250,392 Commits over 3,959 Days - 2.64cph!
Tweaks, inverted ballista up animator parameter
Tpose for fingers in avatar
Update: comments
- fixed spelling mistake
- added an explanation for invalidation of cached tick state
Tests: none, trivial change
Correct meta rotations in the avatar (maybe)
Added leg animator to the player model, only enabled when mounting the ballista
Proper object.Equals overrides for AssetBrowser entries
Asset browser: fixes for thumbnails not displaying/regenerating properly
renamed idle breathe to match source
exported jog E and idle on v4 rig
added anims to player animator
Added better TAA sampling to reduce blurring
Should've resolved issues playing ability cards
Removed ballista debug logs
Increased ballista mass
Dismount driver when flipping or reaching high velocities
Fixed some rotation issues
Fixed missing wheel NRE
Avatar fixes to prevent submerged animations
Modify default agents to behave better when traversing nav links
(They still suck though)
https://files.facepunch.com/lolleko/1b0611b1/sbox-dev_xO6m7sWLTo.mp4
Collision pass on ruin walls. Fixes to prefab settings.
Simplify serialization, get ready for directly reusable graphs
# Conflicts:
# Facepunch.ActionGraphs.Test/Serialization.cs
# Facepunch.ActionGraphs.Test/Validation.cs
# Facepunch.ActionGraphs/ActionGraph.Delegates.cs
edited mini crossbow 3p anims, set the anim clips to get the r prop bone working and set up holster position
Bind IVfx
Bind IVfx
Remove unused
Shader compile, support passing in pre-loaded, pre-masked code
Big rewrite to simplify code generation
Re-implement OutputNodeDefinition.OnBuildExpression
Test fixes, cleaner generated expression tree
Fix evaluating exposed properties
Fix evaluating exposed properties
jungle_ruins_d level layout first iteration
prefab'd ruins sets for easier editing
replaced some pieces with cap less ones
re-merge from /indirect_instancing
cherrypicking
108904 (ai_wolf_iteration) Add bark and footstep audio to new jump anim
merge from arcticpack_itemstore_fixes
merge from ore_hotspot_position_fix
merge from simple_upgrade
merge from voiceprops_itemstore
merge from hackweek_car_radio
Ice shader: triplanar normal map correction
Leaderboard backup, run #
15917
Disable some now-duplicate options in graphics options screen
Merge from presets_editor/quality/
more diff 3 balancing
diff 4
Ice shader: fix culling/flickering when gpu instancing is enabled
Citizen/animgraph: flipped order of compositing operations in skidding to fix arms pose (wish_*-based flailing comes after addition) + rewrote and updated some comments around the graph
Keep version, we'll use it in a different way
Citizen/animgraph: reworked the skid parameters. Values are normalized. 'skid' (0,1) should now be only purely derived from 'skid_x' & 'skid_y' (-1,1) and would be a function of distance from center in their 2D blendspace. Made the layer into a model-space additive.
Citizen: disabled AO proxy nodes now that AO proxy support has been removed
vfx: remove unused HEADER { } carp
vfx: remove GetDefaultBlock which is randomly not used for any but MODES block, default modes = just Default() everything else is too magic bullshit
This seems bad
Add Graphics.Draw from GpuBuffer<T>
Get rid of bebas on chat fonts