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140,402 Commits over 4,383 Days - 1.33cph!

13 Days Ago
Player model will now switch to swimming animations once water factor is at 0.65 (was 0.5) This matches the internal player movement behaviour - if the water factor is >= 0.65 we apply swiming movement Updated conditions on player animator match (Walk <-> Swim)
13 Days Ago
Burst compile GeneratePipeMesh Add 26 tests for the new pipe merging feature Add debug.spawnPipeStressTest convar, spawns a grid of connected industrial conveyors batching.refresh_pipe_groups will now force a reset of all pipes to the current system
13 Days Ago
Merge from heightmap_bake_fix
13 Days Ago
Use RGBA32 for heightmap baking
13 Days Ago
Fix pipe merging conflicting materials
13 Days Ago
Subtract 147642 (we want duplicated jog animations for better player responsiveness)
13 Days Ago
Merge from main, no conflicts
13 Days Ago
Add test for meshes used by particle systems having RW enabled Improve the mesh collider test
14 Days Ago
merge from main
14 Days Ago
apartment complex windows/doorframes and glass lods and prefabs
14 Days Ago
concrete debris and rebar lods and prefabs
14 Days Ago
Male hairset light No transmission on buzzcut materials
14 Days Ago
Added male midlength style
14 Days Ago
Enable hair caps on male head materials
15 Days Ago
Male buzzcut/buzzcut curly Male head materials haircap setup Male hairsets
15 Days Ago
Added UV1/2 channels to rest of male heads + averaged head shape
15 Days Ago
Added UV1/2 channels to male heads a-e Male heads a-e use averaged head shape
16 Days Ago
Fixed blurry texts in the crafting queue, converted to RustText
16 Days Ago
merge from easter_fixes_2026
16 Days Ago
Added UV1/2 channels to all female heads Female heads use averaged head shape Updated hair sets and dye sets for all female heads Updated Playground.Hair
16 Days Ago
merge from flexvirtualscroll_nre_fix
16 Days Ago
merge from hackweek_techtree_multi_unlock
16 Days Ago
merge from world_rendermap_fix
16 Days Ago
merge from console_autocomplete_fix
16 Days Ago
merge from droppeditem_improvements
16 Days Ago
merge from PlayerRigUpdate2
16 Days Ago
Dye sets and materials
16 Days Ago
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16 Days Ago
new tech tree unlock sounds are a bit quieter
17 Days Ago
Apartment complex b mesh fixes
17 Days Ago
Bitumen roof texture tweaks
17 Days Ago
Window atlas texture value fixes
17 Days Ago
Fixed console autocomplete ranking by match position in fullname instead of command name (party.connectparty instead of client.connect)
17 Days Ago
merge from main
17 Days Ago
- industrial large furnace: prefab and item setup, lod0, material - industrial decor pack sitem - ran manifest and localization
17 Days Ago
Dye material updates
17 Days Ago
Adding some roof barriers models to the apartment complex main building scene save
17 Days Ago
Deleted old hair dye sets
17 Days Ago
Adding collider meshes for the road prefabs that were introduced for the apartment complex
17 Days Ago
Asset bundle test: Use full absolute path and platform-specific directory separator
17 Days Ago
Merge from main
17 Days Ago
Merge from editor_copytexture_error_spam_fix
17 Days Ago
Add copilot-instructions.md
17 Days Ago
ignore.conf update
17 Days Ago
Merge from terrain_culling_uav_fix
17 Days Ago
Merge from main
17 Days Ago
added some fake interior boxes to the broken windows prefabs tweaked rooftop material to fit the new bitumen roof textures