130,549 Commits over 4,232 Days - 1.29cph!
    
    
    
        
        
            
            
            
                
                Added debug.printanimators to print the status of all the animators in the scene
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Use timers for anchor/sail
 
                
                
                
                
                
             
         
        
        
        
        
        
        
            
            
            
                
                Updated water treatment plant, radtown satdish and sphere tank puzzles
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                radtown puzzle wire update
s2p
 
                
                
                
                
                
             
         
        
            
            
            
                
                updated dome puzzle wires
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Fixed arctic and floor wallpaper pack brandings alpha
 
                
                
                
                
                
             
         
        
            
            
            
                
                ferry terminal puzzle wire update
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                fixed arctic research base bp fragment spawner
 
                
                
                
                
                
                    
    
        
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                Allow head look (lets the scientists actually target things) whilst they are on the boat
 
                
                
                
                
                
             
         
        
            
            
            
                
                Actually fill the RHIB with scientists when you attach
 
                
                
                
                
                
             
         
        
            
            
            
                
                Use Path.Join and log the path after cfg creation
 
                
                
                
                
                
             
         
        
            
            
            
                
                Use StringBuilder to build the cfg
 
                
                
                
                
                
             
         
        
            
            
            
                
                Improved logging for when a command isn't a variable, when a command is read-only, when command defaults are out of sync, when no default value was found
 
                
                
                
                
                
             
         
        
            
            
            
                
                naval_update -> scientist_boat_ai
 
                
                
                
                
                
             
         
        
            
            
            
                
                Update HttpImage component to cache downloaded images by url in the temp folder
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Redo #if DS_CONSOLE_ENABLED regions to fix compile error from server console
 
                
                
                
                
                
             
         
        
            
            
            
                
                Allow finish building when area is empty
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from optimize_windows_console -> main
 
                
                
                
                
                
             
         
        
            
            
            
                
                Update scene control buttons to RustButtons with updated styling
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from modding_custom_icons -> main
 
                
                
                
                
                
             
         
        
            
            
            
                
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                Casino mesh progress
Prefab update
 
                
                
                
                
                
             
         
        
            
            
            
                
                Manually add protobuf & codegen
 
                
                
                
                
                
             
         
        
            
            
            
                
                Integrate crosshair code functionality into the settings menu UI.
Buttons to import/export/reset crosshair with new custom popup dialogs:
https://files.facepunch.com/cipeaX/2025/September/18_21-51-YellowSwallow.mp4
 
                
                
                
                        
                
                
             
         
        
            
            
            
                
                Cherrypick CS
113020, CS
113021, CS
113022, CS
113025 (hackweek_modding_improvements/item_icon)
- allows modded servers to use server images as item icons rather than having to make a workshop item for each one
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from modding_dropped_item_names -> main
 
                
                
                
                
                
             
         
        
            
            
            
                
                Dropped items will use the Item.name that the server networks instead of always using the ItemDefinition's name
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                merge from modding_ddraw_perms -> main
 
                
                
                
                
                
             
         
        
            
            
            
                
                Also allow server to run `ddraw.clear` command as well
 
                
                
                
                
                
             
         
        
            
            
            
                
                Cherrypick CS 
113082 (allow server to run ddraw commands without local admin)
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from modding_entity_scale -> main
 
                
                
                
                
                
             
         
        
            
            
            
                
                Allow modders to network entity scale (without cursed parenting to spheres)
- first enable `networkEntityScale` bool (used to gate networking scale to modded servers so we don't cause issues with any vanilla entities that change their scale)
- now if the entity scale isn't (1,1,1) it will send to client
- worked in editor last time I tried it
- only sends in network data, not persisted to disk
 
                
                
                
                
                
             
         
        
            
            
            
                
                Add button to toggle off player model when viewing skins