reporust_rebootcancel

137,375 Commits over 4,352 Days - 1.32cph!

13 Days Ago
Apply the same changes to all 4 tropical islands, expecting similar savings
13 Days Ago
Simplify the tutorial island mesh collider in blender, most of the detail was under the ocean and in a grid pattern so not needed 293k tris -> 17k 8.53mb -> 496kb on disk Should go from 29.3mb in memory to 500kb, will need to verify final savings in build
13 Days Ago
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13 Days Ago
Equip Weapon Tool now looks through children of selected object before rescanning from the transform root
13 Days Ago
Merge from sunken_and_combat_knife_orientation_fix
13 Days Ago
Merge from puddlefix
13 Days Ago
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13 Days Ago
Merge from increased_deepsea_render
13 Days Ago
Applied LODGroupDeepSeaConfig to RHIB and PT boat
13 Days Ago
Added a new LODGroupDeepSeaConfig component for stuff using LODGroups, modifies the culling screen height percentage if the renderer is in the deep sea Applied to sails
13 Days Ago
LOD components that are dynamic and in the deep sea will now return a quarter of the actual distance in GetDistance, should make things render further out without having to make changes across all prefabs
13 Days Ago
merge from deepsea_fixes
13 Days Ago
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14 Days Ago
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14 Days Ago
Merge from main Auto conflict resolution on mannequin_deployed, xylophone.deployed, parachute.item
14 Days Ago
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15 Days Ago
Store page baseline, skin viewer for the 16 boxes
15 Days Ago
Start work on a way for us to be able to make custom maps in editor for testing. Primarily revolving around modifying procgen settings: such as monuments to place, roads, rocks, etc. - Setup disabled flag on all procedural components
15 Days Ago
train_coupling_sound_fix -> main
15 Days Ago
Fixed train car coupling and line up audio playing twice
15 Days Ago
Add deep sea open notification sound to monument notification sound system codegen for RPC call
15 Days Ago
Moved ghostship scripts in the right folder
15 Days Ago
Deep sea initial loot fill is now around 70% Loot slowly respawns over time (except for elite crates and airdrops) S2P all islands
15 Days Ago
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15 Days Ago
Fixed wallpaper still using batching in boats
15 Days Ago
merge from large_oilrig_misc_fixes
15 Days Ago
Changed all "collider_helper" gameobject colliders on large oilrig to use the Prevent Movement layer so you never get Line Of Sight antihack violations/invalids when shooting directly down from vent openings. These colliders exist to help you get inside the vents. Ran S2P
15 Days Ago
Swapped the 3 lingering black fuel barrels on the top floor of large oilrig with 2 yellow barrels and 1 red barrel (see oilrig_remove_static_oil_barrels) - Ran S2P
15 Days Ago
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16 Days Ago
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16 Days Ago
Add weight threshold to modular boat physics sounds so dropped items, thrown C4, etc don't play the boat's phys impacts
16 Days Ago
Boat building blocks can always be demolished (in edit mode), removed timer. Added BoatBuildingBlock.AlwaysDemolishable convar to toggle it (default on)
16 Days Ago
removing duplicate unused textures, re-assigned correct texture in materials that used the duplicate
16 Days Ago
new textures for building generic trim set to enable vertex blend use
16 Days Ago
merge from painting_qol_fixes
16 Days Ago
merge from main
16 Days Ago
remove debug logs
16 Days Ago
added flag toggle for hopper on all component boxes
16 Days Ago
Switch LoadNativeSimData() from reading into a managed array to reading into NativeArray so it doesn't affect heap watermark
16 Days Ago
Add FileEx.ReadAllBytesNative() that returns a NativeArray<byte> instead of byte[]
16 Days Ago
Updated conditions for component boxes showing contents, removing competitive disadvantage of raiders seeing box contents. Added flag for hopper on component boxes, to hide some parts of visuals
16 Days Ago
Fix the deep sea OceanSimulation loading a 2nd copy of the ocean sim data since they both read the same file from disk - pass in NativeSimData from outside of OceanSimulation instead of reading it inside the constructor - only dispose NativeSimData once when it's shared - saves 80MB
16 Days Ago
Fixed a spawn group on Tropical1 using a boat prefab instead of a ruin dwelling
16 Days Ago
Merge from main
16 Days Ago
Fix client compile error
16 Days Ago
Refine fix for scientists going to the floor above when player stands on something like a desk, better but not ideal, need our recast integration sadly to properly fix this
16 Days Ago
merge from main
16 Days Ago
regenerate testlist
16 Days Ago
merge from optimize_sleeping_bag -> main