125,337 Commits over 4,171 Days - 1.25cph!

2 Months Ago
Fix some search bugs
2 Months Ago
Fix NRE
2 Months Ago
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2 Months Ago
Do correct reset filter - used the wrong method
2 Months Ago
Automatically hide mode when you go into official categories Simply replace ping sorting with last played sorting automatically on history tab (still need to replace column content) Dont select vanilla by default
2 Months Ago
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2 Months Ago
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2 Months Ago
Added oriented dimensions calculation, used to auto set PlayerBoat entity bounds during boat creation. Added DebugDrawDimensions.
2 Months Ago
Some code cleanup
2 Months Ago
Bounds fix
2 Months Ago
Fix (swap) movement properties for heavy legs and chest
2 Months Ago
Store general tab navigation
2 Months Ago
better meshes for pips
2 Months Ago
locker workshop guide fix
2 Months Ago
Merge Pull Requests * Localize old spawnmenu categories for addon added entities * Disable mouse3/4/5 input on DAdjustableModelPanel Update dedicated server UI Added workshop collection entry box, gamemode selection and remove mandatory RCON password Replace Steam icon in SRCDS UI with gmod one Disable SRCDS UI loading some animation images that dont exist the pane ls always hidden anyway
2 Months Ago
Add lightup pips when entering code in hazmat codelock skin
2 Months Ago
Storm stuff & related.
2 Months Ago
merge from marker_buttons
2 Months Ago
Reset fields on mountables and prefab attributes, craggy island still has more issues I need to fix before its playable again. Jank fix for empty types in code gen by counting fields.
2 Months Ago
merge from reduce_log_history
2 Months Ago
merge from turret_minigun_fixes
2 Months Ago
2 Months Ago
New: DemoBuildingsViewer(Tools/Demo Buildings Viewer) - utility to extract buildings from a demo and create a scene of them - Fixed VisualFoodSetting.PreProcess to nominate for deletion, instead of destroying directly Currently only looks at keyframe 0 to detect building entities, which doesn't seem like enough Tests: used a client demo from a release server to spawn a bunch of building scenes
2 Months Ago
Check drop data in hero update
2 Months Ago
Home Screen: Only show twitch drop tile if there are on going twitch drops Show how long is left until drops end Only update modal window UI when we need to
2 Months Ago
Adding pilot hazmat test with burst cloth
2 Months Ago
Store general tab navigation wip
2 Months Ago
Resetup player profile and premium icon
2 Months Ago
Enable GPU instancing and Read/Write on 5913 assets
2 Months Ago
Use culture to translate shorthand values before we display them
2 Months Ago
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2 Months Ago
Remade Server Browser: Swap single browser logic for multi-browser like the old menu. Remake mode categories as large toggle buttons. Reintroduce OR and AND behaviour into each toggle group - use second tier transform parent as the check for when to toggle. Add shorthanded player counts.
2 Months Ago
Fix inputs being registered twice with domain reload disabled, everything in Playground seems to work at this point. I can hop into playmode within 7 seconds which is awesome.
2 Months Ago
merge from main
2 Months Ago
merge from fix_ide_warnings
2 Months Ago
merge from storage_adaptor_clipping_fix
2 Months Ago
Handle resetting list components in code gen, reset LeanTween fields manually. We can now walk around, aim, shoot -- just some UI bugs left.
2 Months Ago
merge from modding_prefabs_july
2 Months Ago
merge from main Barrel_Monitor_Move
2 Months Ago
merge from dungeon_errors_primitive
2 Months Ago
merge from blocked_container_input_fix
2 Months Ago
merge from cookvisuals_nrefix
2 Months Ago
merge from seaweed_RW
2 Months Ago
merge from main
2 Months Ago
cleanup
2 Months Ago
Removed RendererWrapper
2 Months Ago
Removed references to RendererWrapper
2 Months Ago
server compile fix
2 Months Ago
ghost ship interior progress set dressing pass
2 Months Ago
reworked PlayerCache into a generic StableObjectCache to re-use it for batched Projectiles, making use of it for reading batches of projectile transform data which speeds it up by roughly 8x-10x compared to going through managed properties (cached or otherwise) Tests: re-ran all projectile and PlayerCache tests, adjusted to new interface