136,096 Commits over 4,444 Days - 1.28cph!

60 Days Ago
Bump exe/dll versions and make it easier to do so Fixed gravity gun acting up again Update localization files
60 Days Ago
Bump exe/dll versions and make it easier to do so Fixed gravity gun acting up again Update localization files
60 Days Ago
adjusted bed blankets and tweaked texture
60 Days Ago
prototype upgrade texture update
60 Days Ago
Clean up InstanceCreationInfo.material
60 Days Ago
Set debug labels for indirect instancing buffers
60 Days Ago
Merge: from createcorpse_triggerparent_nre - Bugfix for TriggerParent not cleaning themselves up if a corpse forces it's way just before volume is destroyed Tests: ran auto tests
60 Days Ago
Bugfix: Ensure TriggerParent properly tracks forced corpse Corpses forcefully inherit trigger volumes, which doesn't properly initialize internal contents, leading to skipped cleanup when volume is destroyed. Rare bug in the wild, but consistent in auto tests. Tests: ran all PlayerMountedToArmoredVehicle_PlayerNotTargeted auto tests
60 Days Ago
Charity Plushie 03 setup
60 Days Ago
Remove unintended antivehicle damage scaling
60 Days Ago
Reapply small oilrig changes
2 Months Ago
Fixed ghost ship loot spawning unparented and on top of each other
2 Months Ago
Remove now empty entry in KillAllAnimals mission objective asset
2 Months Ago
deployable_snapping_fix_2 -> main
2 Months Ago
Fix another reference to the old wolf in the trophy data
2 Months Ago
- Return JobHandle for CheckSpheres - Start re-ordering physics queries in fly checks to (attempt to) maximize performance - Add 'JobsSkipLocalQueue' convar which, when enabled, will flush local jobs queue after certain jobs are scheduled - gamephysics/antihack consistency tests pass
2 Months Ago
Cleanup
2 Months Ago
Fix invalid angle in split builds where the server recomputerd rotation from the floor normal instead of the wall normal
2 Months Ago
2 Months Ago
Minor lens flare tweaks.
2 Months Ago
update apartment_complex_monument/prototype
2 Months Ago
Update manifest
2 Months Ago
Set up sound anim events for binoculars viewmodel, added sounds for deploy
2 Months Ago
Codegen
2 Months Ago
Merge from main
2 Months Ago
Fix new AIs not moving when ConVar.AI.useUnityNavmesh is set to 1
2 Months Ago
merge from main -> apartment_complex_monument
2 Months Ago
S2P'd some stuff to fix compact ceiling light regression.
2 Months Ago
Reapply the increased building blocked + added safezone from the merge
2 Months Ago
Added some self checks in launcher DLLs * Probing for potential issues with deep install locations, maybe this is why some clients can't init CEF on game launch? * Bumped PATH buffer in the launcher DLLs Many minor cleanups More cleanups Added some bounds checks to networking code Make ragdolls respect setlightingorigin input again Double bone cache limit
2 Months Ago
Merge from 3p_spectator_improvements
2 Months Ago
Fix potential NRE when starting debug camera
2 Months Ago
merge from main
2 Months Ago
merge from apartment_complex_monument/prototype -> apartment_complex_monument
2 Months Ago
Make ragdolls respect setlightingorigin input again Double bone cache limit
2 Months Ago
Take scrap from the apartment every 30m for rent payment
2 Months Ago
Remove TC prefab from medium apartment
2 Months Ago
merge from main
2 Months Ago
merge from main
2 Months Ago
merge from automated_testing
2 Months Ago
Fixed local client player being killed by the tests TearDown (entity snapshot clearing)
2 Months Ago
removed duplicate asmdef refs
2 Months Ago
Added baked textures for the LODBakerTestPrefab
2 Months Ago
Fixed a texture format issue within the LOD Baker that was preventing the correct texture slice from being sampled
2 Months Ago
Fix oilrigs not having navmesh when outside of map bounds
2 Months Ago
Apartment bed prefabs and lods
2 Months Ago
BDU set models, materials and textures added. Set up prefabs for all bdu/ballistic items.
2 Months Ago
Updated the LOD Baker to take into account per-mesh instance transformations and materials
2 Months Ago
Potential fix for ResetPath error spam
2 Months Ago
merge rust_relay_server -> main