125,327 Commits over 4,171 Days - 1.25cph!

2 Months Ago
Clean up new loading status indicators
2 Months Ago
Bugfix: DemoBuildingsViewer - fix missing walls - Manually pre-process prefabs to get around editor skipping preprocessing - Add an editor-only override for Facepunch.Instantiate to not treat gameobjects as prefabs - Gather building entities from all keyframes Tests: loaded biggest base from my cleint demo - matches how demo renders it
2 Months Ago
Allow ch47 to transport new scientists in preparation of new heavy scientists on oilrig, they can't be "mounted" because they don't inherit BasePlayer, so a simpler parenting system was necessary
2 Months Ago
lock.key.item description update
2 Months Ago
further batched projectile improvemenets - jobified position/rotation writeback, 10x faster - adjusted HitTest to only populate some fields once for a projectile's lifetime (based on flag reset when it is pooled), some improvements Tests: all projectile tests passing
2 Months Ago
Improve no build zone visual by adding a ring that gets brighter as you get close to it at any height.
2 Months Ago
Fixed pack showcace background fading in even when packs are disabled
2 Months Ago
Generic Pageheader component
2 Months Ago
demos styling, needs fixes
2 Months Ago
Hitting the following static objects no longer flag the player as hostile bbq chair, drumkit, hobo barrel, vending matchines, water catcher, workbench 1, xylophone, clan table, repair bench, food crate 1 and 2, crate basic, mine cart, food crate normal, medical crate, underwater crates
2 Months Ago
merge from main
2 Months Ago
Play demos overlay foundations
2 Months Ago
Switch to RGBAFloat for fog images, looks better and matches the data we're using in the jobs. Still broken after loading though
2 Months Ago
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2 Months Ago
Compile fix
2 Months Ago
Anchoring a boat delays the long-range drifting to shore mechanic. Raising anchor clears the delay. Added PlayerBoat.AnchoredDriftDelaySeconds convar, initially set to 6 hours.
2 Months Ago
Added support for delaying drifting to BaseBoat.
2 Months Ago
PlayerBoat drifting now works, debug print drift status. Drift collider hit status message now includes hit transform's parent name too to make it easier to identify what's being hit.
2 Months Ago
Fog of war works on death screen map
2 Months Ago
Refactor SetDimensions, now also sets parent trigger size and is also called after a load. Disable individual hull parent triggers for now.
2 Months Ago
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2 Months Ago
Mute command now accepts a timestamp arg (same behaviour as ban command)
2 Months Ago
Compile fix
2 Months Ago
Fix fog not clearing immediately on spawn
2 Months Ago
Re-enable the BaseMountable visibility and dismount position checks I initially disabled now that things are setup properly.
2 Months Ago
Merge from parent
2 Months Ago
Merge from main
2 Months Ago
fix cloud config override issues
2 Months Ago
add all cloud configs to list on climate
2 Months Ago
fix inconsistencies loading weather preset/cloud config on server vs client
2 Months Ago
Fix NRE in LifeInfographicStat.GetText when it is enabled before UIDeathScreen is set up
2 Months Ago
underground fog
2 Months Ago
Better initialisation flow for hardcore map, stops parts of it running when booting up in vanilla
2 Months Ago
Merge from main
2 Months Ago
merge from main
2 Months Ago
Added debug.resetfogofwar
2 Months Ago
Store search bar first pass Polished the navigation
2 Months Ago
Namings for final vcloud profiles.
2 Months Ago
2 Months Ago
Final consistency pass for legacy vs volumetric modes.
2 Months Ago
Fix some search bugs
2 Months Ago
Fix NRE
2 Months Ago
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2 Months Ago
Do correct reset filter - used the wrong method
2 Months Ago
Automatically hide mode when you go into official categories Simply replace ping sorting with last played sorting automatically on history tab (still need to replace column content) Dont select vanilla by default
2 Months Ago
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2 Months Ago
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2 Months Ago
Added oriented dimensions calculation, used to auto set PlayerBoat entity bounds during boat creation. Added DebugDrawDimensions.
2 Months Ago
Some code cleanup
2 Months Ago
Bounds fix