240,761 Commits over 3,867 Days - 2.59cph!

1 Year Ago
Enable "fastMode" on cached browser sqlite database
1 Year Ago
updated vampire stake is be thinner at the top
Leaderboard backup, run #6540
1 Year Ago
added new pipe tool texture atlas variant for more variety
1 Year Ago
Don't use file scoped classes for input action cells, ends up codegenning a really shit name for them and makes stack traces worse to read
1 Year Ago
Editor: Add inline text editing for input action name and group https://files.facepunch.com/tony/1b0911b1/sbox_Pa9V155XnL.mp4
1 Year Ago
Reference Facepunch.ActionJigs, NodeGraph refactor Allow references to Facepunch.ActionJigs in editor code More plumbing for action editing Updated ActionJigs Some more node types Support deserializing system types if TypeLibrary is okay with them Error messages in node tool tips Added GraphView.GetRelevantNodes Node graph HandleConfig refactor Allow arbitrary nesting in node creation context menu Default handle color tweak Update Facepunch.ActionJigs Hotload: fix before / after constraints on upgrader ordering
1 Year Ago
Don't clear links / value when setting value / links on an input
1 Year Ago
1 Year Ago
Fixed getting relevant nodes for signals
Leaderboard backup, run #6533
1 Year Ago
Draw spheres, hulls and meshes when ModelCollider selected
1 Year Ago
Can get physics hull edges (for debug renderering) Can get triangles from physics mesh Add some faster line drawing functions to gizmo
1 Year Ago
Fish setup
1 Year Ago
Change grade context menu NRE fix
1 Year Ago
Merge from tutorial_island
1 Year Ago
Close any existing tutorial modals when opening a new one
1 Year Ago
Can no longer talk to the NPC between missions
1 Year Ago
Rename scientist to survivor
1 Year Ago
Parent merge
1 Year Ago
Removed ToggleClientBuoyancy
1 Year Ago
Different cherry-pick, this one has separate ragdoll entity, but position-matched to the corpse
1 Year Ago
Fix NRE during Kayak mission
1 Year Ago
Merge back in
1 Year Ago
Experiments
1 Year Ago
Merge from halloween2023
1 Year Ago
Combine player_corpse and player_ragdoll, with the help of cherry picking a few old changesets
1 Year Ago
Merge from main
1 Year Ago
EntityMenu attributes on entities will now appear using proper english in the radial menu, even before we run phrases Uses a new AddOptionPhrase method on ContextMenuUI, this can be used when manually adding options to a context menu (eg. wiretool) although I haven't updated those since we've already had them translated so they appear fine
1 Year Ago
v_mp5/v_usp: sync up with recent changes
1 Year Ago
FPArms: add sprinting anim to punching animgraph
1 Year Ago
FPArms: remove hold adjustment sequences from adjustment prefab
1 Year Ago
Get our entity in the HasObjUnderFeet check. Vehicles update associatedMountable to point to the base vehicle, which messed up the check
1 Year Ago
Filter out shapes on sphere and box queries
1 Year Ago
Add CWorldCastMultipleCallback for multiple casts
1 Year Ago
Merge from tutorial_island
1 Year Ago
Add a should collide callback so we can hijack the simulation filtering (naughty)
1 Year Ago
Better torch phrases
1 Year Ago
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1 Year Ago
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1 Year Ago
Move cast callback to physicsfilter
1 Year Ago
Minecart icon
1 Year Ago
Remove collision function mask stuff on body, only used on shape
1 Year Ago
Use our custom cast callback using physics filter for single casts to test Setting collision attributes with no tags will add solid by default, important!
1 Year Ago
Setup kick gesture (hidden in wheel) Shaved a second off the animation for more responsiveness
1 Year Ago
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1 Year Ago
Add CPhysicsFilter which is just our modified CRnCollisionFilter, we'll fork the physics library slightly to perform our own filtering
1 Year Ago
more wip mirror work, tweaked goldframe colours, tweaked paintable backboards, ao, added paintable material for standing frames so the background tiles better
1 Year Ago
Added Dracula Mask model/materials
1 Year Ago
ModelCollider - draw colliders (only capsule right now)