135,701 Commits over 4,293 Days - 1.32cph!

59 Days Ago
Merge from ptboat_lightingfx
59 Days Ago
Finalized
59 Days Ago
Remove ramp sockets from hulls
59 Days Ago
Fixed Get Network Time compile error
59 Days Ago
Revert hull_square, fucked it.
59 Days Ago
Mege from parent
59 Days Ago
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59 Days Ago
merge from boat_building
59 Days Ago
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59 Days Ago
Fixed scientist boat groups accumulating near large oil rig after puzzle resets
59 Days Ago
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59 Days Ago
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59 Days Ago
Scene2prefab on all floating cities
59 Days Ago
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59 Days Ago
casino creak sounds and volume changes
59 Days Ago
Fixed boat scientist all sleeping when the boat driver dies
59 Days Ago
Casino barge optimization / culled the entire exterior of the casino barge when you get inside Split the casino prefab into two, so that bottom half of the casino that you can't see gets culled when you get inside Various lighting optimizations
59 Days Ago
Optimized several light prefabs used in the casino / reduced number of bounce lights they use
59 Days Ago
Play codelock effects/sounds for steering wheel
59 Days Ago
boat steering anim update
59 Days Ago
single 50cal turret mount/dismount changes
59 Days Ago
merge from space_checking_ore_spawners -> main
59 Days Ago
- Client auth with server validation (server auth and client prediction doesnt work for waves) - New setup for handling input validation - Setup force system for updates - Cleanup and remove some of the bloat thats developed
59 Days Ago
Changed modding lootables ore spawners to ensure there are no deployables/construction objects in their space before spawning. - Added duplicate prefabs with suffix _nsc that do not have this check, for those who do not want this new functionality
59 Days Ago
Diving Mask repose
59 Days Ago
Space LR300 - updated worldmodel with LODs
59 Days Ago
Implement player boat code lock entry blocking after too many incorrect guesses.
59 Days Ago
Fixed spawnislandhere, spawnghostshiphere and spawnfloatingcityhere commands not triggering EntityParentSettings
59 Days Ago
Do not save the boats spawned by ghost ship hackable crates
59 Days Ago
merge from hackablecrate_boats_fix
59 Days Ago
Variable Zoom Scope LOD0 Refresh
59 Days Ago
Added a null check in EnableScientistBrains for safety
59 Days Ago
Fixed loading issue with ghost ship hackable crates Changed how we spawn the AI boats when starting to hack a ghost ship crate
59 Days Ago
edited vm lr300 space anims
59 Days Ago
Fixes and optimisations for can accept mission checks
59 Days Ago
ore box updated with preliminary material and baked lowpoly geo
59 Days Ago
merge from deep_sea
59 Days Ago
Cocoknight armor repose
59 Days Ago
merge from boat_building
59 Days Ago
Holding shift disables rotation snapping
59 Days Ago
exported updated lr300 3p anims
59 Days Ago
re-added decal mask 0 to space station skin
59 Days Ago
Merge from parent
59 Days Ago
merge from boat_building
59 Days Ago
removed TOD lighting from balloon prefabs again and set it on the text shader instead
59 Days Ago
subtracting 137641 - got errors on play
59 Days Ago
Merge from naval_update
59 Days Ago
Spotlight to prefab.
59 Days Ago
Fixed deep sea exit portal compass marker going crazy when entering the portal
59 Days Ago
Added an option to the TMP depth offset shader materials for applying scene lighting