240,762 Commits over 3,867 Days - 2.59cph!

1 Year Ago
Remove deprecated renderingpipeline stuff that was never even used
1 Year Ago
3p hmlmg hand clipping fix
1 Year Ago
Fix TestWrapSet
1 Year Ago
Document TrackedDevice, remove unused, update skeletal data Move VR class into Sandbox.Engine (forwarded to Sandbox.Game) and respect anchor for tracked transforms Compositor submit bindings, cleanup Submit all the info we need to camera renderer + start rewriting stereo rendering Deleted subviews, crossed/nohmd stereo modes, auto-fidelity, no longer uses multiview instancing Clean up
1 Year Ago
brick_single models https://files.facepunch.com/jason/1b0511b1/sbox_kJMYDn3t1P.png https://files.facepunch.com/jason/1b0511b1/sbox_XlGAXJvURf.png
1 Year Ago
Can now propertly wrap setters/getters. Setter callback passes Action<T> you can call to run default behavior Fix error if value statement empty Update tests
1 Year Ago
Final grading for L. Light emission driven by its own entity to simplify.
1 Year Ago
Snap angle works under 1.0
1 Year Ago
viewmodel glove skinning fixes - diversuit skinning fixes - scientist suit skinning fixes - hazmat skinning fixes - boneknife base file update with correct bone positions - boneknife prefab updated - combat prefab updated
1 Year Ago
Removed tag filtering for cached queries since we didn't take into account excluded tags & the server browser filters out "weekly" tags already
1 Year Ago
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1 Year Ago
Scene tabs Update cube.object Scenes have unsaved changes state (lining up for undo), rename GameObjectComponent to BaseComponent
1 Year Ago
Fix length modifier not applying to some constraints Constraint refactoring to be more flexible and stronger Add root motion strength param from rust Remove stiffness depth (use curve instead) Change MoveFactor to MoveSpeed Bug fixes for some constraints
1 Year Ago
Merge from rail_network_link
1 Year Ago
Rail keeps more distance from monuments
1 Year Ago
Add SerializedObject.OnPropertyChanged callback
1 Year Ago
Hammer: float snap angles and some more presets
1 Year Ago
1 Year Ago
Fix event node userdata not serializing
1 Year Ago
Chefs hat LODs and adjustments to boxing boots
1 Year Ago
Added player skeleton to HuntingTrophy_small Added chicken head to HuntingTrophy_small Texture tweaks for HuntingTrophy_small
1 Year Ago
Update net.lua (#1106) add net.ReadPlayer/WritePlayer Co-authored-by: Python1320 <Python1320@users.noreply.github.com>
1 Year Ago
Set the missing material in the entrance prefab
1 Year Ago
Added missing concrete pavement material
1 Year Ago
Added FGD files
1 Year Ago
More safety in JsonSerializerOptionsUpgrader (#1287)
1 Year Ago
More "reportable" keyvalues in default FGDs Shows useful info in the Entity Report window Added NPC:GetCurGoalType navmesh Lua API additions Added missing enum for NAV_MESH_BLOCKED_PROPDOOR Added navmesh.GetBlockedAreas() Added CNavArea:MarkAsBlocked( teamID ) Added CNavArea:MarkAsUnblocked( teamID ) Added CNavArea:RemoveAttributes( flags ) Added CNavArea:AddAttributes( flags ) Disable default automatic navmesh unblocking Add some of the existing nav related entities to the FGD func_physbox/pushable is ignored by navmesh gen
1 Year Ago
Fix asserts showing as errors in intellisense Delete loads of random shit from game Don't explicitly set MultiProcMaxCount, defaults to # logical processors (which is 96 on our build server) - compiles 15% faster locally for me
1 Year Ago
Add BBox,FromBoxes, BBox.FromPoints
1 Year Ago
OpenSceneList Scene + Prefab thumbnails https://files.facepunch.com/garry/75a5537b-4e53-4ca7-a449-14342d12faf4.png
1 Year Ago
Fix possible exception in ConcurrentDictionaryUpgrader (#1287)
1 Year Ago
Possible fix for first error in #1287 I couldn't repro, but it's possible some serialization was happening during a hotload to cause this.
1 Year Ago
Don't run Program.Main if package is local. The assumption is that they'll be using scene view so that's controlled by the editor. Allow provide message with Assert.NotNull, IsNull
1 Year Ago
Can choose between play scene or play game
1 Year Ago
merge from DraculaCape
1 Year Ago
Merge from rail_network_link
1 Year Ago
Regenerating all rail splines
1 Year Ago
Network++ Enabled Halloween event Enabled scarecrowpopulation Enabled scoreboard Switched collectables to halloween themed Added bone collectables Updated ambience Enabled candy vision Updated menu video Frank table default craftable Updated loot tables Enabled halloween portals with a population of 1
1 Year Ago
Merge from rail_network_link
1 Year Ago
Improved ice_lake_3 terrain checks so it doesn't overlap train tunnel hatch entrance
1 Year Ago
Auto generate backing fields for properties. Pass current value in WrapGet callbacks. Set backing field before calling WrapSet callbacks. Update method validation error prints appropriately Fixed ValidatePropertyCallback
1 Year Ago
merge from main
1 Year Ago
Alt fire, stats
1 Year Ago
Only allow CodeGen on custom attributes. Tidy up. CallbackName for CodeGenType.Static is the actual fully qualified name of static method to call
1 Year Ago
Merge from rail_network_link
1 Year Ago
Adding back prevSign workaround
1 Year Ago
Merge from rail_network_link
1 Year Ago
Refactor so the game can start up when published
1 Year Ago
Ignore sln, lutconfig, lutignore when publishing When can't find active package, print a list of packages that it can find
1 Year Ago
Better TerrainPath cliff and decor topology handling