240,763 Commits over 3,867 Days - 2.59cph!

1 Year Ago
merge from oct_balance
1 Year Ago
max interference turrets 12 - turrets automatically disable after the 12th is placed within a 40m radius of other turrets. interferenceradius 40m
Leaderboard backup, run #6413
1 Year Ago
Added a looping gesture for the mission provider, just uses the wounded anim right now
1 Year Ago
Wrap map loaded sceneobjects
1 Year Ago
show selected player banished upgrades banishing doesnt reroll flash banished upgrade banished tooltip text urgency upgrade
1 Year Ago
Increase wood supply amount in mission 4
1 Year Ago
Fixed missing canoe collider Moved chicken spawner
1 Year Ago
Add GameObjectFlags IBodyModifier not used Map loading component test
1 Year Ago
Remove unused pvs stuff Don't delete the whole physics and sceneworld when removing a SceneMap Remove .vmap extension when trying to load a map Expose Map.PhysicsGroup, Map.SceneMap
1 Year Ago
Apply same ping styling to pie menu
1 Year Ago
Use a ping widget to highlight a blueprint if it's required by the current tutorial stage
1 Year Ago
- Optimised UpdateInterference() to only be called when when a turret is turned on or off - Removed the new OnlineFor() code, we no longer need it with this new system (I think?) - UpdateInterference no longer counts turrets that are already in interference mode
1 Year Ago
Parent merge
1 Year Ago
Merge from main
1 Year Ago
Fixed up no respawn zone check + other cleanup
1 Year Ago
Updated Tpose file
1 Year Ago
Varying tooltips in the UI, depending on why sleeping bag respawn can't be used
1 Year Ago
interference spark sound
1 Year Ago
Flattened angle check for accessing the admin panel of a vending machine, fixes not being able to access admin controls if the vending machine is higher than the player but still within interact range
1 Year Ago
HuntingTrophy_Large texture polish
1 Year Ago
Apply same fix to beach towel
1 Year Ago
Fixed sometimes not being able to use the wire tool when standing on top of sleeping bags, modular car lifts or beds Culprit: can't use wire tool if the players eyes are intersecting a prevent building volume, these entities have large prevent building volumes that the player can easily stand inside. Applying the IgnoreWireCheck tag to these colliders fixes the issue
1 Year Ago
Sleeping bags now check whether they're inside a No Respawn Zone
1 Year Ago
Updated SpawnOptions protobuf message to allow for sending different availability states, instead of just occupied or not. Now we can send OK, occupied, underwater, or in a No Respawn Zone
1 Year Ago
Merge from tutorial_island
1 Year Ago
Merge from main
1 Year Ago
Hook up some debug drawing https://files.facepunch.com/layla/1b0311b1/sbox_0018.mp4
1 Year Ago
Update workbench trigger right when player enter or leaves a workbench trigger (rather than waiting up to 2 seconds)
1 Year Ago
Add revolute joint from desc Spherical and conical from desc (both the same for now because the only difference should be limits)
1 Year Ago
Recompiled assets
1 Year Ago
Adjust blend mask on corrugated metal Ivy moss decal
1 Year Ago
S2P compound, for the water catcher changes (fix water catcher NRE on new saves).
1 Year Ago
brutalist sitem
1 Year Ago
Assigned the correct gibs to storage_barrel_c prefab
1 Year Ago
Added wolf head to HuntingTrophy_Large Added rope border to shark, deer and horse HuntingTrophy_Large material updates
1 Year Ago
save/load fix
1 Year Ago
Fix ApplyForceAt
1 Year Ago
Use aligned alloc in dynamic tree, fixes crash in vLoad3A Add pre and post solve callbacks
1 Year Ago
TriggerHapticVibration
1 Year Ago
Slightly brighter underwater visibility.
1 Year Ago
merge from main
1 Year Ago
baseline
1 Year Ago
IsLeftHandDominant, Enabled
1 Year Ago
Reduced water pump preventbuilding volume
1 Year Ago
ApplyLinearImpulseAtWorldSpace, GetMassCenter
1 Year Ago
merge from main
1 Year Ago
merge from particle-fade-mod
1 Year Ago
Remove static and active aggregates when destroying aggregate