130,911 Commits over 4,232 Days - 1.29cph!

2 Months Ago
adjust xl picture frame placement bounds (can now place in triangle wall corner)
2 Months Ago
Add support for constructors in ResetStaticFields, handle arrays initializers with Unity struct types.
2 Months Ago
Remove extra newlines from "##### CTexture couldn't find" warning * The warning is Linux only Added 2 new optional args to mesh.TexCoord * mesh.TexCoord( stage, S, T, U, V ) - UV being the new args. They are optional. Fixed edict exhaustion prevention affecting nextbot players Fixed some usages of HL2_DLL clientside * TE_CONCUSSIVE_EXPLOSION and fall damage constants being inconsistent between client/server Try to end mesh.Begin when a mesh wasnt ended (i.e. after a Lua error) * mesh.Begin will end the current mesh if there is one. It will still error afterwards like it did before. * Prevents game hang, hopefully without side effects Fixed a crash with clientside ropes on props Basic implementation of clientside ragdoll gibs Prevent crash to do with CSpatialPartition invalid handles Prevent "bone write access" warnings with ClientsideRagdoll()
2 Months Ago
Fix objects flagged as not allowing flattening being deleted when a parent is deleted
3 Months Ago
Remove testing model for collider placement from mannequin
3 Months Ago
Progress & terrain files.
3 Months Ago
merge from vclouds_default_enable
3 Months Ago
Change portal GUID since it somehow conflicts with the island prefab GUID
3 Months Ago
PT Boat progress
3 Months Ago
gunshot_network_range_improvements -> main
3 Months Ago
Remove logs
3 Months Ago
Bolty and l96 can be heard from up to 700~ meters away Max before was around 350
3 Months Ago
Fixed breakdown button loc
3 Months Ago
Fixed boots being in the wrong order in the skin viewer
3 Months Ago
merge from skinviewer_boots_fix
3 Months Ago
Tilesets.
3 Months Ago
decor_lighting_dlc -> main
3 Months Ago
syncvar_load_fix -> decor_lighting_dlc
3 Months Ago
Fix some syncvars not loading in properly
3 Months Ago
▅▄▊▆▊▉▌▅▆ ▋▇▄▊▋ ▊▅▋▍▇▍█ ▉▅▇ ▍▉ █▄▍▊▊▄█▆▌▉ ▌▇▍▉▆▇▍▋▋▍ █▆▉▊ ▉▊▅▆▌▉▌.
3 Months Ago
merge from decor_lighting_dlc
3 Months Ago
Fixed bulb string lights and fairy lights not working in builds
3 Months Ago
Allow placement of ceilling lights on rocks
3 Months Ago
Add parrelsync so i dont need to redownload the rust project to have two editors
3 Months Ago
▍▄▊▅▅▌ ▇▄▍ ▄▍▆▌▉▊ ▍▉▋ ▄▅▄▅█▌▍ ▅▌▍▆▉▍██
3 Months Ago
Set chandelier last length default value to -1
3 Months Ago
▌█▆▋▆▄ █▄▋-▇█▊█▉▆.▊▊▉▍ ▇▌▊▅.
3 Months Ago
▇▅▉█▋▅▄▉▊ ▍▋▌▋▄▉ ▄▆▌▍▍▊█▍ ▌▋ ▆▆▄▇ ▅▌▊ ▆▍▇▄▄█▋▅▇ ▊█▆▌█▄▄▇ ▍▄ ▌▋▉▆ ▍▆▊▋▉ ▍ ▍▅█ ▅. ▄▊▋▊ ▉▄▌ ▅▋▊▍▍▊▍▆▅ ▆▋█▄▄▍▊▊ ▇▋▇▊ ▅▆▇▉▍▅▋ ▌▆ ▇▋▍▆▊, ▍▍ ▆▄▊▋▉ █▊▆ ▋█▄▅▄▅▆ ▌▊▅▄▉▇ █▍█▅ █▌▌▍▉▌▇▄ ▊▇▇▅▊▅▊.
3 Months Ago
fix mannequin LODs, remove ability to lock mannequin
3 Months Ago
Set correct mip map bias when using indirect instancing
3 Months Ago
merge from decor_lighting_dlc
3 Months Ago
Added a toast when the chandelier reached its max length Increased the max length a tiny bit
3 Months Ago
enabled read/write on spotlight gibs
3 Months Ago
Tighter wall cabinet placement angles Tweaked chandelier deploy volume and collider
3 Months Ago
added collision mesh for beanbag chairs
3 Months Ago
Make sure indirect instancing ConVars are disabled by default and saved
3 Months Ago
merge from main
3 Months Ago
Restored LoadSave on playground scene
3 Months Ago
▍▍▍▊▊█ ▍▉▇▇█▌▇▊▍▌ ▋▋█▍▆▍ ▌▉ ▍▊▋▌█ ▊▆▍▍ ▉▄▆▅ ▅▊▍▉▊▅▆ ▇▊▍▋▉▉▍▋▊ ▍▊▍ ▄▇▋▄▊▄▅▋▅▉▌▌▉ ▋▊▉ ▄▉ █▉▌ ▊▅▇▊▄ ▇ ▌▊▉▆▄ ▌▄▆▋█▉
3 Months Ago
█▊▆█▆▉ ▉▄▆ ▍▋▄▊▅ ▆▅▆ ▅█▉▅▋▋▆
3 Months Ago
zoomitem_nre -> main
3 Months Ago
Prevent zoomitem NRE - check if the sky is null first
3 Months Ago
main -> gunshot_network_range_improvements
3 Months Ago
▇██▉█ ▄▋▄▋ ▉▋▍▍▄█▊▊▊▇▄▊_▋▄▌███▋▄▊▇▉▍▇▇▄▍▋▋▅_▊
3 Months Ago
Merge from workshop_metallic_2
3 Months Ago
Fixed WorkshopEditor opening on wrong page
3 Months Ago
Merge formatting fix
3 Months Ago
Reapplying WorkshopEditor scene changes