137,103 Commits over 4,474 Days - 1.28cph!

50 Days Ago
fixed bdu shirt missing body mesh. Updated bdu shirt prefabs and fbx.
50 Days Ago
Fix busted deploy volume
50 Days Ago
- Setup pool table deploy prefab - Further tweaks/cleanup to .deployed
50 Days Ago
Add seagull assets + some test scripts
50 Days Ago
small apartment update
50 Days Ago
Pool table linking: - Client + server run physics - Server sends snapshots to the client (position, rotation, velocity) - Client updates running simulation to match the sent server update - Run it through save/load right now
50 Days Ago
Addressing Rust Relay packet de-duping
50 Days Ago
Added UnityEngine.UI.CanvasGroup component support to CUI
50 Days Ago
Remaining male heads, shadow pass/eyelashes/head shapes
50 Days Ago
edited 3p crouch idle anim
50 Days Ago
AND OR XOR flags fixes
50 Days Ago
Add support for drawing sphere and capsule colliders to debug.drawcolliders https://files.facepunch.com/cipeaX/2026/May/Unity_sVZltr5ha4.jpg
50 Days Ago
Updated player corpse and temp ragdolls.
50 Days Ago
Merge from terrain_rrp_fix
50 Days Ago
Communal interior material fixes
50 Days Ago
Fix spectator mode using the wrong mounted rotation/position overrides
50 Days Ago
Include TerrainHoleRenderer in TerrainMeta components Editor only GetBounds function for AddToAlphaMap Improve AlphaScanner to find alpha effecting components
50 Days Ago
train_cinematic_improvements -> main
50 Days Ago
Bunch of commands to control locomotives with console commands
50 Days Ago
Registered entities aren't allocating a new circuit until wired Don't tick circuit system while loading a save, so we only rebuild everything once all the io entities and wires are registered
50 Days Ago
Clamp engine sleeping to 0-200ms, undo doubles for m_flMinFrameTime
50 Days Ago
Trees now support multiple prefabs instead of just one. This means multiple natural beehives🐝 https://files.facepunch.com/LukeD/2026/05/Unity_0ju1Wwl8WC.mp4 (I need this functionality for apple trees)
50 Days Ago
the big sync
50 Days Ago
untangled changes from erik's prefab and changes from this AM
50 Days Ago
Male A-E seeds shadow pass/eyelashes
50 Days Ago
move the walls corridor to the grid
50 Days Ago
added collision for the corridor
50 Days Ago
Converting more items to new IO system: entities are PowerConsumer by default so all lights and simple consumer work by default Button and counter evaluators
50 Days Ago
Added image pixels per unit multiplier (so modders can modify slice scaling)
50 Days Ago
Add train control to the timeline
50 Days Ago
Added UnityEngine.UI.Mask component support to CUI
50 Days Ago
Initial test
50 Days Ago
Fixed Button and Scrollbar color tweening when created initially (assigns colors on the same frame)
50 Days Ago
main -> game_room_dlc
50 Days Ago
Added baked config at register time Batteries are data based
50 Days Ago
Possible NRE fix
50 Days Ago
Pool table deployable
50 Days Ago
Honey bandage: - Increased stack size from 3 -> 5. - Added 6 healing over time.
50 Days Ago
merge from mortar_prototype
50 Days Ago
Fix mortar animation handles not getting disposed of properly in demos
50 Days Ago
Splitter evaluator
50 Days Ago
blockout playground models from yesterday
50 Days Ago
some visual tweaks to bench_b
50 Days Ago
adding more decorative benches to replace the large bulky one replaced the old one with new ones in scene also plugged some doorways in the apartment_b prefabs
50 Days Ago
Added downloading from URL, supports mp3/wav/ogg, update clip time Ability to change audio clips on the fly, added clip download request and caching, error handling Clear all audio clips out of memory &/or pending requests on disconnect
50 Days Ago
Full rebuild param handling from Jenkins end
50 Days Ago
Fixed charm picker not working when skins_access was set to 1
50 Days Ago
Merge from shot_dub_fixes
50 Days Ago
Added per axis dubbing override tracks (pan/tilt/roll)
50 Days Ago
Fixed position demo dubbing track displaying as "Position/Rotation" (was only doing position under the hood, was just mislabelled) Fixed DoF dubbing changes not recording