136,343 Commits over 4,293 Days - 1.32cph!

2 Years Ago
Move coconut underwear screen back to its proper folder
2 Years Ago
Viewmodel render setup for FX/lights
2 Years Ago
Fixed edit_sky losing its values after being duplicated Also made other edit entities inherit map values whenever possible, and fixed edit_sun not doing anything on paste. Fixed crashes HL1 vort or scientist is killed by unowned combine ball Removed more useless files from build process Do not mark addons with id of 0 for download from server Just avoids the unnecessary wait time when its the only addon Fixed potential minor memory leaks with Source Engine reported via email Disable/remove Source Engine commentary system No reason to really have it.
2 Years Ago
Trying a different approach
2 Years Ago
Setup shovel for weapon racks after recent changes.
2 Years Ago
CNY Spear - fix for spears penetrating the body too much, updated holster position
2 Years Ago
Fixed final accordion bugs
2 Years Ago
Reduced more delgate allocations Accordions only generate if current listing isnt a solo listing Fixed bugs with accordions
2 Years Ago
Listings allocate delegate memory at start
2 Years Ago
Merge from main -> backpacks
2 Years Ago
3p metal detector - fix for handle becoming detached when crouching and scanning
2 Years Ago
Modified minimum accordion amount Listings handle their own animations
2 Years Ago
Setting up prefabs for view so page transition works
2 Years Ago
Added back button Ensured no listings animations close properly
2 Years Ago
shovel - made to spin when thrown, fixed collider so lands better in the world
2 Years Ago
Vendor interface removes itself to respond to map markers Refactored interaction code in map interface
2 Years Ago
Set up Coconut Underwear page transitions and prefabs
2 Years Ago
Tame the light
2 Years Ago
Reapply
2 Years Ago
Merge from main
2 Years Ago
fixed shovel world model not having lodgroup properly set up
2 Years Ago
Set dressing harbor2 progress
2 Years Ago
Additional terrain test
2 Years Ago
player update. populated the holdtype knife and knife combat override controller with updated 3p knife animation set.
2 Years Ago
Re-add the reveal animation for one prefab
2 Years Ago
Vendor listings and single vendors now sort themselves
2 Years Ago
Merge from main
2 Years Ago
Flash bulb emission colour instead of just the light effect. (needs to be reduced)
2 Years Ago
Fix headers, fix scaling text
2 Years Ago
inventory.copyto now copies the contents of the backpack All of the inventory save/load loadout convars now copy the contents of the backpack (if equipped)
2 Years Ago
Fixed UVsets in smallBackpack
2 Years Ago
Reduced scale by 20%
2 Years Ago
Merge shelter icon fix
2 Years Ago
Fixed some extra merge issues
2 Years Ago
Fixed backpacks not responding to the 'ent' convar Note that this adds the Physics_Debris layer to the ent trace, so this might change the behaviour of that command in some cases
2 Years Ago
merge main
2 Years Ago
Deal with left over shelter markers on client disconnect
2 Years Ago
merged main
2 Years Ago
moved Petur's lights over to fit new metal detector mesh viewmodel
2 Years Ago
removed erroneous chinese lantern emissive psd
2 Years Ago
vm metal detector - updated viewmodel base rig file with new model changes
2 Years Ago
sks folder setup and anim test with mid poly mesh
2 Years Ago
Added additional pool safety checks inside the editor (disabled in standalone)
2 Years Ago
subtracting map_entity_load_fix
2 Years Ago
merge from CNY_Spear
2 Years Ago
update to viewmodel metal detector - adjsuted position of the LEDs so both sit on the PCB Update to the World Model of the Metal Detector - adjusted position and scale of the LEDs to match viewmodel - updated all lod levels and improved LEDs LODs
2 Years Ago
cherrypicking 91786
2 Years Ago
cherrypicking 91780
2 Years Ago
cherrypicking 91734
2 Years Ago
cherrypicking 91731