125,353 Commits over 4,171 Days - 1.25cph!

2 Months Ago
Use styles for odd + even instead - fixes hover changing alpha back to it base value
2 Months Ago
Add code generation to reset static fields on any partial types with the "ResetStaticFields" attribute.
2 Months Ago
Server Browser Odd + Even rows
2 Months Ago
Fixed some IsOn logic. Refactored MotorRowboat engineOnEligable bool calculation to a virtual function, override for PlayerBoat. MotorRowboat drag multiplier now has an engineOffWaterDragMultiplier. Tweak some PlayerBoat drag values for less abrupt stopping. Added a pre-made boat at a pre-placed Boat Building Station in test save.
2 Months Ago
Merge: from main
2 Months Ago
Bugfix: unbork shooting from RC turrets - Recalculate where RC eyes are on the server Tests: remoted into a turret and shot in different directions - saw hits where expected
2 Months Ago
Merge from main
2 Months Ago
Merge from main
2 Months Ago
Merge from parent
2 Months Ago
Merge from "ceiling_light_joint_reconfig"
2 Months Ago
Compile fixes
2 Months Ago
Merge from fogofwar
2 Months Ago
Disable map markers (exposed option on game mode entity)
2 Months Ago
Run the fog of local update in a job per grid tile, saves 0.25ms a frame
2 Months Ago
Upload the fog images every 10s (was 4)
2 Months Ago
Fix fog of war appearing in non-hardcore mode Expose reveal radius on game mode Fixed weird repeating pattern on fog texture
2 Months Ago
Merge from main
2 Months Ago
Merge from parent
2 Months Ago
Disable read/write on a bunch of larger models that shoudln't need it
2 Months Ago
Fix issues when forceUnloadBundles is true Remove skipAssetWarmup_crashes convar
2 Months Ago
Reset static fields on scripts to allow for disabling domain reload, we're now able to get ingame without a reload but there is still a ton of bugs to fix.
Rin
2 Months Ago
Fixed twig roof gibs flying excessively far
2 Months Ago
Fixed large wood box gibs not being skinned
2 Months Ago
Tweaked propane tank world model lod, was culling too early
Rin
2 Months Ago
Adjusted Bathtub planter gib colliders to prevent it exploding dramatically when destroyed
2 Months Ago
Update: Rewrite how we rotate turrets on server - Where possible, yaw and pitch rotations are merged, saving us on math (0.32ms) - Other cases are calculated separately (0.51ms, still faster than original 1.32ms) Updating of separate bones was fast but wrong in my last commit. This version corrects it while also being faster than pre-borked-optim. Tests: On Craggy, spawned sentry.scientist.static and autoturret_deployed, made them rotate to different directions - they were able to track and shoot me.
Rin
2 Months Ago
Removed duplicate gibbable script
2 Months Ago
Update: AutoTurretTests.MeasureServerTick now checks merged and separate yaw-pitch bones Since separated bone transformations take more math, need to profile how big of an impact it'll be. Tests: ran the test
2 Months Ago
2 Months Ago
Update "AI node graph is out of date" warning to include version number Move "Soundscape: " message to soundscape_debug 1 Clean up g_SBoxObjects when entities get deleted Also fixed Player:GetCount not updating after rejoin on entity delete (undo) Merge Pull Requests * Fixed SWEP info tooltip overlap during fade out (Community Contribution) * lights.rad: episodic additions Enhancement (Community Contribution) Disable sv_parallel_sendsnapshot by default Apparently still causes random issues that need solving first. Fixed crash when using `-hijack` Fix some compile warnings Fixed CS:S Leet playermodel coloring area overlapping the belt
2 Months Ago
cs2012_editor_fix -> main
2 Months Ago
Climate not set to override to clear
2 Months Ago
2 Months Ago
Can now pickup research table when not empty, gives you back the content
2 Months Ago
merge from researchtable_pickup
2 Months Ago
merge from mlrs_interactions_fix
2 Months Ago
Use lookingAtColliderNoPenalty for MLRS interactions Helps reducing fire missclicks. Especially when using minimal crosshair mode
Rin
2 Months Ago
Fix coconut armour head, torso and pants ingredients differing from default wood armour
2 Months Ago
More rain stuff
2 Months Ago
merge from crafting_search_fix
2 Months Ago
Null check for extra safety
2 Months Ago
Fixed crafting menu search results being lost after closing and reopening the menu
2 Months Ago
2 Months Ago
Fixed store dlc pages items
2 Months Ago
Add heat source to small oil refinery to make it behave like the furnace/campfire when its on.
2 Months Ago
Fix player nametags being visible through ceilings: - We no longer use the name tag world offset for vis check, just the bone position on its own. - Use neck instead of the head bone to fix cases where the head is slightly clipping into the ceiling.
2 Months Ago
Compass marker distance values.
2 Months Ago
2 Months Ago
Tuning for the new night contrast feature.
2 Months Ago
Localization update