge from hackweek_crosshair_customization
1 Year Ago
Setup cannon pitch rotation, fix client side ammo display not resetting.
1 Year Ago
floating city save cleanup of the floating walkways prefabs
1 Year Ago
big tidy up of wallpaper folder so each pack has its own icons, materials, textures and skin assets folder. Removed any old now unsued folders. Renamed pack folders to include date of creation. Rebuilt skins list
1 Year Ago
split floating walkway prefab into 4 separate ones, updated scene increased the no build zone to encompass all the level area
1 Year Ago
Rejiigged hierarchy for barge painting
1 Year Ago
Add huge 3d text to sails showing their current state (open/closed) until we have anims.
1 Year Ago
Added WIP mannequin prop
1 Year Ago
More sail setup to match art
1 Year Ago
shifted t1 workbench around
1 Year Ago
merge form meta_shift
1 Year Ago
Remove a previous client side visual rotation hack for sail now we have art
1 Year Ago
Player updates for M39 and spray can item updates
1 Year Ago
Sail fixes
1 Year Ago
More cleanup and removing old code.
1 Year Ago
merge from drone_storage_slot
1 Year Ago
Quick commit before vert painting barges
1 Year Ago
Missed some files
1 Year Ago
drone height limits matched with player helicopters, uses the same set of HotAirBalloon convars that are shared between player controlled air vehicles already
1 Year Ago
- Added optional independent tiling and offset for the standard shader's emission map. - Added an emission mask with its own tiling and offset to determine where the emission should appear on a surface. - Improved formatting for the emission section of the material editor.
1 Year Ago
Merge from parent
1 Year Ago
Missions now reward more/better loot
1 Year Ago
Sail deploymennt guide mesh setup