124,942 Commits over 4,171 Days - 1.25cph!

45 Days Ago
Removed a mask on skin tiles, not needed Tweaks
45 Days Ago
Updated Rust.RenderPipeline package to remove static references to pipeline resources as everything needs to be handled via the Render Graph
45 Days Ago
Potential fix for "eject pistol shell not found" warning spam
45 Days Ago
merge from fogmethod1 (sky branch)
45 Days Ago
merge from main
45 Days Ago
switch colors to colorpalette variants, weigh ADC accuracy mods higher
45 Days Ago
Fix scientists potentially using the reload last frame pose instead of the aiming pose
45 Days Ago
Gradient glow for normal skins, looks better
45 Days Ago
merge from new_menu
45 Days Ago
add weather.debug_cloud_position, for getting exact cloud weather position/state at the current time
45 Days Ago
new_menu -> main
45 Days Ago
Better glow, added shimmers for the featured skin Skin viewer glow tweaks
45 Days Ago
Remove flex graphic transitions from two buttons (unneeded)
45 Days Ago
swap "builds" and "creative" priority around
45 Days Ago
Unhide CSS/Ep1/Ep2 spawnlists by default Bump version number in DLLs/EXEs
45 Days Ago
Blur changes
45 Days Ago
Can now see and open server maps in the menu (super early version) Ensure rust plus button refreshes on server connect Some more quick join code, not plugged in yet
45 Days Ago
Bump version number in DLLs/EXEs
45 Days Ago
Change domain reload toolbar color/tooltip when enabled without CLIENT and SERVER constants
45 Days Ago
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45 Days Ago
'▆▊▄▅▋▋' ▊█▄▉▌ ▄▅ ▉ ▌▍▌▇▍▍ ▇▊▇ ▄▉ ▆▅▍▉▊▋ ▋▍ ▉▉▆ ▇█▍▇▋ ▊▆█▇█▌▄ ▅▄▅▋▋▊█ - ▉▇▍▉▉▊ ▊▌█▌▅▄ ▉▍▊▉ ██▉ ▅▊█▌ ▊▅ ▇▄▋▉▉▄▍ '-▇▅▍▌▇▌▇▋' ▅▋ ▋ ▊▆▇▇▄▉█ ▋▇▅█▋▅█▇█ ▅▉ ▌▇▌▌ ▅▋▇▍ ▋▆ ▉▄▌ ▄▌ ▊▆█▋▍▍▆▅ ▌▋▋▍▇▌ - █▄█▅▅▆█▍ ▌▄▊▍▅▌▆▅ ▆▇▇▍▉▅▌ ▊▅▉▊ ▆▄▅█▌▍▅ ▆ ▅▅▌▊▌█▋ █▇ ▅▄▌▇▍▊ ██▉█▆▇▆ ▋▍ ▊▉▆▌▋ ▊▋▄ ▍▉▄▍▇▊█ ▉▌▊██▅▊▆▇
45 Days Ago
Removed trueshadow glow on limited skin tiles, we now have a gradient image using a static color based on the icon Added a glow behind the model in the skin viewer, using that color
45 Days Ago
update from main
45 Days Ago
Mute hidden value finalizer if we're entering playmode with domain reload disabled.
45 Days Ago
Merge from main
45 Days Ago
WIP: Spraycan supports reskinning codelocks https://files.facepunch.com/cipeaX/2025/July/23_14-29-CruelTamarin.mp4
45 Days Ago
disabling renderer batch scripts and enabling IsDynamic on LOD scripts for set dressing of ghost ship
45 Days Ago
Fix ownership share with buried weapons
45 Days Ago
new_menu -> main
45 Days Ago
Split MotionList in separate file
45 Days Ago
Ensure official servers are hidden in both community and modded
45 Days Ago
Merge from hardcore_refresh
45 Days Ago
Possible MapInterface.ResetMapView NRE fix
45 Days Ago
mirrored version of rope drum model and collider to avoid negative scale baked LOD4 for bumper tire bag
45 Days Ago
- fixed mip level calculation errors for fallback objects - fixed fallback objects not properly updating when in motion
45 Days Ago
main_menu -> main
45 Days Ago
Set client entities internal value instead of resetting the hidden value itself
45 Days Ago
Vis/parent checks for auth wip
45 Days Ago
Fix notifications for ultrawide
45 Days Ago
Potential fix for footstep NRE
45 Days Ago
Update Abyss Pack and Industrial
45 Days Ago
renamed pilot hazmat skin asset name to pilot pack
45 Days Ago
Fixed rare scale issue when opening skin modal
45 Days Ago
fix build
45 Days Ago
removed duplicate lodgroups and set up mesh lod on pilot codelock
45 Days Ago
update lumberjack and wallpaper pack with new media
45 Days Ago
Updated backpack textures
45 Days Ago
Loading Screen and Bootstrap views ultrawide fixing
45 Days Ago
Fixed skin viewer settle rotation not being consistent accross all framerates