134,025 Commits over 4,262 Days - 1.31cph!

21 Days Ago
Fixed player standing on boat ramps and planks ending in limbo when crossing the deep sea portal The boat was teleported but not the player Added GetPlayersOnBoat in BaseBoat
21 Days Ago
Fix mounted weapon show/hide NRE
21 Days Ago
Merge from parent
21 Days Ago
Fix CullingVolume LodGroup warning
21 Days Ago
Set AI turret max shoot distance from 200 -> 75 meters
21 Days Ago
Bring back turret aim lerping
21 Days Ago
More value tuning
21 Days Ago
Match LOD settings on new scientist outfit
21 Days Ago
merge from naval_update
21 Days Ago
Implementing a few suggestions from Graham: - Move reconcilliation to Update loop - Transform pivot angle relative to transform space rather than world space - Make all of my reoncilliation/update use sensible values - Variable everything
21 Days Ago
merge from ah_trajectory_mismatch_fix
21 Days Ago
Don't run the steering wheel angle calculation if a player isn't mounted to a steering wheel
21 Days Ago
FIxed the sail deploy guide test not taking into account the players custom rotation
21 Days Ago
GPU crash fix, NaN check in cloud raymarch
21 Days Ago
Merge from boat_building
21 Days Ago
And include the player animation controller, that's kinda important
21 Days Ago
Merge from boat_steering
21 Days Ago
floor & floor.triangle snap directions
21 Days Ago
Adjusted frame range of steering anim, had 10 frames of no animation at end
21 Days Ago
Add validation between lighting the fuse and firing the cannon.
21 Days Ago
merge from islands to naval
21 Days Ago
Merge from parent
21 Days Ago
Merge from parent
21 Days Ago
Re-enable dynamic occlusion pausing by default again
21 Days Ago
merge from main -> fix_dynamic_occlusion_pausing
21 Days Ago
Rework target snapping so it can support triangles - a block can now provide snap directions. Added IPlacementDirectionProvider.
21 Days Ago
merge from icon_renderer_path -> main
21 Days Ago
Allow path to be overwritten for PropRenderer - allows it to skip the "update the item's icon"
21 Days Ago
Fixed Player:DropObject not working for Physics Gun without the arg Particle Editor search and Copy Name button Reset particle preview when it was hidden and became visible * "Fixes" some particle previews just becoming blank after a while of not being simulated. Minor cleanups func_conveyor affects physics props
21 Days Ago
Let's not insta kill a GhostShip when a playerboat drives into it (it's a big JunkPileWater)
21 Days Ago
update manifest
21 Days Ago
added space station building skin back in to skins asset
21 Days Ago
merge from space_station_building_skin - restored sitem
21 Days Ago
merge from main
21 Days Ago
restored space station building skin sitem
21 Days Ago
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21 Days Ago
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21 Days Ago
Implement cooldown for deploy and edit. Also respects PlayerBoat.EditEnabled convar.
21 Days Ago
merge from birthday2025 -> main
21 Days Ago
Balloons polish - fix spacing inconsistencies in UI - fix being able to place signs on balloons - add RPC/s limit
21 Days Ago
Ejection WIP.
21 Days Ago
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21 Days Ago
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21 Days Ago
50 cal attack
21 Days Ago
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21 Days Ago
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21 Days Ago
50 cal stuff.
21 Days Ago
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21 Days Ago
Fix rare boat building UI nre when using enterdeepsea.
21 Days Ago
Wrapped ValidDismountPosition debug log in the debug convar.