130,763 Commits over 4,232 Days - 1.29cph!

2 Years Ago
Cache known player names so different parts of UI can use that instead of falling back to Steam names Remove duplicate Steam language filter call on player names Change GetPlayerInformationAsync call to GetPlayerInformation in JustSeen as a little free optimization
2 Years Ago
Fixed torch holder flames not rendering below shader level 300
2 Years Ago
Fixed torch holder lighting being all offset and wrong.
2 Years Ago
merge from base_decor_DLC
2 Years Ago
merge from fix_mirrors_gnb
2 Years Ago
merge from rail_network_link
2 Years Ago
Fixed cliffs and others disappearing in mirrors (culling workaround) Added PlanarReflectionCamera.ActiveReflections to check if any mirrors are reflecting
2 Years Ago
Ice lake terrain anchor fixes that could lead to terrain overlaps with small monuments
2 Years Ago
Sources timeout. Bunch of WIP refactor.
2 Years Ago
Additional rail / road checks for several cliffs
2 Years Ago
Switch effect run type to server
2 Years Ago
Bar door grammar fix
2 Years Ago
SERVER compile fix
2 Years Ago
cliff_tall_pinch_b terrain anchor tweak to fix overlap with train tunnel entrance
2 Years Ago
End tutorial cinematic boilerplate, invoke via debug.testTutorialCinematic, see EndTutorialCinematic.prefab
2 Years Ago
Increase the size of the local bounds passed to skinned renderers on the trophy mount
2 Years Ago
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2 Years Ago
vm test
2 Years Ago
Fixed shader compile errors
2 Years Ago
powerplant 2.0 greybox canditate progress
2 Years Ago
merge from fix_mirrors_gnb
2 Years Ago
Fixed edge cases of rail and road passing too close by monuments
2 Years Ago
Merged main
2 Years Ago
Fixed ring rail sometimes cutting too close by monument rail connection points, leading to poor looking rail connection
2 Years Ago
merge form base_decor_DLC
2 Years Ago
Storage barrel model moved to deployed layer
2 Years Ago
merge from base_decor_DLC
2 Years Ago
Added a new guide mesh for the fourth wanted poster variation with the correct scale.
2 Years Ago
Added planarslice convar to specify how many planar reflections to update per frame
2 Years Ago
Merge from base_decor_dlc
2 Years Ago
Added player.createTrophy to create a trophy compatible with trophy holders (eg. "player.createTrophy bear") Won't work for players, seems to work for humanoid NPC's but that isn't recommended, works for animal NPC's
2 Years Ago
Possibly fixed a case where trophies would be considered non-matching incorrectly
2 Years Ago
Fixed rocking chair position and rotation issues when parented to a moving tugboat
2 Years Ago
Merge from base_decor_dlc
2 Years Ago
Override the bounds of clothing spawned on the hunting trophies (uses a unity 2021 api that I can't test in the editor, so this is untested)
2 Years Ago
Merge MoreDroppedItemFixes -> main
2 Years Ago
Codegen, manifest, etc
2 Years Ago
Enabled dropped item parenting on HAB
2 Years Ago
Fixed chair worldmodel becoming invisible it it's carried more than 20m from its initial spawn point
2 Years Ago
Merge from main (notable merge on StandardLayers.cginc)
2 Years Ago
Add horse icons for trophy UI
2 Years Ago
Wanted poster name text is now pure black so it doesn't appear unlit at night, used transparency to roughly keep the apperance the same
2 Years Ago
Adjust chicken trophy position to ensure nametag is visible Adjust minimum font size on small trophy to fix some NPC names not appearing
2 Years Ago
FIxed head item info NPC name line breaking on some NPC's
2 Years Ago
Fixed an NRE when acquiring a head bag via the f1 menu (items created like this won't work in the trophy mounts, but this prevents NRE disconnections if this occurs)
2 Years Ago
Potential NRE fix for SteamFriendsList
2 Years Ago
Fixed an animator warning when coming into network range of a bar door
2 Years Ago
Reduced the effect of gravity on trains further, from 50% to 33%. Those train tunnel entrances are steep!
2 Years Ago
Remove array of fish sounds (we only have one) Remove fish trophy art prefab
2 Years Ago
Added hurt triggers inside train tunnel entrances