199,192 Commits over 4,140 Days - 2.00cph!
Fix headbags not dropping when trophy is destroyed or picked up
Fix headbags not returned to player when "clear head" is clicked
Improved military flamethrower jet line coherence, and collision/bounce behaviour
Increase move point terrina placement distance check
sks prefab setup progress
Coastal cliff whitebox progress / added more slope and bend pieces
Fix photos & headbags not working when inside a backpack
player update. speargun anim set edits
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TTT: add TTTShowSearchScreen hook
More consistent Vector/Angle optional argument handling
You can now do Vector( nil, 1, 2 ) and get the expected output. If you need to do that for some reason.
Material() function can use .cache files from steamworks.Download
Fix industrial moving items into empty slots instead of moving items into existing partial stacks
Fix servers not always removing from favorites.cfg
Fixed regular switch still showing 1 power usage in the UI
Fixed Smart Switch referred as Switch when looking at IO connection handles
Fixed Smart Switch not deployable ~1 meter below ceilings
playerupdate. exported/set up speargun anim set
merge from io_entity_snapping/fixes/2
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Remove full paths from "Adding Filesystem Addon"
Fix floating GMAs not loading correctly
merge from electricity_power_fixes/2
Danger zone backend now supports a parent and handles local positions
Compile fix again, codegen
Proposed fix for heli clipping through the map when the server has low fps
merge from electricity_power_fixes/2
merge from tc_reskin_storageadaptor_fix
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Further changes to LODing
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Additional Bradley AI data
Force alternate chase/take cover states when spawning scientists sequentially isntead of 50/50 chance
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More aggressive chase behaviour
Add heavy scientists to spawns
subtracting tc_reskin_storageadaptor_fix - compile
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merge from tc_reskin_storageadaptor_fix