reporust_rebootcancel

137,010 Commits over 4,352 Days - 1.31cph!

12 Days Ago
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merge from main
12 Days Ago
Merge from boatscientists_mission_fix
12 Days Ago
Mission to kill deep sea patrol boat scientists now fails if the deep sea closes
12 Days Ago
- Fixed refreshing of paintable gameobjects when their Materials/MaterialPropertyBlocks have changed - Added an UpdateInstance method for fallback renderers as they weren't being updated - Prevented renderers for unintentionally using the wrong MaterialPropertyBlocks that were meant for other renderers
12 Days Ago
merge from dobuild_optims
12 Days Ago
Updated the privilege helpers in Safety/Check to use PrivilegeCacheDefaultValue() instead of hardcoded defaults
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Fixing outbreak sprayer skinning and prop joint position
12 Days Ago
minicopter ik target updates
12 Days Ago
Boxes DLC - fixed storage adaptors and Renderer LOD in armor box
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Merge: from main
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Merge: from remove_old_occlusion_group_logic - Clean: ServerOcclusion now uses new occlusion group logic by default, old logic ripped out Tests: ran unit tests
12 Days Ago
Clean: remove old occlusion group code - removed -enable-new-server-occlusion-groups command line - cleaned tests Tests: ran occlusion group unit tests, all 144 pass
12 Days Ago
Updating burst cloth for Dracula cape
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Show Deploy & Edit option even if unable to deploy in current location. Show "Unable to deploy & edit in this location" error when trying to use it,
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added ShieldHeldEntityOffset script to the remaining weapon entities that can be paired with a shield
12 Days Ago
Merge from wildlifecull_wolf_fix
12 Days Ago
Add Wolf2 to eligible animals for Wildlife Cull mission
12 Days Ago
Merge: from delete_obsolete_pool_api Tests: compiler simulator in editor
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Clean: remove deprecated Pool api - they've stayed 1 year longer than supposed to - replaced internal usages * Pool.GetList<T> -> use Pool.Get<List<T>> instead * Pool.FreeList<T> -> Pool.FreeUnmanaged * Pool.FreeListAndItems<T> -> Pool.Free(ref obj, true) * Pool.ClearList<T> -> write your own * Pool.FreeMemoryStream -> Pool.FreeUnmanaged Tests: compile simulator in editor
12 Days Ago
set obsidian knife entity to use r prop, zero'ed weapon root and set holdtype to combat knife. also added ShieldHeldEntityOffset script
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Kitchen kit updates
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merge from main
12 Days Ago
Adding door mats meshes and textures and light fixtures blockouts
12 Days Ago
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Refactor fsm transition->state parameter passing (eg for grenades, covers etc), not super happy as it feels very "blackboardy" but couldn't find a way to do it with polymorphism/interfaces without boxing structs
12 Days Ago
Unify health display behaviour for boat specific building pieces: only show health when the boat is editable and under regular conditions (hammer, etc)
12 Days Ago
merge from dobuild_optims
12 Days Ago
Boxes DLC - improved ammo box icon, removed lid transparency
12 Days Ago
Reordered a check in server Planner::DoBuild to save a CanBuild check if the construction can bypass building permission
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Show the correct rotate icon, not power icon, for the Rotate sail option.
12 Days Ago
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12 Days Ago
Hurts my heart but adding an offset to the m15 entity so it fits in the hand and can use the default pistol anim set
12 Days Ago
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Large Wooden Box Skins - updated icons to match community skins
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Fixed another missing Profiler.EndSample in AntiHack::IsInsideMesh
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Removed the prefab lookup in SleepingBag::CanBuildBed
12 Days Ago
We now only call SleepingBag::CanBuildBed in DoBuild if the construction is a sleeping bag (we have a isSleepingBag field cached during PreProcess)
12 Days Ago
Re-ordered the checks in server Planner::DoBuild, so we can return early and avoid the expensive CanBuild
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Fixed missing Profiler.EndSample in AntiHack::IsInsideMesh
12 Days Ago
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Fix for rotated sails on edges sometimes getting destroyed when something is picked up.
12 Days Ago
set vampire stake entity to use r prop, zero'ed weapon root and set holdtype to bone knife
12 Days Ago
Assign BBS OwnerID correctly when placed via steering wheel deploy & edit. Assign OwnerID to PlayerBoat when created. Did my // TODO "but not on patchday" comment: removal of accidental, unnecessary and unrelated SendRespawnOptions on BBS
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set component boxes to hidden on f1
12 Days Ago
created component box pack sitem, temp icon, created and set up skinnable sitems for each component box, hooked up, rebuilt mannifest
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Clear busy flag when loading BBS
12 Days Ago
Fixed string lights slack not hanging using world pos