241,425 Commits over 3,867 Days - 2.60cph!

1 Year Ago
Cherry picked 83648: Fixed compile errors in Custom\StandardWithTwoDecal shader
1 Year Ago
Cherry picked 83648: Fixed compile errors in Custom\StandardWithTwoDecal shader
1 Year Ago
Cherry picked 83648: Fixed compile errors in Custom\StandardWithTwoDecal shader
1 Year Ago
Fixed compile errors in Custom\StandardWithTwoDecal shader
1 Year Ago
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1 Year Ago
Merge from diversuit
1 Year Ago
Merge from diversuit/shader-merge
1 Year Ago
Changeset merge from shader-improvements
1 Year Ago
Limit worker thread count to avoid starving the main thread
1 Year Ago
exported unarmed player climb up and down rope in ferry terminal branch
1 Year Ago
Merge from aux2/ferry_merge (ferry_terminal)
1 Year Ago
Merge from ferry_terminal
1 Year Ago
Added pump model to the pumpjack
1 Year Ago
Updated tugboat door mesh Tugboat interior mesh update
1 Year Ago
Update sibling constraints to use springs too
1 Year Ago
Cherry picked: 83634 Fixed forward shaders sampling light proxy volume (not used) 83635 Fixed broken atmospheric scattering on glass and other semi-opaque materials
1 Year Ago
Merge from ferry_terminal/shader-merge4
1 Year Ago
Changeset merge from shader-improvements
1 Year Ago
Failing test reproducing #1027 Fixed #1027
1 Year Ago
Failing test reproducing #1027
1 Year Ago
Compile optimized ui border wrap shader
1 Year Ago
going through lists of checks for brick skin release
1 Year Ago
ShaderGraph: Fix stage id attribute sometimes not being set
1 Year Ago
Initial `filter: border-wrap( ... )` implementation For alpha-based borders, e.g. images https://files.facepunch.com/alexguthrie/1b2011b1/sbox-dev_D1MzaQjB8X.mp4
1 Year Ago
Use FromShader for UI materials, delete vmats
1 Year Ago
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1 Year Ago
Remove all hacks we had for a second shadow atlas for viewmodel shadows Sharp viewmodel shadows prototype, remove last references to viewmodel atlas Mixed lights support viewmodel shadows, recalculate frustum to always focus on the best alignment for the viewmodel bbox so it always stays sharp https://cdn.discordapp.com/attachments/1118902360970899456/1119228713591132230/sbox_0031.mp4 SSAO test for viewmodel Fix dynamic ambient occlusion not being applied for CalculateDiffuseAmbientOcclusion Try a few more AO techniques Composite viewmodel AO, and this should be the right way to do HBAO Remove nonsense resolution scale stuff in common.fxc that's unreferenced in code and causing problems (defined before system.fxc wtf) Allow compute on renderpipeline to do multiple dispatches, HBAO as compute,HBAO bilateral blur
1 Year Ago
Same DX11 texture streaming crash fix for Vulkan
1 Year Ago
Fixed broken atmospheric scattering on glass and other semi-opaque materials
1 Year Ago
Fixed forward shaders sampling light proxy volume (not used)
1 Year Ago
Fixed compile errors
1 Year Ago
New Hair - Dreaded Hair https://files.facepunch.com/daniel/1b2011b1/Photoshop_WxotcipTra.jpg WIP, needs some clean up and adjustments, but pushing this to get it in and running.
1 Year Ago
disabling crunch compression on building parts texture atlases
1 Year Ago
disabling crunch compression on building parts texture atlases
1 Year Ago
Move screenshots to their own component Add package layout sidebar
1 Year Ago
Refactor `InstancedEntityRenderScheduler` into `InstancedEntityScheduler` and `InstancedRenderScheduler` First cleanup of code
1 Year Ago
All instanced rendering commands restricted to admins
1 Year Ago
Fix windmill scale being wrong as we weren't taking the full scale of individual MeshRenderers into account
1 Year Ago
merge from main
1 Year Ago
caves S2P
1 Year Ago
3p torch, melee override updates
1 Year Ago
updated torch entity
1 Year Ago
Cherry picked 83457 => Fixed deferred decal lighting
1 Year Ago
Cherry picked 78436 => Possible fix for vehicle window shader bug
1 Year Ago
caves modules re-lighting (and fixing some OP lights along the way)
1 Year Ago
Fixed Cliff_LOD shader pragma
1 Year Ago
Cherry picked 83372, 83382, 83383, 83450
1 Year Ago
Applied 83385 without water5 => Replaced unreliable ShadeSH* calls with our own AmbientLighting
1 Year Ago
Fix some shader warnings Latest compiled shaders with DX11 + Vulkan
1 Year Ago
Applied 83295 without water5 => Fixed post-merge shader errors