240,963 Commits over 3,867 Days - 2.60cph!

Leaderboard backup, run #5501
1 Year Ago
Menu stuff goes in MenuResources silly
1 Year Ago
Separate map assets from game Game Menu stuff
1 Year Ago
sbproj update
1 Year Ago
sbproj Menu tweaks vmat_c
Leaderboard backup, run #5493
1 Year Ago
Initial commit
Leaderboard backup, run #5490
1 Year Ago
Add convenience functions
1 Year Ago
Calc proc bones before bone merge re-run, fixes jittering on bone merged models with anim constraints
Leaderboard backup, run #5486
1 Year Ago
Animgraph: Bone merge in blend 2d and anim clip previews
1 Year Ago
added chipboard material
1 Year Ago
Animgraph: Show bone merge models in node preview
1 Year Ago
Testing out WeaponViewer w/ ScenePanel
1 Year Ago
Animgraph: Don't allow animation clip drag drop when preview mode is active
1 Year Ago
Delete pango lib
1 Year Ago
Misc code delete, mostly pcre lib
1 Year Ago
Start framing out ClassModal
1 Year Ago
Hook it all together, create new class makes a new class and saves it
1 Year Ago
Start writing persistence for custom classes Add Attachment.IsUnlocked() Start framing out Create A Class page in GameMenu
1 Year Ago
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1 Year Ago
Fix HTTP request parameters being flipped Merge pull request #4 from peter-r-g/peter-r-g/fix-http-request
Leaderboard backup, run #5477
Leaderboard backup, run #5476
1 Year Ago
Mark every single building block mesh as read/write enable (NOTE: this cannot be merged to 2019!)
1 Year Ago
Parent merge
1 Year Ago
Merge from dof-leaking-fix
1 Year Ago
Merge from main
Leaderboard backup, run #5472
1 Year Ago
WIP
1 Year Ago
fix sound error when firing attack heli rockets
Leaderboard backup, run #5469
1 Year Ago
v_mp5: the fire_hold layer now slightly shifts the fingers' grip too
1 Year Ago
Add `GameUtil` class Implement `Container.Add()`, `Container.FindFirstSlot()`, `Container.Move()`, write docs & import them using <include ...>
1 Year Ago
progress
1 Year Ago
progress
1 Year Ago
Docs, make WeaponAttachmentComponent abstract Disable unsupported attachments instead
1 Year Ago
WIP Attachment Mods -> USP RMR, USP Suppressor, MP5 Rail
Leaderboard backup, run #5466
1 Year Ago
Add shader to InstancedScheduler (2021 prefabs not compatible with 2019)
1 Year Ago
Copy meshes into the single geometry buffer via a shader to deal with meshes with Read/Write disabled
1 Year Ago
Add UIGlobals, UIGlobals.MenuScale and UIGlobals.GameScale. Scale up respective root panels on Steam Deck
1 Year Ago
Update InputHint when device changes, fixes controller glyphs Update input action binds for gamepad
1 Year Ago
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1 Year Ago
Adjust mp5 recoil
1 Year Ago
SteamInput: fixed left trigger action being bound to right trigger Input: fixed AnalogInput being incorrect for right trigger
1 Year Ago
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1 Year Ago
changes to anim input and transition speed
1 Year Ago
added freefall chute open left & right to player animator blendtree