161,355 Commits over 4,597 Days - 1.46cph!

1 Year Ago
Moved ambient flies to prefab & improved them.
1 Year Ago
More work on floating walkway optimisation. Flipped normal map of plastics B
1 Year Ago
Adding v4 snowmobile shooting anims
1 Year Ago
riot hat repose
1 Year Ago
merge from boat_building
1 Year Ago
Fix compile error in SocketMod_Anchor
1 Year Ago
Fix compile error
1 Year Ago
Try undoing SSAO related changes
1 Year Ago
Merge from floating_cities
1 Year Ago
First pass of distributing health back to blocks when converting a damaged boat to edit mode.
1 Year Ago
Adjust floating city mission provider transform on Casino Barge Run S2P for floating city scenes
1 Year Ago
Timeshimmer off globally on plight.flares
1 Year Ago
Distance flares.
1 Year Ago
building_planner_viewmodel -> main
1 Year Ago
Merge: from hide_getinternalarrayunsafe - Replaces dangerous API with a safer, updates existing use cases Tests: unit tests
1 Year Ago
Update: replace invalid usage of GetInternalArrayUnsafe Tests: none, trivial change
1 Year Ago
Update: Hide List.GetInternalArrayUnsafe - introduce ListAsReadOnlySpanOf to help deal with casting up (since we don't have ReadOnlySpan<T>.CastUp<U>) - added simple unit tests Tests: ran unit tests
1 Year Ago
Merge from naval_update
1 Year Ago
Merge from naval_missions
1 Year Ago
Run S2P on a bunch of scenes due to updated NPC prefabs
1 Year Ago
Remove planner viewmodel
1 Year Ago
Aniso angle improvements on the nets. PFX pass.
1 Year Ago
Tweaks
1 Year Ago
Merge from naval_missions
1 Year Ago
Deep sea prefab variants missing from manifest entity list
1 Year Ago
Post merge fixes
1 Year Ago
Improve the carousel button behaviour in the full screen store page, now matches the web store
1 Year Ago
Blowpipe - added SFX anim events, set up override controller correctly
1 Year Ago
SAP - updated sfx anim event placement
1 Year Ago
Disable RendererBatch for any doors or windows added to boats.
1 Year Ago
Merge from naval_update
1 Year Ago
Moved food market vendor further back. More geo reduction to floating walkway piece.
1 Year Ago
- Setup metal detector source spawn points for rest of the deep sea islands - Remove NPC name from ConversationData and added to NPCTalking, prevents some NPC's from having names defined in different places - Made placeholder floating city mission provider look not placeholder - Improved how we retrieve conversation data node names
1 Year Ago
Add debug server command to send a convar to a client Fix the log that prints when the client blocks such commands not including the full command string
1 Year Ago
wrong branch! Merge to building_planner_viewmodel
1 Year Ago
viewmodel animations on wallpaper planner never call the base animations (locked behind an override)
1 Year Ago
main -> building_planner_viewmodel
1 Year Ago
Flare improvements.
1 Year Ago
Various LOD popping tweaks.
1 Year Ago
S2P and rebaked HLODs for FC 1-4
1 Year Ago
1st pass updated binocular anims
1 Year Ago
Merge: from analytics_v2_expose_telem - Fixes CLient crash when running analytics.tablestats or uploaderstats Tests: built standalone and ran the commands - no crash
1 Year Ago
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1 Year Ago
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1 Year Ago
shadow proxies for prison and sec tower
1 Year Ago
Fix bot_exec commands in builds
1 Year Ago
Added RPG to weapons category Fixed some owned tag issues
1 Year Ago
merge from rpg_storepage
1 Year Ago
More geo reduction and hole removal on floating walkway kit pieces (WIP)
1 Year Ago
65 million cull volumes to deal with bleed on the paperthin walls and floors. Cool spotlight flare improvements. Fluor bulb material tweaks for updated tonemapping.