124,776 Commits over 4,171 Days - 1.25cph!

35 Days Ago
Removed obsolete food market test files, added bottom layer collision mesh
35 Days Ago
35 Days Ago
merge from main
35 Days Ago
Bunch more locking wip
35 Days Ago
restore the fogginess when controlling autoturrets
35 Days Ago
new_menu -> main
35 Days Ago
Refresh rust plus button when menu opens rather than on player connect
35 Days Ago
Close the menu chat when the menu is closed
35 Days Ago
MainMenu.Canvas extra null check, fixes UI_BackgroundAspectRatioFitter.Fit NRE
35 Days Ago
Added close button to the menu chat Mip maps on friend status circle sprite Some cleanup
35 Days Ago
exported 3p flame thrower anims, tweaked holster postion
35 Days Ago
Added mask clipping support to UIBackgroundBlur
35 Days Ago
Fix tugboat lights LOD settings
35 Days Ago
Fix Quick Join names taking ages to appear: Cache servername in the quick join disk data Put in a temp name (from disk) whilst we wait for the real data to come in
35 Days Ago
fix cloud transitions into weather profiles with overridden sun/moon color scales
35 Days Ago
Add todo to remember accounting for ducking when estimating muzzle pos server side
35 Days Ago
Add random pitch to backpack hit sound
35 Days Ago
Prevent scientists shooting when their eyes are unobstructed but their weapon muzzle is. Some work is still needed to have them reposition to avoid the obstruction or take cover.
35 Days Ago
Fixed rotation error on food market shell, added LOD3 textures
35 Days Ago
Fixed more cases of overflowing padding on the interaction toast
35 Days Ago
Added FPBuild config and Jenkinsfile
35 Days Ago
new_menu -> main
35 Days Ago
Add a few more common words to the error parsing for toast error pushed Add a max text of 650 on the interaction toast
35 Days Ago
Add extra logs, and console commands to debug rust plus
35 Days Ago
Add placeholder high pitch metal impact sound when heavy backpack weakspot is hit
35 Days Ago
Rust plus button now does proper comparison check the first time its refreshed Now listens to invalid/empty app ids and handles cases where the player is in a demo or not connected to a server
35 Days Ago
Clean: dead variable Tests: none, trivial change
35 Days Ago
Updated Body and Gloves textures/mat
35 Days Ago
Fix heavy facing wrong direction after clearing a corner, and staying far instead of constantly advancing
35 Days Ago
Polished social open/close transition UI.AlphaMask can use vertex color, fixes avatar never fading out
35 Days Ago
Hide 'friends' in connect modal when joining a development server
35 Days Ago
Dont bother animating progress bar scale on the new hero
35 Days Ago
Disable WearableRandomMaterial, was just an internal test
35 Days Ago
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36 Days Ago
Clean: fix code formatting Tests: none, trivial change
36 Days Ago
FriendsList is a UI_Window Added escape capture Cleanup
36 Days Ago
Updating pilot hazmat burstcloth settings
36 Days Ago
Merging food market barge shell meshes plus LODs
36 Days Ago
Only apply black fog in environment volumes that have the Train Tunnel or No Sunlight types
36 Days Ago
merge from stringpool_warnings_investigation
36 Days Ago
Initial helmet variation setup
36 Days Ago
Social prefabbing, cleanup ResetStaticFields on NameHelper
36 Days Ago
Fixed checkout result layout issue
36 Days Ago
merge from new_menu
36 Days Ago
Removed log in UI_Settings Some skinviewer tweaks
36 Days Ago
renamed pilot hazmat suit description to pilot suit
36 Days Ago
Fixed some price formatting issues causing local market price to be multiplied by 100 Added printCultureInfo command
36 Days Ago
Pilot hazmat burst cloth settings adjustments - collision on waist pipe, constraints on backpack bones to prevent clipping
36 Days Ago
Separate heavy weakspot health from their main body health, makes it more intuitive