124,942 Commits over 4,171 Days - 1.25cph!

44 Days Ago
Add back in the option to make the player not show their direction on the map, show an empty circle Even if a player has a compass on the belt, they still need to to pull out the compass to figure out a direction
44 Days Ago
Can no longer buy pistol ammo from npc vendors (affects waterwell mostly)
44 Days Ago
Checkout result button cant be toggled off
44 Days Ago
Fix monuments/vending machines briefly visible when map is fading in
44 Days Ago
Fixed cart not clearing correctly from prefs after a checkout
44 Days Ago
Fix game modes automatically spawning the player if they were killed while offline even if they have a sleeping bag (ie. when we would normally just show the death screen when connecting)
44 Days Ago
More robust map viewing system Shows the proper loading wheel
44 Days Ago
Fix death screen fog not being applied if player leaves and joins another server in a single session
44 Days Ago
Merge from main
44 Days Ago
merge from new_menu
44 Days Ago
Changed menu loading to make sure we aren't initializing disabled preprocessed prefabs Cache loaded pages
44 Days Ago
Merge from main
44 Days Ago
Fixed store subbing twice to steam purchase callback Double instance safeguard for all pages
44 Days Ago
merge from new_menu
44 Days Ago
Safer home page singleton Bail out of server browser if instance is already found
44 Days Ago
new_menu -> main
44 Days Ago
NRE fix
44 Days Ago
compile fix
44 Days Ago
Proper method for formatting timespans as months,weeks,days,minutes and seconds in a translatable way Setup 'last joined' time for quick join and regular server entries Pack last joined time inside light server data we store in the menu json
44 Days Ago
merge from new_menu
44 Days Ago
Ultra wide fixes Always close the cart after a succesfull checkout
44 Days Ago
Checkout result buttons not clickable during the opening sequence
44 Days Ago
Added an horizontal scroll in the checkout result page for when you buy half of the store at once
44 Days Ago
Take a stab at fixing the rust plus button being unuseable when first joining a server
44 Days Ago
Setup quick join system Bypasses the history page (not super reliable), so we store the last connected server data locally Bit of work to ensure info is displayed properly More code cleanup throughout player join and connection classes
44 Days Ago
update from main
45 Days Ago
merge from main
45 Days Ago
Primary green button styles tweaks, to match blue primary
45 Days Ago
Bootstrap roboto sharpness tweak
45 Days Ago
Checkout result page polish
45 Days Ago
Equip the item on the player when a button is pressed
45 Days Ago
Reset the vertical scrollbar position to the top when typing in the filter box
45 Days Ago
Selecting item buttons from the scroll view now creates a worldmodel and a viewmodel, pressing a different item button replaces it. On player connection, the player's inventory is cleared in the case of having an editor loadout equipped - in preparation for giving the item to the player. Added a skydome to the scene from Playground to resolve lighting errors on some viewmodels
45 Days Ago
Loading screen tweaks
45 Days Ago
Fix code lock item being marked a redirect of itself, introduced in 124930
45 Days Ago
Fix not being able to set a guest code after reskinning
45 Days Ago
nullptr checks in particle rendering that really should've been in last commit Remove newline from "Disconnect by server." kick message So server console log is less messy. No other kick reason adds a new line at the end. Fixed a typo & add internal TODO Merge Pull Requests (Community Contributions) * Micro Nano optimization for GM:HUDDrawTargetID * Make default Sandbox fonts extended for better rendering of non Latin characters Make GM:ShowHelp & co also be called on client.
45 Days Ago
Merge from main
45 Days Ago
Merge from main
45 Days Ago
More toggleables: merge_damage (fixed), motion_list, remove_queue
45 Days Ago
Fixed menu having a 0.98 alpha while ingame
45 Days Ago
Set up 3p hc revolver anims, entity and override controller
45 Days Ago
Unhide CSS/Ep1/Ep2 spawnlists by default Improvements to multiplayer player getters * FindEntityProcedural `!pvsplayer` multiplayer support improvement * UTIL_GetLocalPlayer micro optimizations * UTIL_FindClientInPVS now tries to get the closest client Bump version number in DLLs/EXEs Change "exe version" to "network version" for version concmd Multiple improvements to error handling of particle sheet loading
45 Days Ago
Change "exe version" to "network version" for version concmd Multiple improvements to error handling of particle sheet loading
45 Days Ago
Limited item glow tweaks
45 Days Ago
On checkout, clear the cart before creating a new journey ID
45 Days Ago
Fixed scrollview position anchoring to remain consistent when maximised
45 Days Ago
Session dialog styling
45 Days Ago
merge from naval_update
45 Days Ago
Fix for the Steam auth ticket failing to return after lengthy client sessions