125,339 Commits over 4,171 Days - 1.25cph!

2 Months Ago
ghost ship interior progress set dressing pass
2 Months Ago
reworked PlayerCache into a generic StableObjectCache to re-use it for batched Projectiles, making use of it for reading batches of projectile transform data which speeds it up by roughly 8x-10x compared to going through managed properties (cached or otherwise) Tests: re-ran all projectile and PlayerCache tests, adjusted to new interface
2 Months Ago
Consistency tweaks/polish
2 Months Ago
Finalized the rains.
2 Months Ago
Revert materials and meshes for merge
2 Months Ago
merge from main
2 Months Ago
Implemented command reorganising: Ensures that indirect args that survived culling are contiguous in memory so that culled commands can be skipped. This speeds up the colour pass on the render thread by almost 2x.
2 Months Ago
hull_triangle parent trigger & vehicle world collider.
2 Months Ago
Remove parent trigger from PlayerBoat. Add parent triggers to hull_square and hull_corner. Add missing vehicle world collidesr to hull_corner
2 Months Ago
Add support for actions in domain reload code generation, fix main menu fields not being reset: - We can now get into the game and walk around. - Some inputs are still kinda broken, some UI gets stuck. Just a few more fixes and it should be functional.
2 Months Ago
Merge: from autoturret_optim - Fix server NRE during turret initialization for ones without RCEyes bone set Tests: spawned sentry.scientist.static(no RCEyes) and autoturret_deployed(with) - no NREs and still can control and shoot from autoturret_deployed
2 Months Ago
Bugfix: NRE during initialization of turrets without RCEyes set Tests: spawned sentry.scientist.static(no RCEyes) and autoturret_deployed(with) - no NREs and still can control and shoot from autoturret_deployed
2 Months Ago
Merge: from main
2 Months Ago
disabled read-write on seaweed meshes
2 Months Ago
Fixed featured skin cart button size
2 Months Ago
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2 Months Ago
Store optims, now opened with canvas groups
2 Months Ago
Add codegen handling for readonly and unity objects . Compile everything only when CLIENT/SERVER/UNITY_EDITOR symbols are active to avoid having with build compile errors, this thing only needs to run in editor anyway.
2 Months Ago
merge from workshop_locker_mesh
2 Months Ago
merge from autosave_paintings
2 Months Ago
merge from twig_roof_gib_fix
2 Months Ago
merge from industrial_light_white_emissive
2 Months Ago
merge from Bathtub_planter_gib_fix
2 Months Ago
merge from bardoor_vehicles_fix_2
2 Months Ago
merge form flare_flickering
2 Months Ago
merge from player_ids_command
2 Months Ago
merge from hide_reportplayer_steamid
2 Months Ago
merge from armor_movement_speed_info
2 Months Ago
merge from fix_oil_refinery_heat
2 Months Ago
merge from triangleroof_flyhack_fix
2 Months Ago
merge from waterpump_occlusion_fix
2 Months Ago
merge from propanetank_culling_fix
2 Months Ago
merge from fix_engine_collider_powerplant
2 Months Ago
merge from coconut_armour_recycle
2 Months Ago
merge from autoturret_optim
2 Months Ago
Extend setinvis_ui to include developer checks as well as admin
2 Months Ago
Use styles for odd + even instead - fixes hover changing alpha back to it base value
2 Months Ago
Add code generation to reset static fields on any partial types with the "ResetStaticFields" attribute.
2 Months Ago
Server Browser Odd + Even rows
2 Months Ago
Fixed some IsOn logic. Refactored MotorRowboat engineOnEligable bool calculation to a virtual function, override for PlayerBoat. MotorRowboat drag multiplier now has an engineOffWaterDragMultiplier. Tweak some PlayerBoat drag values for less abrupt stopping. Added a pre-made boat at a pre-placed Boat Building Station in test save.
2 Months Ago
Merge: from main
2 Months Ago
Bugfix: unbork shooting from RC turrets - Recalculate where RC eyes are on the server Tests: remoted into a turret and shot in different directions - saw hits where expected
2 Months Ago
Merge from main
2 Months Ago
Merge from main
2 Months Ago
Merge from parent
2 Months Ago
Merge from "ceiling_light_joint_reconfig"
2 Months Ago
Compile fixes
2 Months Ago
Merge from fogofwar
2 Months Ago
Disable map markers (exposed option on game mode entity)
2 Months Ago
Run the fog of local update in a job per grid tile, saves 0.25ms a frame