reporust_rebootcancel

129,016 Commits over 4,232 Days - 1.27cph!

12 Days Ago
Try to fix it not including the backpack items in total item count pickup notice, but it's being weird in editor
12 Days Ago
Items collected when "gathering" will go to backpack automatically when main inventory is full - trees, nodes, corpses - collectables (hemp, stone on ground) - growable plants - doesn't apply when looting, only when gathering items from world
12 Days Ago
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12 Days Ago
Fix compile error
12 Days Ago
merge from multiline_console
12 Days Ago
Fix unintended new lines after auto completing commands.
12 Days Ago
Setup floor.frame.triangle prefabs, sockets, added to boat planner.
12 Days Ago
Merge: from analytics_v2_expose_telem - Can view AnalyticsV2 stats via analytics.stats, analytics.tablestats and analytics.uploaderstats Tests: used above to check stats in editor
12 Days Ago
Buildfix: missing return path in NetworkReadEx Tests: ran "Test Compile Errors"
12 Days Ago
Setup floor.wood prefabs, sockets, added to boat planner.
12 Days Ago
Merge: from main Needs codegen
12 Days Ago
Update: AnalyticsV2 - Azure uploader will update uploading client if endpoint settings change Tests: changed settings and checked with debugger
12 Days Ago
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12 Days Ago
Manifest update
12 Days Ago
Compile fix
12 Days Ago
Clean: replace ClientVar + ServerVar with ConsoleVar Generates less commands, avoids duplication in console autocomplete Tests: ran stats command - it worked
12 Days Ago
Update: AnalyticsV2 - allow resetting stat tracking Tests: logged stats before and after reset
12 Days Ago
merge from Halloween_25_Update/PH
12 Days Ago
Update: AnalyticsV2 - expose stats via convars Available via analytics.stats, analytics.tablestats and analytics.uploaderstats Tests: enabled v2 analytics and ran above commands
12 Days Ago
Disabled some props from the GhostShip that will be in the lighting prefab instead. Transmission on the blue plastic fish crates. New signal light materials for red/green/white Working scene progress.
12 Days Ago
Card table world canvas culling based on distance
12 Days Ago
disable potato terrain rendering (shader level 1), level 2 new minimum terrain quality
12 Days Ago
Run anims on place/block change
12 Days Ago
Fix compile error
12 Days Ago
Final gen
12 Days Ago
rpc_improvements -> main
12 Days Ago
shadows render correctly
12 Days Ago
Generated new HLOD for floating city 1
12 Days Ago
building planner view model, new world model, materials, using reskinned wallpaper viewmodel
12 Days Ago
Added scene2prefab tags to casino and floating walkways to make sure they get picked up by the HLOD generator
12 Days Ago
switched HashSet to ListHashSet in BoatAI to get rid of enumerator alloc
12 Days Ago
Adding new v4 driiving anims to source
12 Days Ago
Ship lighting progress.
12 Days Ago
Fixed large backpack showing link to Krieg DLC in the repair bench
12 Days Ago
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12 Days Ago
removed some deeper profile markers from GJK, unnecessary overhead with little info
12 Days Ago
merge from boat_building
12 Days Ago
12 Days Ago
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12 Days Ago
Merge from naval_update
12 Days Ago
Start setting up improved npc grenades
12 Days Ago
merge from boat_building
12 Days Ago
moved a BaseBoat waterlevel test down a level so unpowered boats don't check it for no reason
12 Days Ago
burst compiling GJK distance methods directly, already compatible - not using jobs here as it would need a NativeReference alloc for no reason, we just want the go-fast button - verified compiling with burst inspector
12 Days Ago
Compile fix
12 Days Ago
Added prevent movement volumes to casino garbage piles near the bar Added prevent movement volumes to casino windows as a failsafe to prevent players from trying to get in through the windows
12 Days Ago
Steering wheel changes for always smooth wheel turning visuals and to fix a couple of bugs.
12 Days Ago
Reduced material IDs in farm kios by 3. Changed farm sign to standalone asset.