240,763 Commits over 3,867 Days - 2.59cph!

1 Year Ago
Another big interface cleanup FindClosestPointOnConvexShapes using gjk
1 Year Ago
Reference Facepunch.ActionJigs, NodeGraph refactor
1 Year Ago
slightly increased mp5 bullet velocity slightly increased mp5 damage increased mp5 accuracy while bursting thompson has increased center-hit probability custom smg has increased center-hit probability
1 Year Ago
▍▇█▉▌▉▇ ▊▊▉▉
1 Year Ago
vm m249 skinning fix
1 Year Ago
▌▋▄▄▍▌█ ▊▇▌▄█▇▋ █▆▉▉▍▌ █▉▋▆█▍▅▉▋▉▋ (▄▍▍▊▋▋▍ █▋ ▌▉▇ ▉▅▌▌▇▌ ▅▌▌▍▅▆▇ ▍▋▊▄)
1 Year Ago
Added Panel.GetScrollStartIndexes Works only on text entries, returns 2 values - x axis offset, y axis offset Added some NPC functions NPC.GetGoalPos NPC.GetGoalTarget NPC.IsCurWaypointGoal
1 Year Ago
Don't spawn train tunnel rail entrances if no above ground rail exists
1 Year Ago
Enforce larger distance between train tunnel stations
1 Year Ago
TypeLibrary ignores Delegate types
1 Year Ago
Editor: Add "keybind" editor widget, instead of manually finding inputs, just press the button you want to use - would be good to have proper trapping in tools soon (?)
1 Year Ago
New Outfit Piece - Chef's Hat https://files.facepunch.com/daniel/1b0411b1/chef.png Lods and skinning adjustments coming ASAP
1 Year Ago
vampire stake skin world model and viewmodel prefab intial setup
1 Year Ago
Latest tier0 basetypes Split everything out of basetypes.h into new or existing includes, remove very old code, typesafe numerics, bring engine up to date with these changes
1 Year Ago
typelimits.h Explicit use stackalloc.h Remove CRT_INCLUDES_RESTRICTED Explicit d suffix on tier0 math funcs Split dbg.h into assert_base.h, messages_base.h Add tier0_utils_base.h First pass at removing stuff from basetypes.h to commonmacros and platform no more qboolean BOOL-shit this intellisense bug is fixed, in fact it errors with this workaround Explicit recttypes.h basetypes, bitscan, enum bitwise operators Explicit typesafe numeric headers, update all usage Pointer handles fuck off too Move some more to commonmacros Fix double fsel def Remove includes from basetypes.h Unused COMPILE_TIME_ASSERT
1 Year Ago
Train tunnel rail entrance nobuild volume
1 Year Ago
Train tunnel rail entrance can only replace train tunnel grid pieces that are replaceable (i.e. not underground train stations)
1 Year Ago
Clean up
1 Year Ago
merge from main
1 Year Ago
merge from force_update_workbench_trigger
1 Year Ago
reapplying merge from force_update_workbench_trigger
1 Year Ago
Fix #SERVER in TriggerWorkbench
1 Year Ago
merge from main
1 Year Ago
phrases
1 Year Ago
Fix gmod_suit 1 breaking sprinting Sentences system calls EntityEmitSound There are a few caveats: * SoundName is always invalid.wav * OriginalSoundName is the sentence name * The sound table will contain SentenceIndex in these cases * OriginalSoundName can be changed to replace the sound. Global.EmitSentence now has an optional 9th argument = DSP, defaults to 0
1 Year Ago
Add rotational vector getters to Transform Add additional aspect ratios
1 Year Ago
Updated storage barrels textures
1 Year Ago
Aggregate GetBbox and GetBboxFromProxies
1 Year Ago
Enable parallel solver
1 Year Ago
merge from experimental
1 Year Ago
merge from main
1 Year Ago
merge from main
1 Year Ago
subtrating 88130
1 Year Ago
merge from main
1 Year Ago
merge from main
1 Year Ago
merge from main
1 Year Ago
merge from force_update_workbench_trigger
1 Year Ago
exspanded workbench source area, able to stand slightly further away and craft
1 Year Ago
merge from vending_admin_height_fix
1 Year Ago
Paint prefabs different to gameobjects in GameObjectControlWidget Change how enable state is triggered
1 Year Ago
Reference Facepunch.ActionJigs Serializing / deserializing action jig delegates Fixed System.String not being whitelisted Simple action jig serialization test Refactor simple actionjig test Replace References with AssemblyReferences in CompilerSettings Also make DistinctAssemblyReferences do the filtering that literally every user of that property was doing. Allow CanEdit("action"), expose NodeLibrary to tools packages WIP delegate upgrader for action jigs ActionProperty, skeleton of an action jig editor WIP Some NodeGraph abstraction Fleshing out action graph editing
1 Year Ago
Rename SceneSource to SceneFile Add PrefabFile resource type Can convert a GameObject to a Prefab Can drag a PrefabFile to GameObject control widget GameObjects referencing a PrefabFile GameObject will serialize properly Changing Scene will automatically change scene of child objects Update turret scene
1 Year Ago
TreeView/TreeNode speedup Don't render NativeRenderingWidget if it's not visible Give nice warning when calling AssetSystem.CreateResource with invalid extension Allow overriding some of the SceneMapLoader functions
1 Year Ago
merge from main
1 Year Ago
network++
1 Year Ago
merge from turret_interference
1 Year Ago
merge from RestrictSpawnNearMonuments
1 Year Ago
merge from main
1 Year Ago
merge from io_bed_issue
1 Year Ago
merge from underwater_brightness