reporust_rebootcancel

123,876 Commits over 4,079 Days - 1.27cph!

7 Months Ago
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7 Months Ago
merge from main
7 Months Ago
merge from tincanalarm_recipe/tincanalarm_recipe (?)
7 Months Ago
Changed tin can alarm recipe: 2 empty tuna cans -> 30 metal fragments
7 Months Ago
merge from main -> biome_visuals_2
7 Months Ago
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7 Months Ago
Updated battering ram icon
7 Months Ago
Catapult deploy guide and construction stages Deleted now unused meshes
7 Months Ago
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7 Months Ago
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7 Months Ago
merge from main
7 Months Ago
edited ads postion in mini crossbow viewmodel prefab
7 Months Ago
Implemented catapult animations
7 Months Ago
Merge: from main Tests: Rode the zipline on craggy back and forward, ran around the island and monitored pooling logs
7 Months Ago
workcart_box -> main
7 Months Ago
Add small box to the underground workcart
7 Months Ago
cleanup - separating MarchingCubes and NativeMeshSimplification into separate namespaces and compartmentalizing them better
7 Months Ago
missing files
7 Months Ago
removed the prefab just made updated ians worldmodel prefab with new mesh renamed VM fbx to be more consistent with prefabs
7 Months Ago
merge from Hazmat Plushy
7 Months Ago
mini cross bow world model lods and basic prefab setup w some scripts
7 Months Ago
waterpump_minimum_depth_change -> main
7 Months Ago
Reduced required minimum depth on water pump so that its usable in the new rivers
7 Months Ago
propane_stack_size -> main
7 Months Ago
Update Propane Tank stack size from 5 -> 20
7 Months Ago
merge from localcoord-blend-layer
7 Months Ago
Merge: from profiling_improvements - Moves core of ServerProfiler to an unmanaged DLL - this deals with various mod issues and massively reduces recording overhead (less than 10% vs previous up to 7x). - Snapshot marks are prefixed with assembly name Tests: - 3 times in a row: Generated snapshot in editor on Craggy - 5 times in a row: Generated snapshot in Release standalone server with 6k world and 190k entities (with borked and good harmony mods) - 3 times in a row: Generated snapshot in Debug standalone server with 6k world and 190k entities (with borked and good harmony mods) - Built Wint64 client (debug and relase); booted up release
7 Months Ago
Set battering ram gibs mesh to read/write enabled Updated gibbable component
7 Months Ago
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7 Months Ago
Mini crossbow icon render setup and icon
7 Months Ago
Update: Avoid shipping ServerProfiler to clients - Done by deleting the dll after it's built Tests: Build Win64 Client Debug and Release - no more dll
7 Months Ago
Update Catapult Flammable Ammo Textures and LODS
7 Months Ago
cherrypick aux2 fixes
7 Months Ago
launcher reload bug fix attempt 1 + dryfire additions/improvements
7 Months Ago
exported wolf attack ledge animation
7 Months Ago
drawbridges door prefabs and setup, anim controllers
7 Months Ago
Save/load permanent RCON IP bans
7 Months Ago
Merge from main to jungle ruins
7 Months Ago
Mini crossbow: - Swapped world model to use the viewmodel for just now - Added multi swap arrow script to support multiple swap arrows in different slots
7 Months Ago
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7 Months Ago
Update: added Assembly name to the snapshot marks Makes it a bit clearer where calls are coming from at the expense of larger snapshot(compressed: 2mb -> 7mb, json: 50mb->140mb). But, since the profiler is much faster now, the snapshots are smaller on 6k servers. Tests: exported 2 snapshots from Editor's Craggy, and exported 5 from standalone 6k server
7 Months Ago
Bugfix: Prohibit constexpr initialization of mutexes in ServerProfiler.Core Turns out the toolset I'm using produces non-binary compatible assembly - using an escape hatch to avoid this issue. This only manifested in standalone builds. Tests: exported 5 snapshots from procgen 6k world in a row over 2 minutes. Used both borked and good hamony mods as well.
7 Months Ago
merge from upgrade_forgiveness
7 Months Ago
merge from skin_change_noclip_fix
7 Months Ago
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7 Months Ago
merge from birthday11
7 Months Ago
removed copied crossbow files from blowpipe folder, added/set up worldmodel prefab