136,296 Commits over 4,444 Days - 1.28cph!

5 Months Ago
merge from shader_memory_fix
5 Months Ago
Remove call to SetGenericVisible on scientist weapon, seems to be redundant from initial tests (will see with more testing if it really is)
5 Months Ago
Add comment to make new scientists aimCone calculation less cryptic
5 Months Ago
Copefully fixed MacOS gmod_audio issue Ship gmad/gmpublish on Linux server (x86-64)
5 Months Ago
Silly horse texture size pass
5 Months Ago
Fix weapon damage npc scaling and friendly fire not working properly when weapon is equipped to new scientist
5 Months Ago
Optimisations and refactoring
5 Months Ago
Started tools tab
5 Months Ago
Fix npc weapon parenting
5 Months Ago
Updating outbreak scientist skinning
5 Months Ago
Optimised textures sizes for LNY horsearmour
5 Months Ago
guns box corpse
5 Months Ago
sulfur box corpse tweak
5 Months Ago
Updated LNY horse armour icon to match other armours
5 Months Ago
Silly horse mask lod burst cloth controller
5 Months Ago
gun box gibs appended to prefab
5 Months Ago
silly horse mask player neck lods
5 Months Ago
Potential NRE fix
5 Months Ago
merge from building_planner_viewmodel_perentity_toggle
5 Months Ago
Remove from ladder hatches as well
5 Months Ago
LNYHorsearmour WM and WM prefab
5 Months Ago
Allow us to define what entities we show the building planner viewmodel for: - Add 'hideBuildingPlannerViewmodel' to construction scripts - Enable on just the ladder for now
5 Months Ago
Temp fix for indirect instancing and proc instancing keywords causing a large shader memory overhead
5 Months Ago
Component box guns gibs Some texture tweaks
5 Months Ago
apartment complex layout refinement to street and ground surfaces
5 Months Ago
Adding m16 blockout rigs
5 Months Ago
append gun box to storage adaptor allow collision group
5 Months Ago
ran manifest, icon manifest, localization
5 Months Ago
guns box matrix model created, tweaked texture settings, prefab created, item created, icon created, general setup
5 Months Ago
Updated LNY horsearmour textures and icon
5 Months Ago
silly horse mask lods, neck lods still to do
5 Months Ago
Adding mortar rig fbx
5 Months Ago
merge from bbs_divesite_fix
5 Months Ago
merge from SupplySignal_SloMoGuys
5 Months Ago
merge from naval_char_texture_optimizations
5 Months Ago
merge from naval_prop_texture_optimizations
5 Months Ago
merge from naval_env_texture_optimizations
5 Months Ago
merge from main
5 Months Ago
Fixed the supply signal parenting issues on the ghost ships, no more slow motion
5 Months Ago
Changing the zoom of the item list also updates the vehicle list and the other way around
5 Months Ago
Fix divesites spawning within boat building station area
5 Months Ago
Renamed the item and vehicles tab classes and prefabs
5 Months Ago
Added vehicle tab
5 Months Ago
Rentable kiosk E blockout
5 Months Ago
sulfur box corpse
5 Months Ago
downsample deepsea shorevectors and distances, bitshifted by 1
5 Months Ago
further texture optimizations + removal of unused textures
5 Months Ago
Deleted extra horse mask textures
5 Months Ago
Merge from naval_update
5 Months Ago
Format npcShootingComponent to remove weird spacing