250,392 Commits over 3,959 Days - 2.64cph!

45 Days Ago
Tweaks, inverted ballista up animator parameter
45 Days Ago
Tpose for fingers in avatar
45 Days Ago
Update: comments - fixed spelling mistake - added an explanation for invalidation of cached tick state Tests: none, trivial change
45 Days Ago
Correct meta rotations in the avatar (maybe)
45 Days Ago
Added leg animator to the player model, only enabled when mounting the ballista
45 Days Ago
Proper object.Equals overrides for AssetBrowser entries Asset browser: fixes for thumbnails not displaying/regenerating properly
45 Days Ago
merge from main
45 Days Ago
renamed idle breathe to match source exported jog E and idle on v4 rig added anims to player animator
45 Days Ago
Added better TAA sampling to reduce blurring
45 Days Ago
Should've resolved issues playing ability cards
45 Days Ago
Removed ballista debug logs
45 Days Ago
Increased ballista mass Dismount driver when flipping or reaching high velocities Fixed some rotation issues Fixed missing wheel NRE
45 Days Ago
Fixed warnings
45 Days Ago
Avatar fixes to prevent submerged animations
45 Days Ago
Modify default agents to behave better when traversing nav links (They still suck though) https://files.facepunch.com/lolleko/1b0611b1/sbox-dev_xO6m7sWLTo.mp4
45 Days Ago
Collision pass on ruin walls. Fixes to prefab settings.
45 Days Ago
adjust bullet impact
45 Days Ago
Can shoot mine
45 Days Ago
Simplify serialization, get ready for directly reusable graphs # Conflicts: # Facepunch.ActionGraphs.Test/Serialization.cs # Facepunch.ActionGraphs.Test/Validation.cs # Facepunch.ActionGraphs/ActionGraph.Delegates.cs
45 Days Ago
edited mini crossbow 3p anims, set the anim clips to get the r prop bone working and set up holster position
45 Days Ago
Bind IVfx Bind IVfx Remove unused Shader compile, support passing in pre-loaded, pre-masked code
45 Days Ago
Big rewrite to simplify code generation Re-implement OutputNodeDefinition.OnBuildExpression Test fixes, cleaner generated expression tree Fix evaluating exposed properties
45 Days Ago
Fix evaluating exposed properties
45 Days Ago
jungle_ruins_d level layout first iteration prefab'd ruins sets for easier editing replaced some pieces with cap less ones
45 Days Ago
re-merge from /indirect_instancing
45 Days Ago
merge from /main
45 Days Ago
cherrypicking 108904 (ai_wolf_iteration) Add bark and footstep audio to new jump anim
45 Days Ago
merge from arcticpack_itemstore_fixes
45 Days Ago
merge from ore_hotspot_position_fix
45 Days Ago
merge from simple_upgrade
45 Days Ago
merge from voiceprops_itemstore
45 Days Ago
merge from ore_sfx_fix
45 Days Ago
merge from hackweek_car_radio
45 Days Ago
merge from decal_nre_fix
45 Days Ago
Hair Updates
45 Days Ago
Ice shader: triplanar normal map correction
45 Days Ago
Leaderboard backup, run #15917
45 Days Ago
Disable some now-duplicate options in graphics options screen
45 Days Ago
Merge from presets_editor/quality/
45 Days Ago
Merge from main
45 Days Ago
more diff 3 balancing diff 4
45 Days Ago
Ice shader: fix culling/flickering when gpu instancing is enabled
45 Days Ago
Citizen/animgraph: flipped order of compositing operations in skidding to fix arms pose (wish_*-based flailing comes after addition) + rewrote and updated some comments around the graph
45 Days Ago
Keep version, we'll use it in a different way
45 Days Ago
Citizen/animgraph: reworked the skid parameters. Values are normalized. 'skid' (0,1) should now be only purely derived from 'skid_x' & 'skid_y' (-1,1) and would be a function of distance from center in their 2D blendspace. Made the layer into a model-space additive.
45 Days Ago
Citizen: disabled AO proxy nodes now that AO proxy support has been removed
45 Days Ago
vfx: remove unused HEADER { } carp vfx: remove GetDefaultBlock which is randomly not used for any but MODES block, default modes = just Default() everything else is too magic bullshit This seems bad
45 Days Ago
Merge from main
45 Days Ago
Add Graphics.Draw from GpuBuffer<T>
45 Days Ago
Get rid of bebas on chat fonts